Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Gas Powered Games
It is said that Chris Taylor once looked at all the Dungeon Siege games he made and wept with sorrow, because there were no more dungeons left to siege. And then he <a href=http://www.sega.com/corporate/corporate.php?item=pr_20070706b>signed a deal with SEGA</a> to make Space Siege.
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<blockquote>SAN FRANCISCO & LONDON (July 6, 2007) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the development of Space Siege™ for the PC. Developed by Gas Powered Games, SEGA has tapped Chris Taylor’s creative prowess...</blockquote>Into what?
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<blockquote>...to create this engaging action-RPG title.</blockquote>As if there are other kinds these days.
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<blockquote>Space Siege features a deep and compelling storyline, intense combat and a dynamic character development system. Space Siege is scheduled to ship for the PC in North America and Europe in Q1 of 2008.
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Space Siege takes place in the confines of the Armstrong, one of the few remaining colonization ships carrying the last bastions of human civilization after a devastating attack on Earth from an unknown alien race. Players will take the role of Seth Walker, a cybernetics engineer suddenly thrust into a struggle to save humanity from extermination. As the adventure progresses Seth is offered opportunities to sacrifice pieces of his humanity for cybernetic upgrades that will assist him in his mission to preserve the human race. But what price will he pay to save his own humanity? </blockquote>If I know Seth well - and I do - he will sell his mother for every bit of upgrade, especially the unique ones, and try to shove an "itam" into his every orifice.
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<blockquote>“Chris Taylor and his talented team at Gas Powered Games are recognized as leading innovators in the industry,†said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “Space Siege promises to be a compelling and innovative successor to the very popular Dungeon Siege franchise.â€</blockquote>Innovators? Wasn't Dungeon Siege a crappy Diablo 2 rip-off? Unless "innovative" is an industry slang for "sold a shitload of copies".
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<blockquote>Incorporating innovative cybernetic augmentations into its storyline, Space Siege explores the dilemmas faced while keeping one’s humanity in the face of adversity. Cybernetic augmentations can be performed on every part of Seth’s body. On the extreme end, players will be able to outfit Seth with cybernetic upgrades that will leave little or none of his original humanity intact. But this choice comes with the risk of alienating Seth from the people he’s trying to save. Players can also insist on preserving Seth’s humanity by not using upgrades, instead forging ahead clearing the Armstrong of its alien invaders with natural human ingenuity and strength. Such a decision will increase the difficulty of completing his mission of uncovering and eliminating the alien menace that’s bent on destroying the human race.</blockquote>Empty moral choices is all the rage these days.
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Thanks, denizsi
It is said that Chris Taylor once looked at all the Dungeon Siege games he made and wept with sorrow, because there were no more dungeons left to siege. And then he <a href=http://www.sega.com/corporate/corporate.php?item=pr_20070706b>signed a deal with SEGA</a> to make Space Siege.
<br>
<br>
<blockquote>SAN FRANCISCO & LONDON (July 6, 2007) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the development of Space Siege™ for the PC. Developed by Gas Powered Games, SEGA has tapped Chris Taylor’s creative prowess...</blockquote>Into what?
<br>
<br>
<blockquote>...to create this engaging action-RPG title.</blockquote>As if there are other kinds these days.
<br>
<br>
<blockquote>Space Siege features a deep and compelling storyline, intense combat and a dynamic character development system. Space Siege is scheduled to ship for the PC in North America and Europe in Q1 of 2008.
<br>
<br>
Space Siege takes place in the confines of the Armstrong, one of the few remaining colonization ships carrying the last bastions of human civilization after a devastating attack on Earth from an unknown alien race. Players will take the role of Seth Walker, a cybernetics engineer suddenly thrust into a struggle to save humanity from extermination. As the adventure progresses Seth is offered opportunities to sacrifice pieces of his humanity for cybernetic upgrades that will assist him in his mission to preserve the human race. But what price will he pay to save his own humanity? </blockquote>If I know Seth well - and I do - he will sell his mother for every bit of upgrade, especially the unique ones, and try to shove an "itam" into his every orifice.
<br>
<br>
<blockquote>“Chris Taylor and his talented team at Gas Powered Games are recognized as leading innovators in the industry,†said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “Space Siege promises to be a compelling and innovative successor to the very popular Dungeon Siege franchise.â€</blockquote>Innovators? Wasn't Dungeon Siege a crappy Diablo 2 rip-off? Unless "innovative" is an industry slang for "sold a shitload of copies".
<br>
<br>
<blockquote>Incorporating innovative cybernetic augmentations into its storyline, Space Siege explores the dilemmas faced while keeping one’s humanity in the face of adversity. Cybernetic augmentations can be performed on every part of Seth’s body. On the extreme end, players will be able to outfit Seth with cybernetic upgrades that will leave little or none of his original humanity intact. But this choice comes with the risk of alienating Seth from the people he’s trying to save. Players can also insist on preserving Seth’s humanity by not using upgrades, instead forging ahead clearing the Armstrong of its alien invaders with natural human ingenuity and strength. Such a decision will increase the difficulty of completing his mission of uncovering and eliminating the alien menace that’s bent on destroying the human race.</blockquote>Empty moral choices is all the rage these days.
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<br>
Thanks, denizsi