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Game News NWN 2 went gold

Vault Dweller

Commissar, Red Star Studio
Developer
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Jan 7, 2003
Messages
28,045
Tags: Neverwinter Nights 2; Obsidian Entertainment

Neverwinter Nights 2, the most anticipated game ever and the mother of all sequels has just gone gold. October 31 is the magic date.
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<blockquote>Neverwinter NightsTM 2 Goes Gold
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Highly-Anticipated Sequel Set to Ship October 31 in North America, November 3 in Europe
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LYON, FRANCE – 17 October 2006 – Atari and Obsidian Entertainment today announced that the highly-anticipated Neverwinter Nights™ 2 has gone gold and is on schedule to ship to retailers in North America on October 31 and across Europe on November 3. Neverwinter Nights 2, the sequel to BioWare Corp.’s best-selling and genre-defining role-playing game, is set in the DUNGEONS & DRAGONS® Forgotten Realms® universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS), and will transport players back to the embattled city of Neverwinter. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.
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Developed by Obsidian Entertainment, Neverwinter Nights 2 features a new, extensive single-player game with deep character development and a powerful new toolset that provides players with unprecedented ability to create their own universes, quests and storylines
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“Neverwinter Nights 2 has been an incredible journey to produce. We aimed from the beginning to develop a true sequel to Bioware's original Neverwinter Nights in order to continue its legacy of satisfying not only the RPG players, but the huge modding community,” said Feargus Urquhart, Obsidian Entertainment’s CEO. “Now that Neverwinter Nights 2 has gone gold, I feel we are able to say that we've done just that.”
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The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentideâ„¢ and Neverwinter Nights: Hordes of the Underdarkâ„¢, have created nearly 4,000 modifications to the original game using the original, award-winning Aurora Toolset. A more robust toolset will be included with the release of Neverwinter Nights 2.
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Neverwinter Nights 2 and Neverwinter Nights 2 Limited Edition will be released for the Windows platform More information about Neverwinter Nights 2 can be found at www.nwn2.com, which includes user forums, project news, development updates and more.</blockquote>Wow, sounds like an awesome game.
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Thanks, Whipporowill.
 

Whipporowill

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Vault Dweller said:
Neverwinter Nights 2, the most anticipated game ever and the mother of all sequels

Hey now "Vince", I actully found this press release toned down compared to Bioware's standard fare - I mean, they only said bestselling and genre-defining once! :lol:
 

Twinfalls

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Jan 4, 2005
Messages
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Wooh, the Golden Aura's gone gold! Gold upon gold! A golden shower for RPGers!
 

Jim Kata

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Whipporowill said:
Vault Dweller said:
Neverwinter Nights 2, the most anticipated game ever and the mother of all sequels

Hey now "Vince", I actully found this press release toned down compared to Bioware's standard fare - I mean, they only said bestselling and genre-defining once! :lol:

I thought it was funny that they used genre defining instead of 'genre-redefining', but I guess since it's the prequel to the new genre-redefining smash hit blockbuster they have to. Is anyone fooled by any of this bullshit, btw?
 

Jim Kata

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Inziladun said:
Jim Kata said:
Is anyone fooled by any of this bullshit, btw?

There are some retarded people in the world.

I would think they would be too illiterate to read through all that. That's what baffles me - anyone with the intelligence and attention span to read through these bullshit press releaeses would presumably not be taken in by them.
 

Voss

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Jun 25, 2003
Messages
1,770
Its not a game! Its a dedicated transport to a fictional universe!
 

Nael

Arcane
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Dec 12, 2005
Messages
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Indy
zenslinger said:
I'm excited to give it a whirl.

So are many of you, I bet.

Could be a disappointment, but hey -- it's only a game.

I'm with ya. There's no way this could be worse than Oblivion, is there?

I think as long as it improves upon NWN1 it'll be the most worthwhile RPG to have come out in the past couple years. Most of the complaints I've heard so far revolve around whether it'll be turn-based or real time and frankly I could give 2 shits one way or another. As long as it has a decent storyline, NPC interaction, and character creation I'll be satisfied. It'd be nice if it didn't have any game-stopping bugs too, but I'm holding my breath on that one.

EDIT: I saw no mention of multiplayer either. Was MP scrapped, or what?
EDIT: EDIT: nwn2.com is not a valid link. The official NWN2 site is http://www.atari.com/nwn2/
 

Dreagon

Scholar
Joined
Nov 1, 2005
Messages
113
Nael said:
zenslinger said:
I'm excited to give it a whirl.

So are many of you, I bet.

Could be a disappointment, but hey -- it's only a game.

I'm with ya. There's no way this could be worse than Oblivion, is there?



EDIT: I saw no mention of multiplayer either. Was MP scrapped, or what?
EDIT: EDIT: nwn2.com is not a valid link. The official NWN2 site is http://www.atari.com/nwn2/

Well, if they are playing by the 3.5 rules as claimed, at least they won't be as guilty of dumbing things down. Here hoping for the best.....
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
Meanwhile the multiplayer beta is still going on, patches on release anyone?
 

suibhne

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Dreagon said:
Well, if they are playing by the 3.5 rules as claimed, at least they won't be as guilty of dumbing things down. Here hoping for the best.....

Unfortunately, I'm pretty sure they still have the whole dumb Taunt/Discipline/Parry bullshit (which the original NWN manual describes, no kidding, as "necessary for Aurora Engine technology" - like, wtf?). JE referred to some of that in a recent interview.

I don't get why Bio created that cruft in the first place. Otoh, it could be worse, and it won't ruin NWN2. Lack of good dialogue and choices/consequences will do that. :P

For better or worse, I'll probably pick it up as soon as it hits the shelves.
 

hoochimama

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Messages
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suibhne said:
Unfortunately, I'm pretty sure they still have the whole dumb Taunt/Discipline/Parry bullshit (which the original NWN manual describes, no kidding, as "necessary for Aurora Engine technology" - like, wtf?). JE referred to some of that in a recent interview.

Actually JE Sawyer said they removed discipline.
http://nwvault.ign.com/fullstory.php?id=20457

Even taking only kotor2 as an example it's obvious that they(obsidian) sure like their skills in d20 and discipline was a forced and redundant skill for pretty much every char in nwn1 and for classes with few skills(paladins, fighters) it really limited what they could do.
 

suibhne

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Ah, that's genuinely great news. :D The other house-ruled skills/feats weren't as bad (well, other than Taunt :roll: ) - it was Discipline that really screwed up the balance imo. Of course, you could argue that Parry and Disarm were overpowered, but it looks like they cleaned those up as well.

Nice to see Obsidian cleaning up a bit of the mess. I hope the game as a whole shows the same thoughtfulness, but I'm not holding my breath. Proof = pudding, as they say.
 

elander_

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Nael said:
I think as long as it improves upon NWN1 it'll be the most worthwhile RPG to have come out in the past couple years.

NWN2 will be released with an improved version of the toolkit so no worries.
 

Nedrah

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Why the fuck are some of you guys trying so desperately to pull of the codex trademark "rip it to pieces before it's even released" on this game when some of the evidence suggests that it might actually not be all that bad...? You do remember there will be hundreds of quality modules out for it a year from now? Seriously, it's not like Fallout was released yesterday and torment comes out tomorrow. I haven't followed this game's develompent at all, guess you could say I'm only mildly interested as a matter of fact. However, most of your bitching comes over more as a desperate try to maintain that "biter cynical codex asshole" image than anything else.
 

suibhne

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For me, and probably a few others in this thread, the cynicism is like when your mother told you not to make bad faces or you'd stick that way. :lol:

Seriously, NWN had some big problems with its character system, so I wasn't thrilled to deal with that again. I'm really glad that Obsidian fixed some of them. As for Twinfalls' joke about that golden aura - c'mon, that was 100% deserved. :D
 

HanoverF

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Messages
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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Golden shower jokes always a winner.

I myself am choosing the trademark "ignore it completly until it more than proves its worth my attention much less money as NWN sucked so Mightily Volourn weeps in its presence."
 

denizsi

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You do remember there will be hundreds of quality modules out for it a year from now?

Seriously, never ever use that statement in your arguements for any game again. It's such an irrelevant and pointless aspect. They are not ripping the "heavily modded game" to pieces but the vanilla game and that's all which matters.

By the way, how can you say

when some of the evidence suggests that it might actually not be all that bad...?

and then also say

I haven't followed this game's develompent at all, guess you could say I'm only mildly interested as a matter of fact.

just the next line?

Let's not embarass you more with this, so yes, there are indeed some "indications" (I wouldn't call developer "claims" as evidence) that it may turn out good. However, past experience and some more information ( hint: bad things learned through following the game's development ) about the game gives the people the privilege to rightly so rip it to pieces. If the game turns out really good, most will be happy to have been wrong. So.. eat shit and die!
 

Jim Kata

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Nedrah said:
Why the fuck are some of you guys trying so desperately to pull of the codex trademark "rip it to pieces before it's even released" on this game when some of the evidence suggests that it might actually not be all that bad...?
NO FREE RIDES.

Uh, SOME of the evidence, but most of the evidence suggests it will suck donkey dick and nothing by obsidian to date would suggest otherwise.
 

OccupatedVoid

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Jim Kata said:
Uh, SOME of the evidence, but most of the evidence suggests it will suck donkey dick and nothing by obsidian to date would suggest otherwise.
Yes, KotOR 2 sucked in my opinion.
 

Nael

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Nedrah said:
Why the fuck are some of you guys trying so desperately to pull of the codex trademark "rip it to pieces before it's even released" on this game when some of the evidence suggests that it might actually not be all that bad...? You do remember there will be hundreds of quality modules out for it a year from now? Seriously, it's not like Fallout was released yesterday and torment comes out tomorrow. I haven't followed this game's develompent at all, guess you could say I'm only mildly interested as a matter of fact. However, most of your bitching comes over more as a desperate try to maintain that "biter cynical codex asshole" image than anything else.

99% of the people here think anything that isn't turn-based and post-apocalyptical sucks. Everyone is definitely entitled to their opinions. If you like it and they think it sucks, that's the difference between you and them, eh?
 

spacemoose

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low expectations are SAFE. we've been burned too many times
 

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