Gambler
Augur
- Joined
- Apr 3, 2006
- Messages
- 767
Ah-ha-ha. I hope it's intentional.cout >> "Volourn is a retard"
Ah-ha-ha. I hope it's intentional.cout >> "Volourn is a retard"
Volourn said:"it is THE Aurora engine."
'Cause it is.
suibhne said:Volourn said:"it is THE Aurora engine."
'Cause it is.
...Which is why it's called the Electron Engine.
Volourn said:That's the graphics engine. Dumbass. The engine that actually powers the game is the Aurora Engine.
Once again, if it wans't the Aurora why would Mr Sawyer constantly whine about how the Big Bad Evil Aurora is keeping him down?
The Aurora Engine is powering the game. This is a FACT.
Hrose over at Octopus Overlords said:There are already two reviews in italian gaming magazines not talking about it too well.
Mostly complaning about the graphic style and the "constrictive" environment. After games like Oblivion they say it feels quite bad to play a game in tiny maps, with obligatory and frustrating paths like if going through a labyrinth and with long and frequent loading times.
The party AI (four guys in total) has problems in combat as everyone start running everywhere if you don't take control of every character manually and the interaction with the environment is still low (you can set chairs on fire, but the NPCs don't react to this).
They also say that in the SP campaign the interaction between the party is fun and well written and the alignment plays a major role with many intersections in the plot.
Volourn said:Coward. Cowards don't belong on this great site.
You are a COWARD. Cowards are pathetic. Cowards' opinions arne't even worthy of being refuted.
COWARD.
Nael said:99% of the people here think anything that isn't turn-based and post-apocalyptical sucks
Nael said:I think if we keep this up, Vigo will have enough bad ectoplasm to take over New York City.
http://www.i-mockery.com/minimocks/2001/vigo-vagisil.jpg
Nael said:He thinks he's being witty and derisive, but what he apparently doesn't realise is that people like him are a dime a dozen in these parts. He's not even good at it. If he wants to see masters of the craft, he should take a look at HardCode or Bryce
Twinfall said:...we'll just see if the promise of that dialogue screen is realised enough to overcome the game's awful, awful plot...
You fool, Jim Kata = an alt of Bryce (although strictly speaking it is not an alt, since he uses it exclusively now)
Desslock said:I don't think you can set chairs on fire.HRose said:The party AI (four guys in total) has problems in combat as everyone start running everywhere if you don't take control of every character manually and the interaction with the environment is still low (you can set chairs on fire, but the NPCs don't react to this).
Desslock said:Well, whoever played the game was just being lazy then. You can issue a broadcast command to tell your companions to stay in place, which is "prudent" when you're scouting for traps.HRose said:They say the camera controls have a few problems and complained that when you identify a trap and go to disarm it, someone in your party sees a lizard at the end of the corridor and start screaming and charging it making the trap explode in your face.
Cause it's { cout << "Volourn is a retard"; } ?Gambler said:Ah-ha-ha. I hope it's intentional.cout >> "Volourn is a retard"
Go get him, Volourn!Desslock said:Because it's using the KOTOR engine, so it was already implemented, and Obsidian just worked on KOTOR2 -- they enhanced the party stuff for both games (the "influence" system from KOTOR2 is again present in NWN2)Desslock, any idea why Obsidian decided to use the party control system from KotoR instead of just going with the Infinity Engine RTS control scheme that is so well suited to party-based computer RPGs?.
Yeah. A bit ironic, isn't it?Cause it's { cout << "Volourn is a retard"; } ?