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Game News Baldur's Gate 3 Patch 5 - Breadth & Depth

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Baldur's Gate 3; Larian Studios

Due to some last minute issues, Larian ended up releasing the fifth patch for Baldur's Gate 3 a couple of days later than originally planned. Since they already published a fancy community update last week, I'll just post an excerpt from the changelog:

IMPROVEMENTS and ADDITIONS
  • Added new scenes expanding on Shadowheart's mysterious artefact.
  • Added new recruitment scenes with Shadowheart.
  • Additional reactivity from Shadowheart when she approves of you.
  • Added Background Goals - Now every character will have their own series of secret miniquests based on their Background and for each you complete you’ll receive an Inspiration Point up to a maximum of 4.
  • Added new camp scene with Scratch and the owlbear cub.
  • Added Point and Click character responses.
  • Added 12 new magic items in loot and quest rewards.
  • Revised active roll UI during dialogue. This includes improved displaying of bonuses and double dice for rolling with Advantage or Disadvantage.
  • You can now use spells and items to increase chances when rolling during dialogue (including your companions' spells and items).
  • Picking locks and disarming traps are now active rolls.
  • Added a new Disengage action that allows you to avoid provoking Attacks of Opportunity.
  • Adding an item during Bartering will automatically equalise the gold on both sides.
  • Added a way to cancel concentration from the concentration indicator.
  • You can now pin most tooltips to hover over additional terms... for more tooltips.
  • Increased the line limit in the dialogue history window.
  • You can now save while leveling up.
  • Added unique visual effects for class-specific spells.
  • Added new icons for spells, statuses and items.
  • Added dozens of new interactable items, expanding on the lore and background of the world.
  • Revamped visuals for spells used by multiple classes to create more cohesion with Class-specific spells.
  • Properly indicate when an action is fully free (does not count as a full or bonus action in combat).
  • Added a tooltip for surfaces in combat log entries.
  • Added better feedback on saving throws.
  • Added feedback to clarify why casting a spell at a target is impossible.
  • NPCs have new reactions when they're unable to talk to you.
  • Updated assorted spell, item, status, and book descriptions.
According to some of our resident grognards, this is a pretty good patch. Let's hope that trend continues.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,761
It’s so strange to see them dance around the camping solution of: you can only camp in designated areas. Those areas are in-game map areas that are also used for all camping scenes. The pocket zone shit is just so artificial, but they’re clearly worried about asking their players to actually think about resting and resource recovery that they’re not approaching it logically. Now it’s Pillows style camping resources!
 

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,290
Location
München
This may be my autistic self talking - but why are they calling those updates "patches"? It's an update for an early access game, which wasn't on 1.0 version level to begin with.
 

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