- Joined
- Jan 28, 2011
- Messages
- 99,576
Tags: Reality Pump Studios; Vendetta - Curse of Raven's Cry
During the dark age of popamole, a German publisher by the name of TopWare Interactive and its Poland-based in-house development studio Reality Pump Studios managed to gain some renown for producing the Two Worlds games, a series of generic fantasy Oblivion clones. With the money earned making those, TopWare set out to create a title that seemed significantly more ambitious, a pirate action-RPG called Raven's Cry. First announced in 2011, the original developer of Raven's Cry was a now-defunct Finnish studio called Octane Games, a subsidiary of mobile developer Nitro Games. Apparently things did not go well there and in 2013 development was transferred to Reality Pump, who finally released the game in a disastrously unfinished state in early 2015. Faced with a predictably negative reception, Reality Pump would rerelease the game as Vendetta - Curse of Raven's Cry in late 2015 and continued to update it throughout 2017, but the damage had been done and it seemed doomed to be forgotten. Which it was, until its recent rediscovery by the esteemed Lord_Potato, our resident expert on obscure and forgotten RPGs. Is the updated and patched Raven's Cry an underrated gem? According to Lord_Potato, the answer is a qualified yes. The game's ship management and combat systems are certainly more extensive than I expected:
Read the full article: RPG Codex Review: Vendetta - Curse of Raven's Cry
During the dark age of popamole, a German publisher by the name of TopWare Interactive and its Poland-based in-house development studio Reality Pump Studios managed to gain some renown for producing the Two Worlds games, a series of generic fantasy Oblivion clones. With the money earned making those, TopWare set out to create a title that seemed significantly more ambitious, a pirate action-RPG called Raven's Cry. First announced in 2011, the original developer of Raven's Cry was a now-defunct Finnish studio called Octane Games, a subsidiary of mobile developer Nitro Games. Apparently things did not go well there and in 2013 development was transferred to Reality Pump, who finally released the game in a disastrously unfinished state in early 2015. Faced with a predictably negative reception, Reality Pump would rerelease the game as Vendetta - Curse of Raven's Cry in late 2015 and continued to update it throughout 2017, but the damage had been done and it seemed doomed to be forgotten. Which it was, until its recent rediscovery by the esteemed Lord_Potato, our resident expert on obscure and forgotten RPGs. Is the updated and patched Raven's Cry an underrated gem? According to Lord_Potato, the answer is a qualified yes. The game's ship management and combat systems are certainly more extensive than I expected:
Once you secure your first boat (and there are at least two ways to achieve that – one that makes you dependent on a certain faction and another that allows you to stay independent for a while longer) you can try your luck on the high seas. This is where the game truly shines: it offers true ship porn and lets you have lots of fun. You start with the most basic vessel: a schooner. It’s fast, agile, and can be crewed by a few dozen men. It allows travel between islands but has a weak hull, limited room for cargo, and only a few cannons. You will not do a lot of pirating with this one. Thankfully, when confronted by enemies at sea, the schooner can easily outrun them. However, you’ll soon want to find something larger and more dangerous. There are six types of vessels in Vendetta, ranging from small galleons and maneuverable frigates all the way to powerful man-o-wars and ships of the line. Each ship type has a number of stats: the hull and sails, speed, maneuverability, maximum crew, and cannons. These stats can be improved thanks to an upgrade tree with numerous enhancements, which are usually acquired at the expense of cargo space. Additional upgrades can be unlocked as a reward for quests for certain individuals and factions. The only limitation is that you can only have one ship. When you purchase a new one, the old one automatically gets sold (although you do get back some of the money you invested into upgrading it).
In order for a vessel to sail, it requires a crew – both regular sailors and officers. The former can be recruited in any settlement. The latter must be tracked down in various places ranging from taverns to jails. Some will join the crew for cash, others after completing certain quests. There are first officers, boatswains, gun masters, navigators, doctors, and carpenters. Officers come with numerous advantages: they can improve the aim of cannons and shorten reload times, conduct repairs without having to stop at a port, heal the wounded, or improve crew discipline which increases morale and lowers salary costs. However, some officers can also decrease your reputation or cause dissatisfaction among the crew. You can check their stats and biographies in the crew section of the menu. Officers add some character to your crew and allow for a bit of min-maxing. Your people also require food rations and salaries. The larger the crew, the more expensive each sea voyage becomes. Add to that the cost of ammunition and repairs and you get quite a serious list of expenditures.
How do you earn enough money to satisfy all these needs? There is a certain amount of gold to be claimed by completing quests and plundering ancient temples. But the only stable and reliable source of income is sea trade. You have your cargo hold, so use it! There are eleven categories of products that can be bought and sold, ranging from tobacco, rum and cannabis to ebony, sugar and silk. Each civilized island produces certain products and requires others. The rules of supply and demand will determine your trade routes throughout the Caribbean. However, keep in mind that the system is dynamic. If you sell too much rum to an island that wants it, you will flood the market and the prices will drop. Sometimes if you have full cargo of a certain product, it’s better to sell it in several colonies rather than just one in order to receive the best prices. If you try to buy too much of a certain product, its price will increase due to increased demand and lower supply. The system forces you to think and consider your options. When you have a quest objective on the other side of the map, you will most likely plan your journey so that you earn as much as possible before reaching your destination.
Of course, this is a pirate game, so you don’t have to pay for stuff: plundering ships on the high seas is also an attractive option. When sailing from one island to another, various random encounters will be offered to you – other ships or flotillas which will appear nearby – and you can choose to try your luck and engage them. Sometimes Christopher’s ship will be attacked by enemy vessels and then battle becomes inevitable, although it is possible to run away from tough fights if the wind is favourable and Raven’s vessel is fast enough. Sea battles are mandatory during certain quests (including the main quest), so it’s best to be prepared and keep a cargo hold with every possible type of ammunition.
Vendetta’s sea battles require some training and getting used to, but they’re even more enjoyable than their land-based counterparts. You maneuver your ship (taking into consideration the direction and strength of the wind), select an ammunition type and aim your cannons. By changing the angle by which the cannons are raised, you determine how far the cannonballs will fly. The game offers no visual aid to help you target enemy ships. You simply choose an angle, fire your cannons, evaluate the result and then adjust for better accuracy. Keep in mind however that ships are constantly on the move and the waves hitting them can make it more difficult to aim. Sometimes there are also weather impediments, such as a deep fog that limits visibility. This requires you to fire into the mist and look for explosions to see if the cannonballs hit.
Each ship has three HP bars – hull, sails, and crew. Accordingly, there are three types of ammo that target these bars – cannonballs which are best used against hulls (although they can destroy sails too), grapeshot which is used for killing crewmen, and chain shot which is the most effective at destroying sails. If the hull is breached, the ship simply sinks and you cannot plunder it. When sails and masts are destroyed, it is no longer able to maneuver, but may still fire when other ships pass by. If the crew is eliminated, the vessel will stop sailing and firing and basically become a ghost ship.
When nearby foes are defeated and only one enemy ship remains afloat, you may try to board it. It is a risky (an unsuccessful boarding means game over) but rewarding business. The surviving crew members will put up a fight and then the boarding mini-game begins. Surprisingly, unlike regular land and sea battles, it is turn-based. Christopher Raven does not personally board the enemy vessel but commands his men from afar. The choice is between engaging in melee combat and firing your cannons at point-blank range. After each turn the result is calculated (losses to both crews and destruction of both vessels). You then evaluate the situation and make another decision. Be careful – barraging an opponent’s hull at point blank might sink his ship, which means you won't get your hands on his precious cargo. If your foe has fewer men, a melee attack is usually the better course of action. After the enemy crew is butchered, you can decide what to plunder from the captured vessel (the size of your cargo hold is a limitation here). And when you’re done, you get to make one final decision whether to leave the ghost ship be or set it on fire.
Vendetta allows not just small sea duels but also larger clashes between several units or even flotillas from different factions. The largest battle I participated in during my playthrough pitched more than twenty vessels from England, France, and Spain against each other. Surviving such battles requires tactical thinking, careful positioning, and choosing one’s targets wisely. Positioning your ship between two enemies means trouble – your hull will be barraged from both sides with catastrophic results. You can try to use hostile ships to your advantage in a similar way by hiding from the volleys of more powerful foes behind them. All in all, Vendetta’s sea combat system can produce some very memorable and impressive fights. It may seem difficult and unnecessarily complicated at first, but once you understand and master it, you’ll have a great time pirating your way through the Caribbean.
In order for a vessel to sail, it requires a crew – both regular sailors and officers. The former can be recruited in any settlement. The latter must be tracked down in various places ranging from taverns to jails. Some will join the crew for cash, others after completing certain quests. There are first officers, boatswains, gun masters, navigators, doctors, and carpenters. Officers come with numerous advantages: they can improve the aim of cannons and shorten reload times, conduct repairs without having to stop at a port, heal the wounded, or improve crew discipline which increases morale and lowers salary costs. However, some officers can also decrease your reputation or cause dissatisfaction among the crew. You can check their stats and biographies in the crew section of the menu. Officers add some character to your crew and allow for a bit of min-maxing. Your people also require food rations and salaries. The larger the crew, the more expensive each sea voyage becomes. Add to that the cost of ammunition and repairs and you get quite a serious list of expenditures.
How do you earn enough money to satisfy all these needs? There is a certain amount of gold to be claimed by completing quests and plundering ancient temples. But the only stable and reliable source of income is sea trade. You have your cargo hold, so use it! There are eleven categories of products that can be bought and sold, ranging from tobacco, rum and cannabis to ebony, sugar and silk. Each civilized island produces certain products and requires others. The rules of supply and demand will determine your trade routes throughout the Caribbean. However, keep in mind that the system is dynamic. If you sell too much rum to an island that wants it, you will flood the market and the prices will drop. Sometimes if you have full cargo of a certain product, it’s better to sell it in several colonies rather than just one in order to receive the best prices. If you try to buy too much of a certain product, its price will increase due to increased demand and lower supply. The system forces you to think and consider your options. When you have a quest objective on the other side of the map, you will most likely plan your journey so that you earn as much as possible before reaching your destination.
Of course, this is a pirate game, so you don’t have to pay for stuff: plundering ships on the high seas is also an attractive option. When sailing from one island to another, various random encounters will be offered to you – other ships or flotillas which will appear nearby – and you can choose to try your luck and engage them. Sometimes Christopher’s ship will be attacked by enemy vessels and then battle becomes inevitable, although it is possible to run away from tough fights if the wind is favourable and Raven’s vessel is fast enough. Sea battles are mandatory during certain quests (including the main quest), so it’s best to be prepared and keep a cargo hold with every possible type of ammunition.
Vendetta’s sea battles require some training and getting used to, but they’re even more enjoyable than their land-based counterparts. You maneuver your ship (taking into consideration the direction and strength of the wind), select an ammunition type and aim your cannons. By changing the angle by which the cannons are raised, you determine how far the cannonballs will fly. The game offers no visual aid to help you target enemy ships. You simply choose an angle, fire your cannons, evaluate the result and then adjust for better accuracy. Keep in mind however that ships are constantly on the move and the waves hitting them can make it more difficult to aim. Sometimes there are also weather impediments, such as a deep fog that limits visibility. This requires you to fire into the mist and look for explosions to see if the cannonballs hit.
Each ship has three HP bars – hull, sails, and crew. Accordingly, there are three types of ammo that target these bars – cannonballs which are best used against hulls (although they can destroy sails too), grapeshot which is used for killing crewmen, and chain shot which is the most effective at destroying sails. If the hull is breached, the ship simply sinks and you cannot plunder it. When sails and masts are destroyed, it is no longer able to maneuver, but may still fire when other ships pass by. If the crew is eliminated, the vessel will stop sailing and firing and basically become a ghost ship.
When nearby foes are defeated and only one enemy ship remains afloat, you may try to board it. It is a risky (an unsuccessful boarding means game over) but rewarding business. The surviving crew members will put up a fight and then the boarding mini-game begins. Surprisingly, unlike regular land and sea battles, it is turn-based. Christopher Raven does not personally board the enemy vessel but commands his men from afar. The choice is between engaging in melee combat and firing your cannons at point-blank range. After each turn the result is calculated (losses to both crews and destruction of both vessels). You then evaluate the situation and make another decision. Be careful – barraging an opponent’s hull at point blank might sink his ship, which means you won't get your hands on his precious cargo. If your foe has fewer men, a melee attack is usually the better course of action. After the enemy crew is butchered, you can decide what to plunder from the captured vessel (the size of your cargo hold is a limitation here). And when you’re done, you get to make one final decision whether to leave the ghost ship be or set it on fire.
Vendetta allows not just small sea duels but also larger clashes between several units or even flotillas from different factions. The largest battle I participated in during my playthrough pitched more than twenty vessels from England, France, and Spain against each other. Surviving such battles requires tactical thinking, careful positioning, and choosing one’s targets wisely. Positioning your ship between two enemies means trouble – your hull will be barraged from both sides with catastrophic results. You can try to use hostile ships to your advantage in a similar way by hiding from the volleys of more powerful foes behind them. All in all, Vendetta’s sea combat system can produce some very memorable and impressive fights. It may seem difficult and unnecessarily complicated at first, but once you understand and master it, you’ll have a great time pirating your way through the Caribbean.
Read the full article: RPG Codex Review: Vendetta - Curse of Raven's Cry