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Preview Cyberpunk 2077 Night City Wire Episode 1: The Gig Trailer, Braindance Gameplay Footage and Previews

Infinitron

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Tags: CD Projekt; Cyberpunk 2077

Today CD Projekt unveiled the first episode of the Night City Wire, a new series of Cyberpunk 2077 featurettes that will presumably run until the game's release in November. The episode starts out as you'd expect with a new trailer, which is titled The Gig and apparently made up scenes from the game's prologue. The general gist of it will be familiar if you've watched the gameplay footage from previous years, so it's not too interesting in my opinion. The trailer is followed by a discussion of some of the characters and locations seen in it with lead quest designer Pawel Sasko.

After the announcement of a new Cyberpunk 2077 anime series(!) begins the more interesting part of the episode. Braindancing is a technology in the Cyberpunk setting that allows users to experience the recorded memories and sensory inputs of other individuals. In the game V will get to use a "braindance editor", which will allow him to browse through such recordings and search for clues. The episode shows us one such investigation into the fate of an unfortunate thug duped into recording his own murder. According to Pawel and senior quest designer Patrick Mills, one of the goals of this device is to show us aspects of the setting that its mercenary protagonist might not encounter otherwise.



The braindance scene is actually just part of a longer 14 minute gameplay reel that CD Projekt have released to the press. Here's a list of preview articles that were published shortly after the episode concluded.
The next episode of the Night City Wire should be out in a few weeks.
 

Darkozric

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Am I the only one that is not impressed? It looks like a typical cyberpunk open world FPS...Where are the fucking RPG elements, where are the massive dialogue trees? Is this game gonna be a "cinematic" FPS? Where's the overall "RPG" gameplay and feeling? Even the crappy outer worlds looks more RPG than this...
 

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Am I the only one that is not impressed? It looks like a typical cyberpunk open world FPS...Where are the fucking RPG elements, where are the massive dialogue trees? Is this game gonna be a "cinematic" FPS? Where's the overall "RPG" gameplay and feeling? Even the crappy outer worlds looks more RPG than this...

Maybe they'll show more of that in the next episodes. Plenty of RPG stuff in the game according to the previews.
 
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Infinitron, watch the footage of driving in the outer parts of the city closely. You'll see some p. glaring texture and object pop-in, which, to be honest, isn't all that surprising. Witcher 3 suffered from it as well, especially when fast-galloping on your potato horse.
 

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This game looks worse than I thought it would. I'm more disappointed in CDProjekt than I thought I'd ever be.
 

luj1

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Am I the only one that is not impressed? It looks like a typical cyberpunk open world FPS...Where are the fucking RPG elements, where are the massive dialogue trees? Is this game gonna be a "cinematic" FPS? Where's the overall "RPG" gameplay and feeling? Even the crappy outer worlds looks more RPG than this...

No RPG gameplay here mate, it's all popamole. Waste of the PnP licence
 

Junmarko

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Infinitron, watch the footage of driving in the outer parts of the city closely. You'll see some p. glaring texture and object pop-in, which, to be honest, isn't all that surprising. Witcher 3 suffered from it as well, especially when fast-galloping on your potato horse.
A lot of devs conceded to demoing their big budget titles on console hardware - to avoid cases of false advertising, like Watch Dogs etc (in regards to graphics)
 
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Dyspaire

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It just occurred to me that I can't remember the last time I saw Mike Pondsmith's name mentioned during the promotion of this game.
 

Tavar

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I'm conflicted on this one. On one hand I still really want to get my hands on it because the idea of a high production value RPG in a cyberpunk world sounds wonderful. On the other hand the gameplay looks uninspiring at best. Bullet sponge enemies are a huge turn off and first person melee combat has rarely worked out well. It's really hard to tell how much RPG is in this and how much loot shooter. I don't think this game should be bought blindly (or even preordered) as we will only get a clear picture after the release.
Also I'm a bit disappointed at how conventional the future looks. I strongly doubt that going to a night club to get drunk will still be a thing in 2077. I expected something more high tech than that (meeting in cyberspace maybe). Maybe that's part of the PNP license, though.
 

Dr Schultz

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Am I the only one that is not impressed? It looks like a typical cyberpunk open world FPS...Where are the fucking RPG elements, where are the massive dialogue trees? Is this game gonna be a "cinematic" FPS? Where's the overall "RPG" gameplay and feeling? Even the crappy outer worlds looks more RPG than this...

https://www.youtube.com/watch?v=-4f97le6JGA

Apparently it looks like the not so typical cyberpunk open world immersive sim that supports both lethal and nonlethal approaches
 
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So, being the most :obviously: RPG-site in existence, I'm certain the codex got a preview copy too.
What's the impression?
That's not how it works, when you are :obviously: this is a reason not to receive review copies.

What remained unanswered for me from the Night City Wire was, to what extent free roam around the world will be supported. In GTA V and RDR 2 there is plenty of interesting things you can witness or take part in as you are travelling around the open world. In Witcher 3 this was less true - you could stumble upon treasure or monster nest kind of encounter, but that was basically it. Taking a break from the story and spending some days just "living the life" was not expected of the player. In the best case, you could switch off from the main story in order to do secondary quests and monster hunts.

Speaking of days, Analah Pearce says she asked and was told that one game day-night cycle takes 3 realtime hours. Pretty good ratio IMO.
 

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