Tags: Lionhead Studios
<a href="http://www.shacknews.com/">Shack News</a> has a brief <a href="http://www.shacknews.com/onearticle.x/51472">article</a> about <a href="http://www.fable2.com/">Fable 2</a>. It talks about the multiplayer, a bit on combat, and this:
<br>
<blockquote>"Only 5% of the people that play Fable 2 will have the stomach to play evil," added Molyneux, a bold claim from a designer known for making them.
<br>
<br>
Perhaps not that far from the mark, however. As Molyneux explained, about 70% of players stayed friendly in the original Fable, 20% gave up the dark side after an hour of being evil, and only 5% finished the game as a true jerk.
<br>
<br>
"I'm gonna try and drive that [good] percentage down," he said. "Being good is about sacrifice." </blockquote>
<br>
30% of us also know there's no way he can know those numbers are legitimate, real world statistcs.
<br>
<a href="http://www.shacknews.com/">Shack News</a> has a brief <a href="http://www.shacknews.com/onearticle.x/51472">article</a> about <a href="http://www.fable2.com/">Fable 2</a>. It talks about the multiplayer, a bit on combat, and this:
<br>
<blockquote>"Only 5% of the people that play Fable 2 will have the stomach to play evil," added Molyneux, a bold claim from a designer known for making them.
<br>
<br>
Perhaps not that far from the mark, however. As Molyneux explained, about 70% of players stayed friendly in the original Fable, 20% gave up the dark side after an hour of being evil, and only 5% finished the game as a true jerk.
<br>
<br>
"I'm gonna try and drive that [good] percentage down," he said. "Being good is about sacrifice." </blockquote>
<br>
30% of us also know there's no way he can know those numbers are legitimate, real world statistcs.
<br>