- Joined
- Jun 18, 2002
- Messages
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Tags: Neverwinter Nights 2
<p>oldmanpaco is working on an as yet Untitled NWN2 Mod and <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=44236">he needs your feedback</a>:</p>
<p> </p>
<p style="padding-left: 30px;"><span class="postbody">I already have a framework for a story and a general layout of the beginning 1/3 of the module. And while the story is not necessarily lulzy there may be lulzy side quests and characters. <br /> <br /> Also all of the characters are going to be from the Codex. Yes you will have the chance to interact with all your favorite on-line personalities.</span></p>
<p> </p>
<p><span class="postbody">He wants your help on deciding <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=47327">which general Class the PC should be</a> and <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=47328">whether he should include alignment shifts</a>: </span></p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;"><span class="postbody">I hate alignment in NWN. You end up either LG or CE. The problem is neutral choices <span style="font-weight: bold;">DO NOT MOVE YOU TOWARDS NEUTRAL ALIGNMENT</span>. I have no idea why this mechanic has never been implemented in any game. <br /> <br /> That being said I have no real desire to implement an alignment system. I would prefer to keep track of actions as opposed to alignment. <br /> <br /> Case in point: I, as a LG char, sent that family to be eaten by those ape things in MotB. I shifted a total of 20 point towards evil but still retained my LG status. I then killed all the apes so no one would know what I did. Still LG. <br /> <br /> Honestly what is the point. Actions that are publicly know should effect reactions from people. Alignment is for suckers.</span></p>
<p> </p>
<p>I agree.</p>
<p> </p>
<p><span class="postbody"><em>You can blame this news post on self-gratification.</em><br /></span></p>
<p>oldmanpaco is working on an as yet Untitled NWN2 Mod and <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=44236">he needs your feedback</a>:</p>
<p> </p>
<p style="padding-left: 30px;"><span class="postbody">I already have a framework for a story and a general layout of the beginning 1/3 of the module. And while the story is not necessarily lulzy there may be lulzy side quests and characters. <br /> <br /> Also all of the characters are going to be from the Codex. Yes you will have the chance to interact with all your favorite on-line personalities.</span></p>
<p> </p>
<p><span class="postbody">He wants your help on deciding <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=47327">which general Class the PC should be</a> and <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=47328">whether he should include alignment shifts</a>: </span></p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;"><span class="postbody">I hate alignment in NWN. You end up either LG or CE. The problem is neutral choices <span style="font-weight: bold;">DO NOT MOVE YOU TOWARDS NEUTRAL ALIGNMENT</span>. I have no idea why this mechanic has never been implemented in any game. <br /> <br /> That being said I have no real desire to implement an alignment system. I would prefer to keep track of actions as opposed to alignment. <br /> <br /> Case in point: I, as a LG char, sent that family to be eaten by those ape things in MotB. I shifted a total of 20 point towards evil but still retained my LG status. I then killed all the apes so no one would know what I did. Still LG. <br /> <br /> Honestly what is the point. Actions that are publicly know should effect reactions from people. Alignment is for suckers.</span></p>
<p> </p>
<p>I agree.</p>
<p> </p>
<p><span class="postbody"><em>You can blame this news post on self-gratification.</em><br /></span></p>