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Game News Starcrawlers Chimera coming to Early Access on November 16th

Infinitron

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Tags: Juggernaut Games; StarCrawlers Chimera

Starcrawlers Chimera, the single-character follow-up to 2017 sci-fi dungeon crawler Starcrawlers, was successfully crowdfunded back in May. As promised, developer Juggernaut Games released the game's alpha build to backers soon afterwards, and it's been updated several times since then. The beta/Early Access release has taken a while longer than planned to finalize, but today they announced that it will be out on November 16th. Here's the announcement trailer:



The GOG page for Starcrawlers Chimera was launched in July and the Early Access build is set to arrive there as well. It looks like Juggernaut already have the first few content updates planned out.
 

KeighnMcDeath

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Grimlock had a sequel, Vaporum had one, so I guess it was bound to happen for Starcrawlers.
 
Last edited:

almondblight

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Grimlock had a sequel, Vaporum had one, so I guess it was bound to happen for Starcrawlers.

It's not really a sequel, per se:

Purposefully, Chimera is going to be a very different game than StarCrawlers (it's definitely not StarCrawlers II) and so I'm trying some new stuff which is a challenge and fun for me to work on and play. Hopefully you'll enjoy it too!

Starcrawlers was really enjoyable, so I'm hopeful this will be at least interesting. They're still thinking about making a proper sequel, though:

I would very much like to make StarCrawlers 2 that evolves the concepts in the first (party based, branching story, better proc gen missions, etc) but we'll see what the future holds when we get there :D
 
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Thac0

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I have got some hopes for this. Starcrawlers was too annoying and grindy for my taste, and the heavily shield based combat was not a big draw in the first place. Many of the other modern blobbers were morw fun. I wouldn't have been in the market for a Starcrawlers 2, a turn based single player blobber however is gimmicky enough to draw me back in.
 
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Kickstarter funded Early Access Unity Procedurally-generated
Like a straight up mockery buckshot of shit you really don't want to see at first glance, at first glance.

Considering the art style looks even worse than the first game somehow and you only have a single character to work with, I really don't see a bright future for this.
 

lukaszek

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I have got some hopes for this. Starcrawlers was too annoying and grindy for my taste, and the heavily shield based combat was not a big draw in the first place.
I actually enjoyed game of attrition that each mission was
 

almondblight

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Yeah, I found playing on Normal and taking missions a couple of levels above you kept the game decently difficult while cutting down the grind. Contacting the different corps directly also gives you hidden objectives/enemies that make the procedural missions more interesting/difficult.
 
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Thac0

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I'm very into cock and ball torture
I have got some hopes for this. Starcrawlers was too annoying and grindy for my taste, and the heavily shield based combat was not a big draw in the first place.
I actually enjoyed game of attrition that each mission was

The problem for me was that every mission was the same battle for attrition. There was no real variety, no tense bossfights and no easy sweeps inbetween. Felt samish and boring. Not a fan of procedural generated content, because it makes the difficulty curve either flat or random.
 

KeighnMcDeath

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They sure like their donuts.
84f2e94c0eeecacc1db3a80720e7ebf6e6b0ea5ad3a741ce8a4260ae6a89a703_product_card_v2_mobile_slider_450.jpg
0821fd350c9bf9e375f84037055fbbb3c0eb888e2a9a66ca971fca33566bb99b_product_card_v2_mobile_slider_450.jpg


BRING ME THE DUNKIN'
ce2f98c4118cf016ebb24c38e11b29d38dc8e140a37203a9b692dae748eb92a0_product_card_v2_mobile_slider_450.jpg
 

baud

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I have got some hopes for this. Starcrawlers was too annoying and grindy for my taste, and the heavily shield based combat was not a big draw in the first place.
I actually enjoyed game of attrition that each mission was

The problem for me was that every mission was the same battle for attrition. There was no real variety, no tense bossfights and no easy sweeps inbetween. Felt samish and boring. Not a fan of procedural generated content, because it makes the difficulty curve either flat or random.

I remember a few tense fights during assassinations missions or when I was hunted by corps that I had pissed off. But maybe I wasn't very good
 

lukaszek

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while I played a few roguelikes I cant say I like them as a genre. As such I cant rly name why I enjoyed starcrawlers while I disliked others.
For example darkest dungeon didnt work for me while it does feature attrition is similar way. Probably its because I like being attached to my party members and I would prefer to run same party across all scenarios
 

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