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Interview Emil Pagliarulo: Fallout was real time!

Vault Dweller

Commissar, Red Star Studio
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Tags: Bethesda Softworks; Fallout 3

Emil Pagliarulo, Fallout 3 LEAD DESIGNER, has boldly stated that Fallout was actually a real-time rpg in this <a href=http://play.tm/story/12231>interview</a>:
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<blockquote>Fallout wasn't a turn-based strategy game...<b>it wasn't a turn-based RPG</b> for that matter. It was real-time RPG with turn-based combat. So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.
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...
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<b>Fallout 3 is really strongly character driven, and we really concentrate on the relationship between the player character and his/her father</b>, voiced by Liam Neeson. Dad has raised you in Vault 101 your whole life, and then one day, he takes off. He leaves the vault. Nobody has ever done that. Why did he leave? Where did he go? So you leave the vault in search of your father.
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...
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There was never any question that Fallout 3 would first/third-person, fully 3D and interactive. <b>For the first time, we're allowing Fallout players to fully enter into the universe they love so much</b>. It's what we do best, and we're immensely proud of that fact.</blockquote>Emil is such a great addition to the Fallout team.
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Thanks, Kingston
 

POOPERSCOOPER

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So they never once considered what the fans wanted? It's quite entertaining seeing them try to explain why they didn't go TB/ISO. CAUSE I DONT LIKE TB OKAY ASSHOLES?
 

kingcomrade

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For the first time, we're allowing Fallout players to fully enter into the universe they love so much
Thank you so fucking much!
It's what we do best, and we're immensely proud of that fact.
1185276343261.png


This seems to be a problem with every self important douche on the planet, they can't produce anything more than mediocre because they're incapable of judging themselves fairly. They're so proud they can make a game where the AI rakes carpets and every other bandit has a set of Daedric armor.
 

MetalCraze

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Fallout 3 is really strongly character driven, and we really concentrate on the relationship between the player character and his/her father

oh yeees. The game isn't released yet but I already HAAATE my fucking fallout 3 father so much that I want to blow his head off!

Oh wait... fallout3 gives me so much freedom that I even can't kill that bastard...
 

Vault Dweller

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It's a role-playing game. Duh! You role-play a good and loving son who can't do anything else until he's reunited with his dad.
 

merry andrew

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Vault Dweller said:
It's a role-playing game. Duh! You role-play a good and loving son who can't do anything else until he's reunited with his dad.
Now you're just lying. You can totally do stuff before you're reunited with your dad... like blow up Megaton.
 

Kraszu

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Gwendo said:
It was real-time RPG with turn-based combat.

This is true.

What's the news here?

It is about ridiculous twisted conclusion "Fallout wasn't a turn-based strategy game...it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat. So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing. "

It change nothing that you walk in rt in FO it is just way to travel between places , making it tb would just make it clumsy and change nothing else no gameplay would be change. Just like in P&P you just say that you walk somewhere not that you walk for 6 seconds and then walk in the same direction for another 6 seconds otherwise it would be annoying and change nothing else.
 

Mr Happy

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it wasn't a turn-based RPG

Anyone played a true hardcore to da max turn based rpg before? I'm sure one is out there somewhere.

edit: but hey, you totally don't walk around in turns in JA2 when not in combat, so turn based combat really has nothing to do with the series.
 

Sae

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Mr Happy said:
Anyone played a true hardcore to da max turn based rpg before? I'm sure one is out there somewhere.

lol...Hammer and Sickle...at least they let you turn the perma-turnbased option off. I seem to remember some Polish post-apoc RPG reviewed here had non-optional all encompassing turn based gameplay.
 

VonVentrue

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Divinity: Original Sin Wasteland 2
In other words, he simply made an attempt to justify the removal of turn based combat and failed miserably. " I didn't like it, so f**k off".

voiced by Liam Neeson.

They are overusing two phrases: "what we're doing is going to be IMMERSIVE" and "voiced by Liam Neeson".

For the first time, we're allowing Fallout players to fully enter into the universe they love so much

Incredible... I had no idea that I only half entered into it the last time I played.
 

Sisay

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For us, it's a matter of making sure all different karma paths are meaningful and viable. Being good, being evil, being somewhere in the middle - all of those offer unique positives and negatives. The fact that we're fully supporting that gray middle ground is really important to us. Fallout is not back and white, and the decisions you make aren't always black or white. You can be the sinner or the saint, sure, but we're also allowing you to be something in between, which I think is rare in the RPG genre. It's one of the things that defined the original Fallout, and we aim to uphold that tradition.

Somehow I'm sensing a lot of Biowarian evil paths. Same silly light side/dark side meter except now there's an extra path for staying in the middle. Compare this to say the original Geneforge, who are the good guys there? Who are the bad guys? Bethesda seems to have missed the whole point of moral ambiguity. Karma sucked in Fallout, this was their chance to actually improve on something meaningful instead of just adding more particle effects.
 

sabishii

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Sisay said:
For us, it's a matter of making sure all different karma paths are meaningful and viable. Being good, being evil, being somewhere in the middle - all of those offer unique positives and negatives. The fact that we're fully supporting that gray middle ground is really important to us. Fallout is not back and white, and the decisions you make aren't always black or white. You can be the sinner or the saint, sure, but we're also allowing you to be something in between, which I think is rare in the RPG genre. It's one of the things that defined the original Fallout, and we aim to uphold that tradition.

Somehow I'm sensing a lot of Biowarian evil paths. Same silly light side/dark side meter except now there's an extra path for staying in the middle. Compare this to say the original Geneforge, who are the good guys there? Who are the bad guys? Bethesda seems to have missed the whole point of moral ambiguity. Karma sucked in Fallout, this was their chance to actually improve on something meaningful instead of just adding more particle effects.
What the hell? There's a real neutral path now? I thought Todd said that neutral was "doing some good and then doing some bad to balance it out"?
 

obediah

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Vault Dweller said:
It's a role-playing game. Duh! You role-play a good and loving son who can't do anything else until he's reunited with his dad.

I can't wait to see what glorious twist the brains at Bethesda have come up with for that reunion. What if daddy leaving and the evil foozle of the game are somehow related? That would totally blow my mind.
 
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Nope, Liam being the genetic scientist he is did an experiment on you and made you the ubermensch, chosen one, savior of the wastes, hellbound, space marine, super-soldier, child genius, commando, vault citizen.
 

DarkUnderlord

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Bethesduh said:
Fallout wasn't a turn-based strategy game...<b>it wasn't a turn-based RPG</b> for that matter. It was real-time RPG with turn-based combat.
THE SHOCK REVELATION! AFTER ALL THESE YEARS, WHO KNEW?

What I like is the follow-up though:

Bethesduh said:
So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine.
Fallout - when not in combat - is real-time, therefore we can put the camera wherever we like! Conclusion != Statement.

Bethesduh said:
It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.
Pity he left out the fact Bethesduh have completely missed Fallout's humour, setting, characters and probably everything else.

Bethesduh said:
As for a perceived swing toward action, I honestly don't think the platform has anything to do with it. Bethesda's games - even going as far back as Arena on the PC - have always had a strong action component. Oblivion is a pretty fast-paced game, by traditional RPG standards. I mean, that's one of the things that sets Bethesda's games apart all others. And there's a reason for that - those are the games we like to play. So, you know, it's only natural those are the games we prefer to make. And our previous successes have shown us that we're not alone - there are multitudes of gamers out there who enjoy more action-oriented RPGs.
It will make money, therefore we don't care about what anyone thinks. Which is odd, considering the original Fallouts also made money (considering how many people seem to have played them) and games like Myst (with little "action") become some of the world's best selling games.

Mind you, watching Bethesduh's clue train derail is an amusing process.

Bethesduh said:
There was never any question that Fallout 3 would first/third-person, fully 3D and interactive.
As opposed to non-interactive? Boy I really do enjoy my non-interactive computer games. I have this awesome one called "Starfield". It comes with Windows XP. It plays itself!
 

Vault Dweller

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Starfield sucks. Try Mistify. Its Nex-Generation graphics will blow your mind.
 

pkt-zer0

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DarkUnderlord said:
As opposed to non-interactive? Boy I really do enjoy my non-interactive computer games. I have this awesome one called "Starfield". It comes with Windows XP. It plays itself!
As opposed to non-fully interactive, actually. Which most likely means you'll be able to go up to stuff in first-person and make them go rattle-rattle-rattle. And throw stones around.
Awesome.
 

kingcomrade

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Edward_R_Murrow said:
Nope, Liam being the genetic scientist he is did an experiment on you and made you the ubermensch, chosen one, savior of the wastes, hellbound, space marine, super-soldier, child genius, commando, vault citizen.
A role playing game where you play the role of bryce?
 

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