Tags: Magic & Mercenaries: Curse of Eternal Darkness
DungeonCrawlers.org has a nice preview with screenshots of Magic & Mercenaries: Curse of Eternal Darkness. For those who haven't read this thread, think of the old, party based, first person, on-a-grid style CRPGs such as Dungeon Master and Eye of the Beholder or any other number of Gold Box Games. Here's a quick video and snippet:
The game offers 15 classes, 5 of which are spellcasters (Priest, Sorcerer, Shaman, Druid and Battlemage) with overall 75 different spells to chose from. Unlike many other games, spells are not affected by range, so even if your fighters move deep into enemy territory, your casters can still heal them from far away.
We will pray with those old Druids, we will pray with those old Druids... I bet Crispy can finish that quote.
Thanks, Lady_Error! You're a peach!
DungeonCrawlers.org has a nice preview with screenshots of Magic & Mercenaries: Curse of Eternal Darkness. For those who haven't read this thread, think of the old, party based, first person, on-a-grid style CRPGs such as Dungeon Master and Eye of the Beholder or any other number of Gold Box Games. Here's a quick video and snippet:
The game offers 15 classes, 5 of which are spellcasters (Priest, Sorcerer, Shaman, Druid and Battlemage) with overall 75 different spells to chose from. Unlike many other games, spells are not affected by range, so even if your fighters move deep into enemy territory, your casters can still heal them from far away.
We will pray with those old Druids, we will pray with those old Druids... I bet Crispy can finish that quote.
Thanks, Lady_Error! You're a peach!