Tags: Alpha Protocol; Obsidian Entertainment
SideQuesting <a href="http://www.sidequesting.com/2010/04/pax-impressions-alpha-protocol/">took a glance</a> at Obsidian Entertainments upcoming Espionage RPG.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">There is no protocol for the way you conduct yourself in Alpha Protocol. There is no definite right and wrong way to play through the game. Since having a poor reputation with someone is not always a bad thing, we can piss off in-game characters without having to worry about our paragon character being tagged with renegade points. The missions that you will have available to you will depend on your reputation with different characters. Missions open up and close depending on the state of these relationships. The Obsidian developers said that there’s a lot of gray in the espionage world, and that’s what you will see in Alpha Protocol. There is no “good” option or “bad” option; there is no morality.
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There are more than two paths to walk in Alpha Protocol. You’ll have to play through the game at least three times to see everything. Unlike Mass Effect, there aren’t two main paths to walk and things aren’t outlined in terms of red and blue. You’ll have to react since you’ll sometimes have a limited time to make choices. You’ll feel it out and go with your gut feeling on these decisions.
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In combat, the character customization shows a lot of promise, especially in the context of an espionage RPG. Some of the character attributes that were shown to us included sabotage, technical aptitude, toughness, and martial arts. These attributes, skills, and weapons could be leveled up as you go on in the game. For example, one skill that stood out caused arrows to pop up on the screen above the heads of enemies. This allowed you to see exactly where they were. You can also tell how aware of you they were based on the color of the arrow (a’la Assassin’s Creed II). A skill like this would be more suitable if you wanted to focus on your character’s stealth capabilities. And all this time, Mass Effect had been offering us skills that strengthened shields or our next sniper rifle shot.
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Will Alpha Protocol be even better than Mass Effect 2?
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Spotted at: <A HREF="http://www.rpgwatch.com/#14783">RPGWatch</A>
SideQuesting <a href="http://www.sidequesting.com/2010/04/pax-impressions-alpha-protocol/">took a glance</a> at Obsidian Entertainments upcoming Espionage RPG.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">There is no protocol for the way you conduct yourself in Alpha Protocol. There is no definite right and wrong way to play through the game. Since having a poor reputation with someone is not always a bad thing, we can piss off in-game characters without having to worry about our paragon character being tagged with renegade points. The missions that you will have available to you will depend on your reputation with different characters. Missions open up and close depending on the state of these relationships. The Obsidian developers said that there’s a lot of gray in the espionage world, and that’s what you will see in Alpha Protocol. There is no “good” option or “bad” option; there is no morality.
<br>
<br>
There are more than two paths to walk in Alpha Protocol. You’ll have to play through the game at least three times to see everything. Unlike Mass Effect, there aren’t two main paths to walk and things aren’t outlined in terms of red and blue. You’ll have to react since you’ll sometimes have a limited time to make choices. You’ll feel it out and go with your gut feeling on these decisions.
<br>
...
<br>
In combat, the character customization shows a lot of promise, especially in the context of an espionage RPG. Some of the character attributes that were shown to us included sabotage, technical aptitude, toughness, and martial arts. These attributes, skills, and weapons could be leveled up as you go on in the game. For example, one skill that stood out caused arrows to pop up on the screen above the heads of enemies. This allowed you to see exactly where they were. You can also tell how aware of you they were based on the color of the arrow (a’la Assassin’s Creed II). A skill like this would be more suitable if you wanted to focus on your character’s stealth capabilities. And all this time, Mass Effect had been offering us skills that strengthened shields or our next sniper rifle shot.
<br>
</p>
<br>
<br>
Will Alpha Protocol be even better than Mass Effect 2?
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14783">RPGWatch</A>