Jason
chasing a bee
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
There's another melancholy love letter to <b>Vampire: The Masquerade - Bloodlines</b> up on <a href="http://www.rockpapershotgun.com/2009/02/11/forever-young-the-tragedy-of-bloodlines/" target="blank">Rock Paper Shotgun</a>, this time in an extended version of Jim Rossignol's PC Gamer UK article.
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<blockquote>Bloodlines is something like an action soap-opera. I truly wish I could say that of more games. So few games have attempted to access this most natural of game approaches: analogy of the real world, with conversation and violence intermingled, rather than simply delivering uninterrupted carnage, or endless management. These ‘immersive sim’ games are tough to make, granted, but when you play something like Bloodlines they also feel like <i>they’re the games we deserve</i>. Game developers often talk about the strange sense of entitlement that gamers seem to bring to their hobby, but when you taste games like this, it becomes entirely understandable. To be to be stealthy or stabby, seductive or violent, well, it’s almost like the game is spoiling us with options. After ten hours in Bloodlines you’re struck by the nagging concern: why aren’t other studios reaching for the stars like this? Even Bioshock and Stalker seem vapid in their shooter-obsessions.</blockquote>
<br>
Spotted at: <A HREF="http://www.rockpapershotgun.com/">RPS</A>
There's another melancholy love letter to <b>Vampire: The Masquerade - Bloodlines</b> up on <a href="http://www.rockpapershotgun.com/2009/02/11/forever-young-the-tragedy-of-bloodlines/" target="blank">Rock Paper Shotgun</a>, this time in an extended version of Jim Rossignol's PC Gamer UK article.
<br>
<blockquote>Bloodlines is something like an action soap-opera. I truly wish I could say that of more games. So few games have attempted to access this most natural of game approaches: analogy of the real world, with conversation and violence intermingled, rather than simply delivering uninterrupted carnage, or endless management. These ‘immersive sim’ games are tough to make, granted, but when you play something like Bloodlines they also feel like <i>they’re the games we deserve</i>. Game developers often talk about the strange sense of entitlement that gamers seem to bring to their hobby, but when you taste games like this, it becomes entirely understandable. To be to be stealthy or stabby, seductive or violent, well, it’s almost like the game is spoiling us with options. After ten hours in Bloodlines you’re struck by the nagging concern: why aren’t other studios reaching for the stars like this? Even Bioshock and Stalker seem vapid in their shooter-obsessions.</blockquote>
<br>
Spotted at: <A HREF="http://www.rockpapershotgun.com/">RPS</A>