This review lays out in laborious detail what I think to be a pretty fascinating idiosyncrasy just underneath the surface at Bethesda: there is a massive talent gap.
Their
artists, level designers, map designers, landscapers et al make some of the most engaging and tasteful stuff I've ever seen. The sheer depth and breadth of their vision is Lourve-worthy (and I say this completely deadpan). Standing in direct opposition to them, their
dialog/plot/quest writers and mechanic designers make some of the least bold, least interesting stuff I've ever experienced. Surely a lot of those jobs overlap at such a small company, but internally there simply must be some cognizance of this.
I realize these are real people we're talking about and this is their livelihoods, so I don't mean this to be wholesale character assassination, but I really can't think of another example of such disparate levels of talent in different areas manifesting so clearly in an end product. If I were the CEO at Bethesda Game Studios I'd fire half the team. But that's here nor there. This particular combination of employees have been together long enough that they have that 'we're a tight-knit little family' feeling. So to our horror, they are probably inseparable for the foreseeable future. At the end of the day, it's crying shame that such amazing artistry in the visual/layout category can be so terribly muddled and undermined by the underlying game mechanics and writing (and general game-making philosophy).
I almost feel embarrassed for them.
To which Bethesda would respond, naturally:
https://media.riffsy.com/images/0c123db63e36c7a275df31013780e1b0/raw