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- Jan 28, 2011
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Tags: Baldur's Gate 3; Larian Studios
Due to some last minute issues, Larian ended up releasing the fifth patch for Baldur's Gate 3 a couple of days later than originally planned. Since they already published a fancy community update last week, I'll just post an excerpt from the changelog:
Due to some last minute issues, Larian ended up releasing the fifth patch for Baldur's Gate 3 a couple of days later than originally planned. Since they already published a fancy community update last week, I'll just post an excerpt from the changelog:
IMPROVEMENTS and ADDITIONS
According to some of our resident grognards, this is a pretty good patch. Let's hope that trend continues.- Added new scenes expanding on Shadowheart's mysterious artefact.
- Added new recruitment scenes with Shadowheart.
- Additional reactivity from Shadowheart when she approves of you.
- Added Background Goals - Now every character will have their own series of secret miniquests based on their Background and for each you complete you’ll receive an Inspiration Point up to a maximum of 4.
- Added new camp scene with Scratch and the owlbear cub.
- Added Point and Click character responses.
- Added 12 new magic items in loot and quest rewards.
- Revised active roll UI during dialogue. This includes improved displaying of bonuses and double dice for rolling with Advantage or Disadvantage.
- You can now use spells and items to increase chances when rolling during dialogue (including your companions' spells and items).
- Picking locks and disarming traps are now active rolls.
- Added a new Disengage action that allows you to avoid provoking Attacks of Opportunity.
- Adding an item during Bartering will automatically equalise the gold on both sides.
- Added a way to cancel concentration from the concentration indicator.
- You can now pin most tooltips to hover over additional terms... for more tooltips.
- Increased the line limit in the dialogue history window.
- You can now save while leveling up.
- Added unique visual effects for class-specific spells.
- Added new icons for spells, statuses and items.
- Added dozens of new interactable items, expanding on the lore and background of the world.
- Revamped visuals for spells used by multiple classes to create more cohesion with Class-specific spells.
- Properly indicate when an action is fully free (does not count as a full or bonus action in combat).
- Added a tooltip for surfaces in combat log entries.
- Added better feedback on saving throws.
- Added feedback to clarify why casting a spell at a target is impossible.
- NPCs have new reactions when they're unable to talk to you.
- Updated assorted spell, item, status, and book descriptions.