When people ask me why I spent over hundred years on a game I think is shit after having thoroughly played and criticized it as everyone tries to fool me into believing I must like it because I spent so much time on it, I just say:
"
I expected it to get better. It didn't."
(I never actually mean this, I just play games so I can tell others on the internet how shit it is in-depth while harvesting brofists/the local variant, but it shuts most retards up who can't reason without recycled arguments)
Then the conversation shifts to people claiming I have unreasonably high standards and how there's nothing wrong with having fun with a game.
I don't particularly enjoy eating shit, and in such a case I would have already posted several reasons why I don't enjoy eating shit, as casuals with lower standards who haven't even tried the better stuff just want me to stop ruining their ideal image of a video game as I point out why the shit they like is shit. I do enjoy some objectively shitty games (as in, objectively shit in terms of mechanics, variety, level design etc.) like Drakengard 1 and the Syndicate reboot, but I don't pretend they are good, nor do I get all defensive if someone calls those games shit. Rather, I think in terms of elements which would attract people the most to said games, but I understand why said games aren't for everyone. I liked the Syndicate reboot for making me feel like a cyberpunk badass (I have a weakness for everything cyberpunk-related), but on a mechanical level it's just a popamole shooter and pales in comparison to most shooters released before 2006 in several aspects. If you like cyberpunk, try it out, if you want an engaging FPS, don't bother. Maybe every review needs another paragraph at the end where you ask the reader:
'do you like mindless FPS action and simple RPG progression? do you like wasting time on pointless minigames which have barely any effect on the main game? do you like to LARP rather than have the game react to your character's choices? do you breathe through your mouth? well, even though there are a plethora of better similar games which have more thought, effort, and love put into them, don't let me stop you from playing this game. if you want to stimulate more than three brain cells and be rewarded for thinking, then don't bother with this game'
So the reader can understand whether the game is suitable for him, and that not everything comes down to whether a game is shit or not.
What irks me most is when people who just look for mindless fun then go all out of their way to defend their poor taste in video games when a review like this one is published. 'Who cares about stuff like good game design when I had fun? How can it be shit if I had fun?' 'Everything you just said was merely subjective, so there! I disproved all your arguments, cynical bastard!'
They don't attempt to refute the provided criticism, and would rather prefer to attack everything else like tone, formatting, length, the background of the writer etc., just to not feel bad when everyone else thinks the games they are playing are crap. Any attempts at trying to refute the critique are just trash-tier arguments like 'I disagree', or 'I disagree, I thought it was fun', because most people with poor taste in video games have yet to learn how to criticize video games on a mechanical level, or else they would know themselves whether the game they are playing succeeds at what it sets out to do. Which leads me to ask:
Why would you waste your time reading an in-depth review dedicated to criticizing a game on a mechanical level if you don't care about any of the stuff which is criticized? (hurr because i expected it to get better durrrrrrr) I'll admit this post is a defensive reaction to people just bashing the review for the most nonsensical reasons or because it makes them feel uncomfortable, but I'm trying to convince you non-Codexians that perhaps you shouldn't look at reviews or games for that matter as something which is either fun or unfun. It is intellectually dishonest to just wave away any discussion or criticism on the basis of something as subjective as 'fun', when there is indeed plenty that can be improved and discussed. If fun is all you look for in a game, then that's fine. No 60-page review will change your or the industry's mind. But does that mean when any serious in-depth insight is offered on a game, that it should be discarded for all the wrong reasons?
What do you seek in a review in the first place? Do you expect reviews to tell whether a game is fun? Because that's a hell of a lot more subjective than giving a multitude of explanations of the many design failures in the game. Do you expect reviews to just reinforce your own opinions? You don't need a review for that. Do you just want to know what the game is like? Go watch a video on YouTube or play the demo, then.
A review isn't going to determine whether you will enjoy a game. It might say that a game is horrible misogynist crap, but you might still find it enjoyable. It highlights what a game does good, what it does bad, what it does right, what it does wrong, and from there you are supposed to form your own opinion whether that's the kind of game you are going to play. That's where people's standards and tastes come into play. A review might criticize a game in-depth for handling shooting elements terribly, even though you prefer role-playing games and you think the role-playing elements are what makes the game good (case in point, Alpha Protocol). That doesn't mean it makes a terrible review. Some people don't care much about the subject matter and are looking for a well-designed game which should be good by default, and would rather not waste their time with games which treat them like idiots.
There's nothing wrong with enjoying a game, but it doesn't mean it should be exempt from criticism. Criticism is provided because people who liked the game or like you know you can do better. Fanboys will like almost anything with a label on it if it makes your brain produce endorphins and if your idols say it's good. Why would you settle for less if you
can improve? Criticism takes a more cynical, negative tone when the developers in question have repeated the same mistakes over and over, make even worse mistakes, don't really know what they're doing, and show almost no signs of improvement. At that point you stop pretending to be nice, because the developers are most likely to not give a single shit about everything you just wrote in favor of appealing to the masses rather than making quality products. At that point you are writing for everyone else wondering what the game is like, which over time becomes preaching to the choir. (I don't really expect anyone outside the Codex to read this post anymore)
When you have played a larger variety of games of all ages and genres,
when you have seen the potential video gaming holds, then you would be able to understand why the massive praise of FO4 is what many of us think a punch in the face of those who have pioneered video games and the Fallout franchise into what it used to be. Nobody in their right mind thinks that Fallout 4 is a pinnacle of game design, story, or anything really. It's just that, mindless entertainment. Even the most hardcore Codexian needs something to help turn their brain off every once in a while. That doesn't mean everything that isn't Planescape: Torment isn't worth your time, it means there is always room for improvement and new unique ideas and that we shouldn't stop where we are right now, especially when things are going downhill in terms of creativity and variety. Was humanity content with just steam engines and trains? This review is written for those who have standards when it comes to RPGs, which to a fledgling might only seem like elitarian contrarian hipsterism. This review doesn't overlook the many flaws of FO4 with the 'hey its fun' excuse, nor does it hold back any punches. It touches on many things your average YouTube personality or journalist doesn't even stop to think about, and provides many arguments on why FO4 is a poor game. Does that mean you can't enjoy FO4? No, but then again, it was written for an audience who have experienced better, and who most likely won't even bother with this shit aside from brofist harvesting.
goddamnit I really need to rethink on how I spend my free time