Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News NWN 2 went gold

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
10 PRINT "R00FLES!"
20 GOTO 10
READY.
RUN
cursor.gif
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Nedrah said:
denizsi, I can't even begin to imagine the kind of insecure little loser-user one has to be in order to show that kind of "magnificent e-penis syndrome" in a discussion about the question wether a toolkit can or can't add value to a game. Do you feel THAT threatened anally?

Fixed.

Seriously, whenever you think you've seen it all another one creeps out of the shadows and starts scraping the bottom of the barrel.

edit: don't bother replying, I stopped taking you serious a few posts ago.

I agree. I used to think deniszi was cool because I hadn't read enough of his posts. When you do it's the same hysterically angry shit over and over again. I am not a big fan of D&D and I agree with all of what that genius Zomg said, really disliked NWN 1 but there is cynicism overload.

If I had a computer which could run it I'd probably buy NWN2 because they are actually making an RPG and I prefer they get money than Bethesda or some Japanese company. Some of the mods for NWN 1 looked pretty cool and obviously that should be a factor in how attractive the game is.
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
HardCode said:
...If I make a statement in a program:

cout >> "Volourn is a retard"

... does that mean "OMFG! Teh Progr@mz uzes the C++ IDE to run t3h game!?!?!?@@#@#@!?!?!"
Sometimes :):
Code:
#include <iostream>
class x {public:void operator>>(const char*){std::cout<<"OMFG! Teh Progr@mz uzes the C++ IDE to run t3h game!?!?!?@@#@#@!?!?!";}};
x cout;
int main()
{
	cout >> "Volourn is a retard";
	return 0;
}
You missed a semi-colon though.
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
10 ON ERROR GOTO 100
20 MODE 7
30 OMGROOFLES = 0
40 P."OMG THER ES NO WINMAIN!!11!!!"
50 GOTO 40
60 P."AHHAAHAHAHAHAHA!!!!!11!!!"
70 GOTO 60
80 P."ROOFLES!"
90 GOTO 80
100 OMGROOFLES = OMGROOFLES + 1
110 IF OMGROOFLES = 1 GOTO 60
120 IF OMGROOFLES = 2 GOTO 80
130 GOTO 30
 

Jim Kata

Arbiter
Joined
Jul 24, 2006
Messages
2,602
Location
Nonsexual dungeon
kingcomrade said:
Code:
if (kingcomrade.UnderTimeConstraints == true)
{
for (int x = 0; x < 100; x++) roadway.GenerateOldPerson();
}

Directly accessing a struct/class member? Capitalizing a struct/class member. You might as well just use vb.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom