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<p>In a follow-up to our award winning, critically acclaimed <a href="../../content.php?id=200">RPG of the Decade - Developers' Choice</a> article, we <a href="http://www.rpgcodex.net/content.php?id=203">make our own picks for RPGs of the decade</a>:</p>
<p> </p>
<p style="padding-left: 30px;">Gothic 2 was, in the eyes of most fans, the very best installment of the series. It had a reasonably-sized world (quite large, but not too large), every single encounter was hand-placed which led to perfect balancing, and it had the best NPC schedules since Ultima VII. The capital city of the game really felt alive, with NPCs going about their daily business, going to the pub in the evening and sleeping at night. Many quests had multiple solutions (there were at least three ways to enter the city, and the expansion added another one) which, sometimes, required you to use your brain.</p>
<p> </p>
<p>We've included our personal picks, did some argy-bargy to pick a "top #5 that you should play", before finishing off with the <em>Your Choice Awards</em>. That's where we asked <em>you</em> to send in your pick for RPG of the decade. <em>You </em>didn't but we've included the responses of those who did. We also picked three random winners from that competition which without further ado are as follows:</p>
<ul>
<li><span class="postbody">stony3k (<em>Arcanum</em>)</span></li>
<li><span class="postbody">Ronald Abadi (<em>Star Wars: Knights of the Old Republic</em>)
</span></li>
<li><span class="postbody">Dandelion (<em>Vampire the Masquerade: Bloodlines</em>)
</span></li>
</ul>
<p>They'll each be getting a <a href="http://af.gog.com/en/frontpage?as=1649904300">free game of their choice from Good Old Games</a>.</p>
<p> </p>
<p>So go on and <a href="http://www.rpgcodex.net/content.php?id=203">read our conclusion to the 2000's in RPGs</a>.</p>
<p> </p>
<p style="padding-left: 30px;">Gothic 2 was, in the eyes of most fans, the very best installment of the series. It had a reasonably-sized world (quite large, but not too large), every single encounter was hand-placed which led to perfect balancing, and it had the best NPC schedules since Ultima VII. The capital city of the game really felt alive, with NPCs going about their daily business, going to the pub in the evening and sleeping at night. Many quests had multiple solutions (there were at least three ways to enter the city, and the expansion added another one) which, sometimes, required you to use your brain.</p>
<p> </p>
<p>We've included our personal picks, did some argy-bargy to pick a "top #5 that you should play", before finishing off with the <em>Your Choice Awards</em>. That's where we asked <em>you</em> to send in your pick for RPG of the decade. <em>You </em>didn't but we've included the responses of those who did. We also picked three random winners from that competition which without further ado are as follows:</p>
<ul>
<li><span class="postbody">stony3k (<em>Arcanum</em>)</span></li>
<li><span class="postbody">Ronald Abadi (<em>Star Wars: Knights of the Old Republic</em>)
</span></li>
<li><span class="postbody">Dandelion (<em>Vampire the Masquerade: Bloodlines</em>)
</span></li>
</ul>
<p>They'll each be getting a <a href="http://af.gog.com/en/frontpage?as=1649904300">free game of their choice from Good Old Games</a>.</p>
<p> </p>
<p>So go on and <a href="http://www.rpgcodex.net/content.php?id=203">read our conclusion to the 2000's in RPGs</a>.</p>
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