Tags: Cyberpunk 2077; Emily Woo Zeller
GameHQ has an interview with Cyberpunk 2077 voice actor Emily Woo Zeller. The discussion is much of what you'd expect. What's it like to be a voice actor, what's the character like, what do you think of the genre, and so on. There's even a video version:
With a game like Cyberpunk 2077 players have their choice of character customization, did the V (character) you’re potentially chatting with have any impact on how you were aiming to deliver lines?
Emily: Well, characterization as I understand, and I haven’t had a chance to play the game yet myself. As I understand that’s all aesthetic. Of course you have choices for how might respond to a situation. So when we were recording and when we were working out what scenes may happen Panam responds to each possible scenario. So in that sense, yes, but in terms of like what a player might make themselves look like, no. So only in terms of the actions that a character takes would that determine the path that you would take with Panam.
This is one of the problems I have with voice acting in a CRPG. How much of the dialogue do they scale back because you have to pay someone to read those lines? How many times do you pick several different choices for what your character says only to get the same reply every time?
Spotted at Blue's
GameHQ has an interview with Cyberpunk 2077 voice actor Emily Woo Zeller. The discussion is much of what you'd expect. What's it like to be a voice actor, what's the character like, what do you think of the genre, and so on. There's even a video version:
With a game like Cyberpunk 2077 players have their choice of character customization, did the V (character) you’re potentially chatting with have any impact on how you were aiming to deliver lines?
Emily: Well, characterization as I understand, and I haven’t had a chance to play the game yet myself. As I understand that’s all aesthetic. Of course you have choices for how might respond to a situation. So when we were recording and when we were working out what scenes may happen Panam responds to each possible scenario. So in that sense, yes, but in terms of like what a player might make themselves look like, no. So only in terms of the actions that a character takes would that determine the path that you would take with Panam.
This is one of the problems I have with voice acting in a CRPG. How much of the dialogue do they scale back because you have to pay someone to read those lines? How many times do you pick several different choices for what your character says only to get the same reply every time?
Spotted at Blue's