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- Jan 28, 2011
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Tags: Charles Staples; Leonard Boyarsky; Obsidian Entertainment; The Outer Worlds; Tim Cain
The interview with Tim Cain and Leonard Boyarsky that Game Informer said they would publish on Friday as part of their month-long feature on The Outer Worlds turned out to be a four minute segment from a larger interview. In that particular segment, the interviewer asked Tim and Leonard whether they thought The Outer Worlds could live up to fan expectations. They did their best to tamp down the excessive hype surrounding the game, once again reiterating that it's not an open world title and that it may in fact be slightly smaller than Knights of the Old Republic 2. That wasn't too interesting, so we waited for Monday to see the exclusive new gameplay footage that Game Informer promised. It's a reel of various combat scenes, part of a segment about the game's combat featuring Tim and lead designer Charlie Staples. There are detail about the combat system's design goals, companions, weapons and special abilities. The combat is nothing special, but it seems a bit tighter than what we saw back in December. So here are both videos, now uploaded to YouTube:
It looks like there are going to be plenty more of these micro-interview segments. We'll post about them when they're interesting. Hopefully there'll be some more gameplay footage too.
The interview with Tim Cain and Leonard Boyarsky that Game Informer said they would publish on Friday as part of their month-long feature on The Outer Worlds turned out to be a four minute segment from a larger interview. In that particular segment, the interviewer asked Tim and Leonard whether they thought The Outer Worlds could live up to fan expectations. They did their best to tamp down the excessive hype surrounding the game, once again reiterating that it's not an open world title and that it may in fact be slightly smaller than Knights of the Old Republic 2. That wasn't too interesting, so we waited for Monday to see the exclusive new gameplay footage that Game Informer promised. It's a reel of various combat scenes, part of a segment about the game's combat featuring Tim and lead designer Charlie Staples. There are detail about the combat system's design goals, companions, weapons and special abilities. The combat is nothing special, but it seems a bit tighter than what we saw back in December. So here are both videos, now uploaded to YouTube:
It looks like there are going to be plenty more of these micro-interview segments. We'll post about them when they're interesting. Hopefully there'll be some more gameplay footage too.