Tags: Bethesda Softworks; Ted Peterson; The Elder Scrolls IV: Oblivion
VG247 has an interview article with Ted Peterson, formerly of Bethesda Soft about the 15th Anniversary(Holy shit, it's been that long?!) of the fourth game in The Elder Scrolls, Oblivion. The discussion talks about voice acting, shades of grey, multiplayer thoughts, general mechanics, and this:
That reaction must have been that the last game had too many skills, weapon types, character creation methods, and general game play.
Spotted over at Blue's News
VG247 has an interview article with Ted Peterson, formerly of Bethesda Soft about the 15th Anniversary(Holy shit, it's been that long?!) of the fourth game in The Elder Scrolls, Oblivion. The discussion talks about voice acting, shades of grey, multiplayer thoughts, general mechanics, and this:
In terms of the first four games, Ted believes that each of the Elder Scrolls is a reaction to the last. Daggerfall was wilfully complex in response to complaints that Arena was too straightforward, and then it was decided Morrowind would have one ending instead of multiple, but if you read the lore, you get some added perspective that throws into question whether you were the real hero. Oblivion’s fairly cut-and-dry in that the Daedra are clearly evil and should be stopped, with a limited opposing view.
That reaction must have been that the last game had too many skills, weapon types, character creation methods, and general game play.
Spotted over at Blue's News