Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
<a href=http://bethblog.com/?p=285>Comedy Gold</a>, brought to you by Bethesda Softworks:
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"One question. Lots of answers. We asked the team: What did you like best about the original Fallout games?"
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<blockquote><b>Emil Pagliarulo, Designer</b>
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I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world...</blockquote>Which is why you now have a prominent and dramatic father who is your moral compass and the main quest.
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<blockquote>... and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.</blockquote>Does ignorance truly know no bounds?
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<blockquote><b>Dane Olds, Artist</b>
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My favorite moment from Fallout was when I discovered the sheer destructive power of grenades. I got into a fight with some bandits and was in way over my head. ...</blockquote>The sheer destructive power of grenades, you say?
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<blockquote><b>Todd Vaughn, VP of Development</b>
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Murdering everyone in Shady Sands.</blockquote>...
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<blockquote><b>Ryan Ashford, QA</b>
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The first time I played Fallout 1 and got Power Armor and a Plasma Rifle (I didn’t know about the Turbo Plasma Rifle yet), I created a save, and killed every single person in every single town I’d ever been to.</blockquote>...
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<a href=http://bethblog.com/?p=285>Comedy Gold</a>, brought to you by Bethesda Softworks:
<br>
<br>
"One question. Lots of answers. We asked the team: What did you like best about the original Fallout games?"
<br>
<br>
<blockquote><b>Emil Pagliarulo, Designer</b>
<br>
I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world...</blockquote>Which is why you now have a prominent and dramatic father who is your moral compass and the main quest.
<br>
<br>
<blockquote>... and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.</blockquote>Does ignorance truly know no bounds?
<br>
<br>
<blockquote><b>Dane Olds, Artist</b>
<br>
My favorite moment from Fallout was when I discovered the sheer destructive power of grenades. I got into a fight with some bandits and was in way over my head. ...</blockquote>The sheer destructive power of grenades, you say?
<br>
<br>
<blockquote><b>Todd Vaughn, VP of Development</b>
<br>
Murdering everyone in Shady Sands.</blockquote>...
<br>
<br>
<blockquote><b>Ryan Ashford, QA</b>
<br>
The first time I played Fallout 1 and got Power Armor and a Plasma Rifle (I didn’t know about the Turbo Plasma Rifle yet), I created a save, and killed every single person in every single town I’d ever been to.</blockquote>...
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