Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
<a hrfe=http://www.gameinformer.com>Game Informer</a> has released Pete Hines' video monologue, titled <a href=http://www.gameinformer.com/News/Story/200709/N07.0917.0906.03641.htm>Bethesda fires back</a> and addressing the fans' reaction.
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<blockquote>Since announcing that it would be taking the reins of one of the revered Fallout series, Bethesda has faced a barrage of feedback. Some saw the decision to move from isometric, turn-based gameplay to a more action-oriented, third-person game as an inevitable step. Technology has changed since Fallout debuted in 1997, so it stands to reason that a newer incarnation should take advantage of those advancements. Others in the fan community likened that move to blasphemy, saying that Bethesda had abandoned core components of the game. Worse, the company didn’t seem to have any idea what made the original such a classic—the humor, freedom and environments.
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At the center of this debate is Bethesda’s Pete Hines, the company’s VP of PR and Marketing. We spoke to Hines about how the team handles such criticisms and what players can expect to see when Fallout 3 launches in 2008.</blockquote>I'm too lazy to write down what Pete said, so here is an overview:
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The Fallout community is huge and it loves what we've shown them so far. Some assholes who are never happy will not like the game, but we don't really care because true Fallout fans, people who like played Fallout games 10 times love what we have. Some assholes like to bitch about anything and they complained even about Oblivion, which is a great game. Well, fuck 'em. Some people complained about too much humor in Fallout 3. Well, Fallout 3 is exactly like Fallout 1, so stop bitching already. And so on, and so on.
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<a hrfe=http://www.gameinformer.com>Game Informer</a> has released Pete Hines' video monologue, titled <a href=http://www.gameinformer.com/News/Story/200709/N07.0917.0906.03641.htm>Bethesda fires back</a> and addressing the fans' reaction.
<br>
<br>
<blockquote>Since announcing that it would be taking the reins of one of the revered Fallout series, Bethesda has faced a barrage of feedback. Some saw the decision to move from isometric, turn-based gameplay to a more action-oriented, third-person game as an inevitable step. Technology has changed since Fallout debuted in 1997, so it stands to reason that a newer incarnation should take advantage of those advancements. Others in the fan community likened that move to blasphemy, saying that Bethesda had abandoned core components of the game. Worse, the company didn’t seem to have any idea what made the original such a classic—the humor, freedom and environments.
<br>
<br>
At the center of this debate is Bethesda’s Pete Hines, the company’s VP of PR and Marketing. We spoke to Hines about how the team handles such criticisms and what players can expect to see when Fallout 3 launches in 2008.</blockquote>I'm too lazy to write down what Pete said, so here is an overview:
<br>
<br>
The Fallout community is huge and it loves what we've shown them so far. Some assholes who are never happy will not like the game, but we don't really care because true Fallout fans, people who like played Fallout games 10 times love what we have. Some assholes like to bitch about anything and they complained even about Oblivion, which is a great game. Well, fuck 'em. Some people complained about too much humor in Fallout 3. Well, Fallout 3 is exactly like Fallout 1, so stop bitching already. And so on, and so on.
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