- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Deus Ex: Human Revolution; Eidos Montreal
... or so it has been implied with <a href="http://www.edge-online.com/news/deus-ex-was-%E2%80%9Ckinda-slow%E2%80%9D-says-deus-ex-3-dev">Deus Ex 3 lead game designer Jean-Francois Dugas saying</a>:
<br>
<blockquote>In an interview with Edge magazine, published tomorrow, Dugas says the original Deus Ex was “kind of slow”. He added, “There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.”
<br>
<br>
But he said developer Eidos Montreal would not attempt to dumb down the much-loved RPG-shooter franchise. “At this point we don’t know exactly which platforms we’re going to be out on. The PC, we’ll be there for sure. But for us, console-isation isn’t about dumbing down features. If we’re to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential"</blockquote>
<br>
... and if you haven't already <a href="http://tlundmark.blogspot.com/2008/10/pc-zone-dues-ex-3-magazine-scans.html">take a look at some magazine scans</a> of PC Zone's article last month which has some screenshots.
<br>
<br>
Thanks <b>Santiago</b> and <b>Wyrmlord</b>!
... or so it has been implied with <a href="http://www.edge-online.com/news/deus-ex-was-%E2%80%9Ckinda-slow%E2%80%9D-says-deus-ex-3-dev">Deus Ex 3 lead game designer Jean-Francois Dugas saying</a>:
<br>
<blockquote>In an interview with Edge magazine, published tomorrow, Dugas says the original Deus Ex was “kind of slow”. He added, “There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.”
<br>
<br>
But he said developer Eidos Montreal would not attempt to dumb down the much-loved RPG-shooter franchise. “At this point we don’t know exactly which platforms we’re going to be out on. The PC, we’ll be there for sure. But for us, console-isation isn’t about dumbing down features. If we’re to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential"</blockquote>
<br>
... and if you haven't already <a href="http://tlundmark.blogspot.com/2008/10/pc-zone-dues-ex-3-magazine-scans.html">take a look at some magazine scans</a> of PC Zone's article last month which has some screenshots.
<br>
<br>
Thanks <b>Santiago</b> and <b>Wyrmlord</b>!