Tags: Inon Zur
Inon Zur, the man who brought us a lot of game soundtracks, gave an <a href="http://game-central.org/2010/editorials/interview-with-composer-inon-zur/">interview</a> to Game Central.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>GC: So when it comes to actually recording the music, is it kind of a traditional way of recording? I mean, to our knowledge, video game music has lots of parts recorded, and aren’t really like full songs. Compared to more traditional recording, an album or anything like that, is it at all different to the process in video games?</b>
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Inon: Well, you know, it really depends on the budget that we have for production. You got to understand that most of the music is created—like for example, for TV or movies it’s the same thing—the music is being created first in the studio with synthesizers and samplers to do a mockup. Now, sometimes the mockup is so good that there is no additional recording needed.
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Many times when we talk about orchestral music then we do like to bring a real orchestra to either overdub or replace the mockup score. And in this way, yes, it feels pretty much like recording an album. After you’re done, basically, with all of the preparation then you go two, three days into the studio and record the orchestra, go back to the studio, open all the tracks and start mixing everything, and there you go.
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</p>
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97656-inon-zur-interview.html">GB</A>
Inon Zur, the man who brought us a lot of game soundtracks, gave an <a href="http://game-central.org/2010/editorials/interview-with-composer-inon-zur/">interview</a> to Game Central.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>GC: So when it comes to actually recording the music, is it kind of a traditional way of recording? I mean, to our knowledge, video game music has lots of parts recorded, and aren’t really like full songs. Compared to more traditional recording, an album or anything like that, is it at all different to the process in video games?</b>
<br>
<br>
Inon: Well, you know, it really depends on the budget that we have for production. You got to understand that most of the music is created—like for example, for TV or movies it’s the same thing—the music is being created first in the studio with synthesizers and samplers to do a mockup. Now, sometimes the mockup is so good that there is no additional recording needed.
<br>
<br>
Many times when we talk about orchestral music then we do like to bring a real orchestra to either overdub or replace the mockup score. And in this way, yes, it feels pretty much like recording an album. After you’re done, basically, with all of the preparation then you go two, three days into the studio and record the orchestra, go back to the studio, open all the tracks and start mixing everything, and there you go.
<br>
</p>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97656-inon-zur-interview.html">GB</A>