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Tags: Stygian Software; Underrail
Underrail received its fifth and final major content update today, entitled New Year's Resolution. It's hard to identify an overarching theme in this one, but it includes a variety of interesting-sounding visual, content and balance changes. In fact, there are so many of them that the update is launching as an experimental beta at first. Styg will now be focusing on Infusion full-time, although he does intend to continue releasing smaller updates for the original Underrail in the future, and possibly even a new paid DLC based on ideas from the game's scrapped second expansion. Here's the summary from the latest development update:
Underrail received its fifth and final major content update today, entitled New Year's Resolution. It's hard to identify an overarching theme in this one, but it includes a variety of interesting-sounding visual, content and balance changes. In fact, there are so many of them that the update is launching as an experimental beta at first. Styg will now be focusing on Infusion full-time, although he does intend to continue releasing smaller updates for the original Underrail in the future, and possibly even a new paid DLC based on ideas from the game's scrapped second expansion. Here's the summary from the latest development update:
Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number to rest at. After this we're going to transition to working at about 95% of our collective capacity on our next project known under codename Infusion. You can see what's this project about and follow its development here: stygiansoftware.com/infusion. We should start posting dev logs there more regularly soon.
However, this does not mean that we're completely done with this game. We intend to support it as long as we exist as a company and also periodically release small content updates which will mostly feature mechanical tweaks, as well new items and abilities. We have quite a robust system for creating interesting items at this point, which we intend to use to further extend Underrail's playstyle catalogue so to speak.
Also we have some bigger features planned for the future, such as better adapting the game's UI and controls to Steam Deck, creating tools for community translation projects, potentially porting the game to other platforms, and more.
Another distinct possibility is an additon of a small paid DLC for Underrail, as there are some substantial gameplay mechanics that we initially planned to add in the second DLC (following Expedition), but were left in a state of limbo after we decided to move onto Infusion instead.
Exactly when any of these things will come about, I do not know. They will mostly require me to spend my programming time on them, which I will not have much to spare as Infusion is going to occupy most of it in the coming years. So don't expect rapid progress in any of the things mentioned above.
Before I hit you with all the bullet points, here's an important notice: due to the nature and quantity of changes made, the update will first be deployed onto the Experimental branch.
To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly wrong.
Now, without further ado, here's the list of changes and additions that come with this update, minus the secret stuff, of course:
MAJOR STUFF
Onward we go, slowly but surely. As usual, the full update has a complete changelog.However, this does not mean that we're completely done with this game. We intend to support it as long as we exist as a company and also periodically release small content updates which will mostly feature mechanical tweaks, as well new items and abilities. We have quite a robust system for creating interesting items at this point, which we intend to use to further extend Underrail's playstyle catalogue so to speak.
Also we have some bigger features planned for the future, such as better adapting the game's UI and controls to Steam Deck, creating tools for community translation projects, potentially porting the game to other platforms, and more.
Another distinct possibility is an additon of a small paid DLC for Underrail, as there are some substantial gameplay mechanics that we initially planned to add in the second DLC (following Expedition), but were left in a state of limbo after we decided to move onto Infusion instead.
Exactly when any of these things will come about, I do not know. They will mostly require me to spend my programming time on them, which I will not have much to spare as Infusion is going to occupy most of it in the coming years. So don't expect rapid progress in any of the things mentioned above.
Before I hit you with all the bullet points, here's an important notice: due to the nature and quantity of changes made, the update will first be deployed onto the Experimental branch.
To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly wrong.
Now, without further ado, here's the list of changes and additions that come with this update, minus the secret stuff, of course:
MAJOR STUFF
- Implemented, new slightly visually touched up, UI that is available in 3 sizes; classic UI still available
- The game will now automatically be zoomed on higher resolutions (which can then be changed through manual zooming if it's enabled)
- Introduced a brand new Core City questline as an alternative to joining an oligarch
- Improved nearly all unique and some rare weapons and armor - go check them out
- You can refurbish your old world firearms at one of the firearm enthusiasts
- Characters can now save up to 10 action points at the end of their turn and add those to their next turn
- Base ability values are no longer capped at 20, but instead the maximum bonus on top of the base value that you can accumulate is 10