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- Jan 28, 2011
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Tags: Mechajammer; Whalenought Studios
The Copper Dreams beta build was unexpectedly updated two days ago. Once again, the game's visual style had completely changed. In fact, it now looks remarkably like Serpent in the Staglands, Whalenought's previous title. This time they published a Kickstarter update to explain what was going on, starting with the fact that the game is now called Mechajammer. Here's its new trailer:
Greetings! We hope this reaches you all in good health.
The Copper Dreams project gets a new name to go with its shiny coat of paint and ruleset as we begin to complete main sections of the game. Beta v2 deathmatch modes now available for testing and glory.
We had mentioned earlier this spring that we wanted to perfect some of the movement systems and companions in the game since the alpha work. The Alpha/Beta v1 response has favored tighter controlled characters for faster turns with simultaneous minded tactics, and we've chiseled beta v2 to focus on that.
There’s an improved interface for actions, and we made the appropriate cozy visuals to engage your fleshy eyeballs and roleplaying imagination. Sprites are super easy to at-a-glance in the midst of the action compared to their 3d counterparts of old, allowing you to survey a battlefield much more quickly. The environment lovingly followed — an industrious colony surface atop the skeletal husk of a city with a century worth of damage from the Ci-War, now pushing back the encroaching jungle and mutations from all sides and depths. All of it drenched in rain-soaked streets, haunted under-cities, and atomizing laser deaths.
For those of you who got a beta release a while back as we were finishing up on our final tweaks for tiles and squad gameplay, that’s been updated on Steam with all changes. If you didn’t receive that invite send us an email and we can shoot you another. All other KS tiers will be receiving an early test invite in the future (final release date coming soon). Next release(s) on Steam will be additional maps to test on, and soon the first big chunk of the game to explore.
We’re also working on some updates for the community page so that's been currently down, and the next content we share will be more story related now that beta v2 is done and we're getting more chunks of the main map done.
The new beta has been received more positively than the original release in March, though as the update states all it contains right now is a deathmatch mode. Hopefully the game is now truly entering full production. The combination of Serpent in the Staglands' visual style with the new mechanics that Whalenought developed for Copper Dreams was probably always the right way to go.
The Copper Dreams beta build was unexpectedly updated two days ago. Once again, the game's visual style had completely changed. In fact, it now looks remarkably like Serpent in the Staglands, Whalenought's previous title. This time they published a Kickstarter update to explain what was going on, starting with the fact that the game is now called Mechajammer. Here's its new trailer:
Greetings! We hope this reaches you all in good health.
The Copper Dreams project gets a new name to go with its shiny coat of paint and ruleset as we begin to complete main sections of the game. Beta v2 deathmatch modes now available for testing and glory.
We had mentioned earlier this spring that we wanted to perfect some of the movement systems and companions in the game since the alpha work. The Alpha/Beta v1 response has favored tighter controlled characters for faster turns with simultaneous minded tactics, and we've chiseled beta v2 to focus on that.
There’s an improved interface for actions, and we made the appropriate cozy visuals to engage your fleshy eyeballs and roleplaying imagination. Sprites are super easy to at-a-glance in the midst of the action compared to their 3d counterparts of old, allowing you to survey a battlefield much more quickly. The environment lovingly followed — an industrious colony surface atop the skeletal husk of a city with a century worth of damage from the Ci-War, now pushing back the encroaching jungle and mutations from all sides and depths. All of it drenched in rain-soaked streets, haunted under-cities, and atomizing laser deaths.
For those of you who got a beta release a while back as we were finishing up on our final tweaks for tiles and squad gameplay, that’s been updated on Steam with all changes. If you didn’t receive that invite send us an email and we can shoot you another. All other KS tiers will be receiving an early test invite in the future (final release date coming soon). Next release(s) on Steam will be additional maps to test on, and soon the first big chunk of the game to explore.
We’re also working on some updates for the community page so that's been currently down, and the next content we share will be more story related now that beta v2 is done and we're getting more chunks of the main map done.
The new beta has been received more positively than the original release in March, though as the update states all it contains right now is a deathmatch mode. Hopefully the game is now truly entering full production. The combination of Serpent in the Staglands' visual style with the new mechanics that Whalenought developed for Copper Dreams was probably always the right way to go.