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Development Info Greedfall II: The Dying World coming to Early Access on September 24th

Infinitron

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Tags: Greedfall II: The Dying World; Nacon; Spiders

https://store.steampowered.com/news/app/1997660/view/4245287299554888114



Dear Carants,

Before the summer break, we have some great news to share with you! You have been eagerly waiting for it, and it is now time to reveal it.

GreedFall 2: The Dying World’s early access will release on September 24!

Until the early access releases, there are many exciting things you can look forward to. You can expect to learn more about the game in August when we will present a new Gameplay video. Then, in September, before the start of the early access, we plan to host another Community Livestream where we will reveal new exciting information along with the updated Road Map and answer your questions.

To celebrate all of this, we are organizing an event on our Discord server, and until the official release we may have other surprises in store. So come join us!

Cheers and happy gaming!​
 

Rean

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Strap Yourselves In
Hahaha. The woman's face looks like an unholy mix of Elex II and Horizon with some Down syndrome sprinkled on top. Westies have lost the fucking plot, instead of showcasing beauty through art, they focus on the ugliest shit possible.
 

cretin

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30 hour eurojank rpgs blowing their loads prematurely just to get a cash injection and then scratching their heads when the full release gets lackluster sales. Early access is lame and I won't be supporting it, not just out of principle but also because the first game isnt that good that they should feel comfortable doing this sort of nonsense.
 

ERYFKRAD

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First time spiders is going the early access route? I guess their Marie Antoinette la Marionette game didn't do so well.
 

Irxy

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Is the first one worth playing?
Depends. Have you played any of their previous games? It is exactly like that.
I remember playing Mars: War Logs a decade ago, and while the game was mediocre overall, it seemed to have some potential, both in gameplay and story. At that time I thought their main problems were the lack of a proper funding and maybe experience.
But then they've released Bound by Flame, and it was pretty much an identical game, whith zero progress in anything, aknowledgement of mistakes or any noticeable attempt in experimentation.
Then came the Technomancer, then the Greedfall... you get the picture.
It is as if they've found some ideal game formula and see no reason to change anything. Only they didn't.
Their games sell because we get maybe 1-2 high profile RPGs a year and half the time they are shit, but otherwise, it's a meh tier.
 
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BrotherFrank

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I like greedfall 1 but a lot of it was from the novely of the setting and the general aesthetic, all atop serviceable old biowarian trappings (dragon age origins-jade empire specifically over say, bg1 or 2).

Hearing you are going to play one of the natives exploring the strange world of the probably evil euros (to be fair 1st game didnt go this route so hopefully wont be the case but such is the spirit of our times...) dampens my enthusiasm a bit but i'm willing to give it a try, spiderz is a fun eurojank studio to root for.
And native savage mc or not, if i can still wear cool euro clothes and fancy hats clad in spanish conquistador armor i'll be very happy.
Officially expect much more from this then dragon age 3 that's for sure.
 

HammyTheFat

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Is the first one worth playing?
Depends. Have you played any of their previous games? It is exactly like that.
I never finished greedfall (the dodge - roll - fire musket - dodge roll until musket ready to shoot again - repeat, combat got boring) but did they wrap up the ending?

I remember in Bound by Flame I was really annoyed that they hype up the 'necromancers' the entire game and then you kill one out of half a dozen and the game ends after you deal with your seething inner demon. Only thing I can compliment that game on is the soundtrack.
 

REhorror

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Man, it's so crappy how German and Polish developers seem to degrade over the years, remember Deck13, they made the Surge which was breddy gud, then they make some sandy games, like wtf?

Is it due to the wars, all the talents leaving?

Even CDPR is now more like a publishing company than a game studio, they are even using UE5 and setting up shop in Shaytan land.
 

Fargus

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Haven't made a single good rpg and yet they are still around to keep shitting out their bioware knock-off garbage that looks worse with every new game.
 

flushfire

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Except this one is needlessly prolonged by the open world and fetch quests. Every Spiders game is wonky, but Greedfall is also tedious.
I played and enjoyed almost all their games and all of them are tedious in one way or another to be honest. They're notorious for padding their games with backtracking and respawning enemies.
 

thesheeep

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Why a prequel? I hate it when videogames do that.
You can resolve Greedfall in a way that solves everyone's problems, fairy tale ending.
As if that was a valid reason.
They can just make another ending canon.
Or "oh no! A new bad thing appears!".
Really, the possibilities are endless here.

Instead they went the prequel route, which automatically pushes quite a lot of people away, because frankly, what's the point?
You already know what happens AFTERWARDS, so anything you do in the game is of no consequence whatsoever to how the story will continue. It feels like doing a reenactment instead of being the one who pushes the story forward. Who wants that?

Games doing prequels is just awful.
 
Vatnik Wumao
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Instead they went the prequel route, which automatically pushes quite a lot of people away, because frankly, what's the point?
You already know what happens AFTERWARDS, so anything you do in the game is of no consequence whatsoever to how the story will continue. It feels like doing a reenactment instead of being the one who pushes the story forward. Who wants that?
Depends on the prequel tbh. If it's a self-contained story that's good enough, then it doesn't really matter that it doesn't have any narrative impact on the prior game. And I'd say that it's less jarring than a game with a conventional sequel that picks no canon ending for the original hence having to nullify the narrative impact of your choices in the sequel (although this too can work depending on how it's written).
 

thesheeep

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Depends on the prequel tbh. If it's a self-contained story that's good enough, then it doesn't really matter that it doesn't have any narrative impact on the prior game.
If it isn't directly connected at all, sure. If it just happened to be prior in time, in a different location, being only remotely connected, etc.
But that's not the case here from what I know, it even takes place on the very same island, just a few years prior. Whatever you do in part 2 will be overwritten by whatever ending in part 1 :lol:

Even if that story was self-contained (highly doubtful in this case given the location and setting) it would end up feeling hollow, like some filler content.
Would be vastly better off in some spinoff, not in a game named "Greedfall 2". How about "Greedfall -1"... if Godzilla can do it, why not.

Besides, what's the point in playing a story-focused game if your actions have no narrative impact? At that point, you're better off just reading a book.
I play story-focused games because I want to have an impact on the world in the game.
 
Vatnik Wumao
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Depends on the prequel tbh. If it's a self-contained story that's good enough, then it doesn't really matter that it doesn't have any narrative impact on the prior game.
If it isn't directly connected at all, sure. If it just happened to be prior in time, in a different location, being only remotely connected, etc.
But that's not the case here from what I know, it even takes place on the very same island, just a few years prior. Whatever you do in part 2 will be overwritten by whatever ending in part 1 :lol:

Even if that story was self-contained (highly doubtful in this case given the location and setting) it would end up feeling hollow, like some filler content.
You're not playing as the same character, so I don't see the issue if the story of the prequel's protagonist doesn't end up retroactively impacting that of the original game's PC. Not every story has to be world changing after all. A story about personal triumph can be satisfactory from both the protagonist's and the player's perspective even if it ultimately doesn't matter in the grand scheme of things. It's a self-defeating outlook to find value solely in a world changing narrative (not that such a plot can't be enjoyable, mind you) since time ultimately serves as the great equalizer of all personal stories in that regard. Time invalidates all personal achievements, only difference being on how long it takes in a given case. Doesn't mean that we should adopt a nihilistic attitude and say that nothing matters if it doesn't have world historic significance tho, it matters to us in the moment.

And I'd say that it's less jarring than a game with a conventional sequel that picks no canon ending for the original hence having to nullify the narrative impact of your choices in the sequel (although this too can work depending on how it's written).
You can't expect sequels to pay more than a nod to your choices in the previous game.
That's never been any different. Even games that allow you to import save games usually don't do much. It's just not a reasonable use of development time for the handful of people who would actually use such a feature.
I agree with you, but how is this any different from enjoying a prequel ultimately? Both are railroaded (assuming it's not the last planned game in the case of a sequel), it's just that one starts by building from one end and the other from its opposite in terms of common narrative threads.
 

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