Tags: Deus Ex; Divinity: Original Sin 2; ELEX; Fallout 2; Fallout 4; Prey (Arkane Studios); Shadows over Loathing; South Park: The Fractured But Whole; South Park: The Stick of Truth; Space Wreck; Streets of Rogue; The Witcher 3; West of Loathing
RPGs rely on a variety of factors, some of which include combat, storytelling, exploration and simulationism, in combination or otherwise. Many of these aspects are based on design elements such as dice rolls and worldbuilding, and this is exactly what esteemed community member lukaszek decided to analyse in his latest editorial.
Or well, at least to some degree that's what he's discussing there. As the introduction puts it:
Go ahead and dive right in to find out why RPGs aren't actually going down the toilet as much as you'd expect them to be. Satisfaction guaranteed. Just remember to flush and wash your hands once you're done.
Read the full article: Lucky Number 2 - RPG Codex Editorial on Matters Most Pressing
RPGs rely on a variety of factors, some of which include combat, storytelling, exploration and simulationism, in combination or otherwise. Many of these aspects are based on design elements such as dice rolls and worldbuilding, and this is exactly what esteemed community member lukaszek decided to analyse in his latest editorial.
Or well, at least to some degree that's what he's discussing there. As the introduction puts it:
Rolling 19 feels bad – so close to critical success! This is probably the reason behind the introduction of weapons with critical ranges. Pick the right one and you’ll be graced with big numbers more often.
On the other side of the spectrum is number 2. I guess players are more relieved that they didn’t roll 1 – it’s so close after all. And while that’s true for several RNG implementations, it’s not how physical dice work: 7, 19 and 13 are where the close calls are at.
Still, it never received the treatment that 19 did, and I felt that it was time to appreciate it a bit more.
Obviously, I’m talking about functional toilets in RPGs, and through these pages we’ll be plunging into the depths of restroom interactions and hygiene.
On the other side of the spectrum is number 2. I guess players are more relieved that they didn’t roll 1 – it’s so close after all. And while that’s true for several RNG implementations, it’s not how physical dice work: 7, 19 and 13 are where the close calls are at.
Still, it never received the treatment that 19 did, and I felt that it was time to appreciate it a bit more.
Obviously, I’m talking about functional toilets in RPGs, and through these pages we’ll be plunging into the depths of restroom interactions and hygiene.
Go ahead and dive right in to find out why RPGs aren't actually going down the toilet as much as you'd expect them to be. Satisfaction guaranteed. Just remember to flush and wash your hands once you're done.
Read the full article: Lucky Number 2 - RPG Codex Editorial on Matters Most Pressing