Obsidian was known to make cool sequels to the games.
Obsidian only ever made mediocre sequels to games. They were always painfully middling. New Vegas is the only exception, that one is actually good - still a flawed gem, but with more gem than flaw. All their other games are more flaw than gem.
NWN2: The biggest complaint about NWN1 was its boring main campaign so... they made a campaign that was just as boring for NWN2. Wow. They also made the genius decision of deliberately making mod tools harder to use than NWN1's in a misguided effort to raise the overall mod quality, thinking that people would spend more time learning the tools before publishing mods if they were harder to use. The real result was that fewer people make modules. Well played, Obsidian. Mask of the Betrayer had a great story and C&C, but its encounter design was just as mediocre as the OC's. And then they made Storm of Zehir as a more combat-centric expansion, which pretty much fell flat.
All we got out of NWN2 was one good expansion campaign, but even that is marred by tedious encounter design.
KotoR2: Like Mask of the Betrayer, this game has a pretty good story, but it's marred by bad encounter design and some areas that just feel like a slog to go through. On top of that, the ending feels rushed and unfinished. There are a few gems to be found here (great writing and characters thanks to MCA) but overall the game is a mess. It's more interesting than its predecessor, but KotoR1 is more pleasant to play since it doesn't have as much filler slog and is actually finished.
Alpha Protocol: This one is actually pretty good, but the stealth shooter gameplay feels half-assed. One of the few Obsidian games I consider worth playing, but it's no longer commercially available due to some silly licensing issues lol.
New Vegas: Their best game, with this one it feels like they actually cared about making it. Suffers from bugs as is usual for Obsidian, but that can be blamed on the short development cycle enforced by Bethesda.
Dungeon Siege 3: Nobody even asked for this. There are people who enjoyed Dungeon Siege 1 and 2, and DS3 is so different from its predecessors that the fans of the series reviewed it negatively. Meanwhile it does little to attract new players. The gameplay can only be described as odd. Every single design choice about this game is weird, feels somehow off. A sign of what's to come with Obsidian's future titles.
South Park: The Stick of Truth: I haven't played it so I can't comment on it, but apparently it's one of their good games.
Pillars of Eternity: The very definition of bland. I never finished it because I got bored after a couple of hours. A friend of mine recently started it, had a positive first impression, but then the game kept dumping lengthy exposition text dumps on him, he realized it's filled with trash mobs you have to fight but get no XP for, and many other terrible decisions that make it not fun to play. Honestly, PoE is the most offensively mediocre RPG ever made. It doesn't have anything excellent in it, nor anything so bad you can laugh about it. Horrible slavjank games are more fun than PoE because at least you can laugh at the jankiness. BG3's cringe sex scenes are more fun than any of PoE's writing because at least they're so awkward it's kinda funny. Nothing about PoE evokes any kind of reaction, because it has been
balanced to the point of having no identity at all. For all the talk about souls in its lore, it certainly lacks one itself.
Tyranny: Great idea, bad execution. Too short, feels rushed in places, the DLC barely adds any content, it feels like a side project they did while working on Pillars. It's a shame because it's a much better game than Pillars, but it received too little attention to make its strengths stand out. As is, it's yet another good idea ruined by aggressively mediocre game design. I swear, Obsidian's system and encounter designers are purposely trying to make their stuff middling and unexciting.
Pillars of Eternity 2: Deadfire: Theoretically I should like this game. I tried very hard to like it. It has an exotic setting, which I love (it also has plenty of barefoot women
), it has ship-to-ship combat... but all of that is ruined by utterly baffling design decision. Like turning the ship combat into a stupid text adventure nobody liked. And making the main storyline about some high tier god shit nobody cares about. The story and writing are completely schizophrenic, it's like one writer wants to do one thing while the others do completely different things... oh hey that's what happened, Feargus demanded a high stakes high fantasy main plot which is why that was crammed into the game. Obsidian had their chance to make their Baldur's Gate 2, and blew it. They just fucking keep blowing their chances lmao.
The Outer Worlds: They advertised it as a successor to New Vegas, but its theme was too one-tracked (gabidalism bad!!) and lacked any nuance, and the gameplay felt way too restricted, lacking the feeling of a freely explorable open world that New Vegas had. And the writing, especially for the companion characters, was completely cringe. This game is New Vegas, but if you stripped off everything that made New Vegas great. They can't even do worthy sequels to their own games anymore.
The history of Obsidian is the history of a company that had many chances to make a true classic, but blowing it every single time.
When I think of Obsidian, the first thing that comes to my mind is "wasted potential".