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Tags: OlderBytes; Swords and Sorcery: Sovereign
Swords and Sorcery: Sovereign, sequel to the Might & Magic-inspired indie favorite Swords and Sorcery: Underworld from the esteemed Charles Clerc, has been in development for almost a decade. The last time we got any news about Sovereign, Steam Greenlight was still a thing. but this month it unexpectedly resurfaced. Now Charles has released a new teaser trailer for the game, which appears to showcase some of its more atypical elements, including robotic foes and Arabian Nights-themed areas. I'll post the trailer here along with Charles' development status report from earlier this month.
I annouced Sovereign almost a decade ago.
Feature creep set in. Big time.
The idea was to replicate Underworld with a surface world. But I quickly envisioned more (as my announcement post suggested already).
It needed a new magic system. With lots more spells.
New classes.
And lots of passive and active skills.
Then the event module, which worked nicely for Underworld’s scope, did not allow me to sustain something that much bigger. It was a mess. It’s nice and coherent now.
About 200 maps.
As for the main questline, let’s just say it changed a few times.
I’m working on a new video and a Steam page that I aim to activate as Iron Ruler launches. I’m thinking there might be some synergy between the two. Also it should allow for a somewhat more reliable ETA.
I’m looking at Q4 2022. But I’ve been overly optimistic before…
As stated, Charles is aiming to release Sovereign at the end of the year. I wouldn't take that date to the bank, but regardless it's nice to know that the game isn't dead after all this time.
Swords and Sorcery: Sovereign, sequel to the Might & Magic-inspired indie favorite Swords and Sorcery: Underworld from the esteemed Charles Clerc, has been in development for almost a decade. The last time we got any news about Sovereign, Steam Greenlight was still a thing. but this month it unexpectedly resurfaced. Now Charles has released a new teaser trailer for the game, which appears to showcase some of its more atypical elements, including robotic foes and Arabian Nights-themed areas. I'll post the trailer here along with Charles' development status report from earlier this month.
I annouced Sovereign almost a decade ago.
Feature creep set in. Big time.
The idea was to replicate Underworld with a surface world. But I quickly envisioned more (as my announcement post suggested already).
It needed a new magic system. With lots more spells.
New classes.
And lots of passive and active skills.
Then the event module, which worked nicely for Underworld’s scope, did not allow me to sustain something that much bigger. It was a mess. It’s nice and coherent now.
About 200 maps.
As for the main questline, let’s just say it changed a few times.
I’m working on a new video and a Steam page that I aim to activate as Iron Ruler launches. I’m thinking there might be some synergy between the two. Also it should allow for a somewhat more reliable ETA.
I’m looking at Q4 2022. But I’ve been overly optimistic before…
As stated, Charles is aiming to release Sovereign at the end of the year. I wouldn't take that date to the bank, but regardless it's nice to know that the game isn't dead after all this time.