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Game News Age of Decadence Combat Demo - the Remix

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Age of Decadence; Iron Tower

The Iron Tower boys have been doing some serious bug squashing since the original release of the <b>Age of Decadence</b> combat beta and now have a new version to show for it. Head <a href="http://www.irontowerstudio.com/forum/index.php/topic,1259.0.html" target="blank">here</a> for the demo download links and <a href="http://www.irontowerstudio.com/forum/index.php/topic,1252.0.html" target="blank">here</a> for the list of fixed issues. The survival guide can still be found <a href="http://www.irontowerstudio.com/forum/index.php/topic,1208.0.html" target="blank">here</a>.
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edit:
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<a href="http://www.gamershell.com/download_54564.shtml" target="blank">Gamer's Hell mirrors</a>
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<a href="http://computergames.ro/en/downloads/viewitem/id/15809/name/age-of-decadence-combat-demo-release-2.html" target="blank">ComputerGames.ro mirrors</a>
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Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Wow, nothing for years and suddenly two demos? AoD development is getting better by the day.
 

drunkpriest

Scholar
Joined
Jun 28, 2006
Messages
328
If they update they are no longer following in Trokia's footstep's.
Iron Tower= Trokia
No shame.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
The end is the best about the whole demo...

Anyway, still contains an exploit/bug: If you use whirlwind attack and finish your round, you can conter-attack diagonal attacks with an one-handed weapon.

Didn't notice anything else apart from weird loading-screen mumbo-jumbo.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
POOPERSCOOPER said:
Why was the first demo even buggy? Hasn't this demo been in development for like a year now?
It ran fine on their and on testers' systems, and they did a lot of last minute changes (included sounds and other stuff) just before the Christmas deadline which they wanted to meet.
 

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
Windows 7 DID just come out, you know. Hard to test on a newer OS if you're not a big name dev company and the whatnot. Just sayin' is all.

Compatibility testing is the huge, horrible whore that takes up so much time in the endgame of PC game development. It always seems too long but is NEVER EVER LONG ENOUGH.
 

hiver

Guest
Nah, what you do is js you release the"damn combat beta already" :) like IT did so you get live field testing on thousands of different machines for free.
And all that feedback :)
 

Dnny

Educated
Joined
Oct 12, 2009
Messages
470
Annie Carlson said:
Windows 7 DID just come out, you know.

Except that Microsoft has always been open to software developers delivering beta and release candidates through their MSDN channel so they could perfect their software compatiblity and hardware drivers BEFORE the OS gets out in the wild.

Windows 7 may just have come out but obviously software developers have not been waiting for it to be out or we wouldn't even have drivers for our hardware.
 

Flatlander

Liturgist
Joined
Aug 11, 2009
Messages
242
Location
Paradise Valley
Is the new version any faster?

The original was unplayable on my ati x1200 equipped laptop. I wish there would be at least some kind of ultra-low-quality setting for low end machines as my laptop is my main gaming rig these days (I'm not going to update it as long as it runs dosbox and kotc well).
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Flatlander said:
Is the new version any faster?

The original was unplayable on my ati x1200 equipped laptop. I wish there would be at least some kind of ultra-low-quality setting for low end machines as my laptop is my main gaming rig these days (I'm not going to update it as long as it runs dosbox and kotc well).

You can try to pick a video more that is better supported by your drivers, lower shadows quality (it's still slider-to-the-right position :oops: ), and try "useTriangles trick", described in the readme. Some people gain a significant FPS boost that way.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,555
Location
Merida, again
There are a lot more options in the prefs file that can be changed for performance gains. After playing with the file a bit (actually just turning a bunch of shit off) I was able to get rather smooth gameplay on my crappy Presario laptop Under Wine using the open source drivers (which are roughly 50% slower than the proprietary blobs).

Specs. for reference

Sempron 2GHz
2GB DDR RAM
Radeon Xpress 200M
 

Flatlander

Liturgist
Joined
Aug 11, 2009
Messages
242
Location
Paradise Valley
Nick said:
You can try to pick a video more that is better supported by your drivers, lower shadows quality (it's still slider-to-the-right position :oops: ), and try "useTriangles trick", described in the readme. Some people gain a significant FPS boost that way.

No worki, it still runs at under ~10 fps.
 

Flatlander

Liturgist
Joined
Aug 11, 2009
Messages
242
Location
Paradise Valley
Melcar said:
There are a lot more options in the prefs file that can be changed for performance gains. After playing with the file a bit (actually just turning a bunch of shit off) I was able to get rather smooth gameplay on my crappy Presario laptop Under Wine using the open source drivers (which are roughly 50% slower than the proprietary blobs).

Specs. for reference

Sempron 2GHz
2GB DDR RAM
Radeon Xpress 200M
That's promising, care to share some settings?
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,555
Location
Merida, again
Flatlander said:
Nick said:
You can try to pick a video more that is better supported by your drivers, lower shadows quality (it's still slider-to-the-right position :oops: ), and try "useTriangles trick", described in the readme. Some people gain a significant FPS boost that way.

No worki, it still runs at under ~10 fps.

This is the prefs configuration I use on my before mentioned crappy laptop.
Code:
$pref::Audio::channelVolume1 = "1";
$pref::Audio::channelVolume2 = "1";
$pref::Audio::channelVolume3 = "0.92381";
$pref::Audio::channelVolume4 = 0.8;
$pref::Audio::channelVolume5 = 0.8;
$pref::Audio::channelVolume6 = 0.8;
$pref::Audio::channelVolume7 = 0.8;
$pref::Audio::channelVolume8 = 0.8;
$pref::Audio::driver = "OpenAL";
$pref::Audio::drivers = "";
$pref::Audio::environmentEnabled = 0;
$pref::Audio::forceMaxDistanceUpdate = 0;
$pref::Audio::masterVolume = "0";
$pref::CloudOutline = "0";
$pref::CloudsOn = "1";
$pref::Decal::decalTimeout = "5000";
$pref::Decal::maxNumDecals = "256";
$pref::decalsOn = "1";
$pref::Editor::visibleDistance = "2100";
$pref::environmentMaps = "0";
$pref::Input::JoystickEnabled = "0";
$pref::Input::KeyboardEnabled = "1";
$pref::Input::KeyboardTurnSpeed = 0.1;
$pref::Input::LinkMouseSensitivity = 1;
$pref::Input::MouseEnabled = "0";
$pref::Interior::detailAdjust = "1";
$pref::Interior::DynamicLights = "0";
$pref::Interior::LightUpdatePeriod = "66";
$pref::Interior::lockArrays = "1";
$pref::interior::showdetailmaps = 0;
$pref::Interior::ShowEnvironmentMaps = "1";
$pref::Interior::TexturedFog = "0";
$pref::Interior::VertexLighting = "0";
$Pref::Net::LagThreshold = "0";
$pref::Net::PacketRateToClient = "128";
$pref::Net::PacketRateToServer = "128";
$pref::Net::PacketSize = "5000";
$pref::NumCloudLayers = "3";
$pref::OpenGL::allowCompression = "1";
$pref::OpenGL::allowTexGen = "1";
$pref::OpenGL::disableARBMultitexture = "0";
$pref::OpenGL::disableARBTextureCompression = "0";
$pref::OpenGL::disableEXTCompiledVertexArray = "0";
$pref::OpenGL::disableEXTFogCoord = "0";
$pref::OpenGL::disableEXTPalettedTexture = "0";
$pref::OpenGL::disableEXTTexEnvCombine = "0";
$pref::OpenGL::disableSubImage = "0";
$pref::OpenGL::force16BitTexture = "0";
$pref::OpenGL::forcePalettedTexture = "0";
$pref::OpenGL::gammaCorrection = "0.5";
$pref::OpenGL::maxHardwareLights = "2";
$pref::OpenGL::noDrawArraysAlpha = "0";
$pref::OpenGL::noEnvColor = "0";
$pref::OpenGL::sgDynamicDTSVectorLighting = "0";
$pref::OpenGL::sgDynamicParticleSystemLighting = "0";
$pref::OpenGL::textureAnisotropy = "0";
$pref::OpenGL::textureDisableLoRes = "0";
$pref::OpenGL::textureLoResDistance = "50";
$pref::OpenGL::textureTrilinear = "0";
$pref::Player::Name = "";
$pref::Player::renderMyItems = "1";
$pref::Player::renderMyPlayer = "1";
$pref::sceneLighting::cacheLighting = 1;
$pref::sceneLighting::cacheSize = 20000;
$pref::sceneLighting::purgeMethod = "lastCreated";
$pref::sceneLighting::terrainGenerateLevel = 1;
$Pref::Server::AdminPassword = "";
$Pref::Server::BanTime = 1800;
$Pref::Server::ConnectionError = "You do not have the correct version of the game or the related art needed to play.";
$Pref::Server::FloodProtectionEnabled = 1;
$Pref::Server::Info = "This is anAoD server.";
$Pref::Server::KickBanTime = 300;
$Pref::Server::MaxChatLen = 120;
$Pref::Server::MaxPlayers = 64;
$Pref::Server::maxTeams = 6;
$Pref::Server::Name = "AoD";
$Pref::Server::Password = "";
$Pref::Server::Port = 28000;
$Pref::Server::RegionMask = 2;
$Pref::Server::TeamInfo0 = "0.0 0.0 1.0 blue";
$Pref::Server::TeamInfo1 = "1.0 0.0 0.0 red";
$Pref::Server::TeamInfo10 = "0.0 1.0 0.0 green";
$Pref::Server::TeamInfo11 = "1.0 0.0 1.0 purple";
$Pref::Server::TeamInfo2 = "1.0 1.0 0.0 yellow";
$Pref::Server::TeamInfo3 = "0.5 0.5 0.5 grey";
$Pref::Server::TeamInfo4 = "0.0 1.0 0.0 green";
$Pref::Server::TeamInfo5 = "1.0 0.0 1.0 purple";
$Pref::Server::TeamInfo6 = "0.0 0.0 1.0 blue";
$Pref::Server::TeamInfo7 = "1.0 0.0 0.0 red";
$Pref::Server::TeamInfo8 = "1.0 1.0 0.0 yellow";
$Pref::Server::TeamInfo9 = "0.5 0.5 0.5 grey";
$Pref::Server::TimeLimit = 20;
$pref::shadows = "0.000000";
$pref::SkyOn = "0";
$pref::Terrain::dynamicLights = "0";
$pref::Terrain::enableDetails = "0";
$pref::Terrain::enableEmbossBumps = "0";
$pref::Terrain::screenError = "4";
$pref::Terrain::texDetail = "0";
$pref::Terrain::textureCacheSize = "220";
$pref::TS::animationSpeed = "1.25";
$pref::TS::autoDetail = "1";
$pref::TS::detailAdjust = "0.45";
$pref::TS::fogTexture = "0";
$pref::TS::gridOpacity = "0.292453";
$pref::TS::screenError = "5";
$pref::TS::sgShadowDetailSize = "0";
$pref::TS::showGridFill = "1";
$pref::TS::showGridLines = "1";
$pref::TS::skipFirstFog = "0";
$pref::TS::skipLoadDLs = "0";
$pref::TS::skipRenderDLs = "0";
$pref::TS::UseTriangles = "1";
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "1";
$pref::Video::appliedPref = "1";
$pref::Video::clipHigh = "0";
$pref::Video::defaultsRenderer = "GeForce FX 5200/AGP/SSE2"; #fuck you WINE
$pref::Video::defaultsVendor = "NVIDIA Corporation";                 # fuck you too
$pref::Video::deleteContext = "1";
$pref::Video::disableVerticalSync = 0;
$pref::Video::displayDevice = "OpenGL";
$pref::Video::fullScreen = "1";
$pref::Video::monitorNum = 0;
$pref::Video::only16 = "0";
$pref::Video::preferOpenGL = "1";
$pref::Video::profiledRenderer = "GeForce FX 5200/AGP/SSE2";  #I have a fucking ATI chip
$pref::Video::profiledVendor = "NVIDIA Corporation";  #fucking nvidia fanboys
$pref::Video::resolution = "1280 768 32";
$pref::Video::safeModeOn = "1";
$pref::Video::screenShotFormat = "JPEG";
$pref::Video::screenShotSession = 233;
$pref::Video::windowedRes = "800 600";
$pref::visibleDistanceMod = "1";
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Suddenly, I'm concerned that the released game will be just as buggy as the demo. Perhaps enlarging the circle of beta players, on the basis of varied hardware, is in order?
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
denizsi said:
Suddenly, I'm concerned that the released game will be just as buggy as the demo. Perhaps enlarging the circle of beta players, on the basis of varied hardware, is in order?

Most certainly, and no more rushed releases to meet a deadline, implementing things in the last second. We will only get one chance to make a good first impression with the game.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,286
Location
Borderline
The game runs fine until my character enters a building. Then it slows down drastically.
My rig:
Athlon 5600+
2 GB of RAM
HD 4850
WinXP SP2
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Rename this newspost to "AOD Combat Demo: Extended Edition!".
And then bash ITS for releasing a patch.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Black_Willow said:
The game runs fine until my character enters a building. Then it slows down drastically.
My rig:
Athlon 5600+
2 GB of RAM
HD 4850
WinXP SP2

That's because a huge number of polies get rendered when you enter the buildings.
 

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