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Might and Magic .

M&M game with best graphics?

  • Might and Magic Book One: The Secret of the Inner Sanctum

  • Might and Magic II: Gates to Another World

  • Might and Magic III: Isles of Terra

  • Might and Magic IV: Clouds of Xeen

  • Might and Magic V: Darkside of Xeen

  • Might and Magic VI: The Mandate of Heaven

  • Might and Magic VII: For Blood and Honor

  • Might and Magic VIII: Day of the Destroyer

  • Might and Magic IX: Writ of Fate

  • Might & Magic X: Legacy


Results are only viewable after voting.

sigard

Not Excidium
Joined
Jun 9, 2019
Messages
102
.
 
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Ysaye

Arbiter
Joined
May 27, 2018
Messages
793
Location
Australia
PC Portraits: M&M3 (3-9 only)
Paperdolls (relevant only 6-9): M&M8
Inns/Shops/etc.: M&M4
General Overall Consistency: M&M6
Monsters: M&M6
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
It's Xeen I don't see how there can be any doubts, and I am 90s child and mostly played 6 to latest.

What we see in Xeen and Heroes II is finality, they were figuring out how to merge art with tech of the time and what art they wanted, and they figured it out, to the point where everything there looks as beautiful today as years ago. It's a complete, self sufficient style.
After that, came experimentation with 3d engine, stagnation, and thing died before it could truly mature. It still has some nice art here and there, but it's not final like the golden age thing.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,704
Anyone pissed you don't get to at least soften up Sheltem or kick his ass? Fucking Corak butting in. World of Xeen CD was great and I had chars that could really kick ass. If old Sheltem was worse than MegaDragons then maybe we did need Corak.

I still wish i could have taken a party from 1-World. I guess that'd make shit too easy (esp considering MM2 craziness). And that would suck the challenge away to boredom.

MMX gets a lot of shit but I like it went back to xeen grid based. Maybe I would have preferred all MMs to be that way. When the 3D art first hit... i can't say I was overly impressed. It would take gameplay to actually immerse me into the game.

Funny how some shit on MM6 mobs but I see them as sort of close to Daggerfall looking mobs.

MM games changed in steps so Maybe their gfx suit each stage.

1-2 is a stage and of the two I like 1 better but will agree 2 is graphically superior.

3-Xeen is a stage and Dark/World is the better of the teo imho.

6-9 is a stage and uh... well... 6 is the most vibrant of the landscapes. But you have your mobs running around, portraits, shops/buildings pics, inventory items, spell books, and effect animations and some look better than others. Fucking mixed bag imho on this part of the series.

And 10 stands alone for many reasons that piss me off (like having to be logged in to play the mother fucker thanks to ubi-fucking soft). I still think it looks pretty good.

For me it is a toss up between 1 & Xeen series. (Dark side being the fav). Maybe I just like the darkness. In MM1 the background was Black even for the sky on c64 & DOS.
 
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Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Might and Magic 2 is cute as button and better game overall than M&M3-5, I could agree. Still, animations in Xeen are top notch.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,301
Location
São Paulo - Brasil
Anyone pissed you don't get to at least soften up Sheltem or kick his ass? Fucking Corak butting in. World of Xeen CD was great and I had chars that could really kick ass. If old Sheltem was worse than MegaDragons then maybe we did need Corak.

I still wish i could have taken a party from 1-World. I guess that'd make shit too easy (esp considering MM2 craziness). And that would suck the challenge away to boredom.
I think the idea was to make the world seem more strange than the lightside. Although I do agree it often came out as just plain weird rather than mysterious or intriguing.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The one most people have probably never played.
World of Xeen, Macintosh version.
976572-might-and-magic-world-of-xeen-macintosh-screenshot-the-game.png
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
So far, the codex doesn't dissapoint. Never change, cotex, never change :lol:
6-8 had no cohesion between the artstyle which ruins it
10 looks like a cheap world of warcraft knockoff

if you asked a random gamer what game they thought this was from
7209fdf65c53d9febcf5fc0f0e9ebf28.jpg

I guarantee they'd ask you if blizzard made a mobile turn-based WoW RPG
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,165
if you asked a random gamer what game they thought this was from
7209fdf65c53d9febcf5fc0f0e9ebf28.jpg

I guarantee they'd ask you if blizzard made a mobile turn-based WoW RPG
That tower dungeon looks bad as a whole, those backdrops are horrible especially. Basically a low point, visually speaking.

Moreover, game's UI is meh and no match for most ones from the old installments, outsourced art to some asian guys looks generic in general (although not repulsive). Ubi's art direction isn't something awesome to begin with...

Still, claming that the overall look is worse than roughly looking with plenty of grotesque art style examples and ridiculously sketched portraits
(who is that, ^ Drew Barrymore in the middle?) is absurd but like I said, it's cool that Codex is this resistant to changes and new perspectives.

I'm not a fan of 3-5 looks as well as incohesive mess of 6-8/9's straight up ugliness that I even agree with that (slightly deranged) man who said that mm2 was the peak in the first place, I like its restrained approach to graphics probably the most among 1-9. But Legacy has actually decent graphics.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,704
MM10 looks pretty goid to me. I only hate ubi's fucking online bullshit. That's what is retarded.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,769
Location
Bjørgvin
MM9 is the only one that is downright ugly. MM1 is rather crude in appearance.
The rest are fine, with MM8 being the best looking of 6-8.
So I'll vote MM2 since that is the best M&M blobber.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,853
Location
Lower Wolffuckery
MM6 was somehow better than MM7 or MM8, even if it was first iteration of that engine.
They used more photos in 7&8 and it looked out of place.
Never was a fan of Xeen looks, and earlier installments - they looked great in their time, but it was still time of text adventures.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
it was still time of text adventures.
The shit that you hear only on Codex 2022.
DIyVE41l_o.png

Might and Magic 2, Amiga version.
DOS version was very pretty too.
And if you meant that text adventures (if this should meant something to RPGs) were predominant, then how? Most new adventure games in the times of M&M and M&M2 were graphical.
 
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Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
M&M 6 still looks really good today! The art style with those 3d graphics looks nice.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Might and Magic 2, Amiga version.
DOS version was very pretty too.
And if you meant that text adventures (if this should meant something to RPGs) were predominant, then now. Most new adventure games in the times of M&M and M&M2 were graphical.

I think snes version of MM2 looks better than PC. They even implemented 3D map for some reason. But snes is slow and PC has more animations.
detailed overworld in SNES
94154-might-and-magic-ii-gates-to-another-world-snes-screenshot-the.png

some atmospheric nights
snes
94160-might-and-magic-ii-gates-to-another-world-snes-screenshot-night.png

amiga
942243-might-and-magic-ii-gates-to-another-world-amiga-screenshot.png
942238-might-and-magic-ii-gates-to-another-world-amiga-screenshot.png

SNES
might-and-magic-2-gates-to-another-world-07.png
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,853
Location
Lower Wolffuckery
it was still time of text adventures.
The shit that you hear only on Codex 2022.
DIyVE41l_o.png

Might and Magic 2, Amiga version.
DOS version was very pretty too.
And if you meant that text adventures (if this should meant something to RPGs) were predominant, then now. Most new adventure games in the times of M&M and M&M2 were graphical.
MM got released in '86, MM2 in '88 (prettier Amiga port was released in '90).
Infocom was still publishing their adventures in second half of 80s, and they were not considered relic of the past.
https://en.wikipedia.org/wiki/Infocom#Interactive_fiction_2

In '86, 8bit home computers and consoles were still predominant, Amiga was still expensive and not accessible to most of people.
There was a lot of graphical adventures, but they were mostly drawing static screens to preserve memory, like Hobbit or Erik the Viking.

Maniac Mansion (1987) and Zack McCracken (1988) were progenitors of point'n' click adventures, removing the need for complicated input parsers.
I think that VGA standard was published then, but the games that used it were made some time later.
Amiga 500 was introduced in 1987, but it wouldn't sale well until 1989.
MM2 is from that age, and it can be seen in better graphics and even animations.

But still, first two MMs were published in time when playing text advenutres was not niche, computer magazines were full of maps and walkthroughs for text adventures.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I think snes version of MM2 looks better than PC.
Yep, but they censored game in many aspects and simplified it, I remember that proper battle formations were removed. Could be mistaken, I run SNES version many years ago.
 

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