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Game News Arx Fatalis Patch and Source Code Released

VentilatorOfDoom

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Tags: Arkane Studios; Arx Fatalis

<p>After all these years <strong>Arx Fatalis</strong> sees another patch. You can download both, patch and source code, <a href="http://arkane-studios.com/uk/arx_downloads.php">here</a>.</p>
<blockquote>
<p>- Improved overall game stability under Microsoft Windows Vista &amp; Windows 7.<br /> - Fixed blinking effect that may happen when starting a new game.<br /> - Fixed HUD scaling when display resolution is higher than 1024x960.<br /> - Fixed EAX option: value is now saved when leaving the option menu.<br /> - Fixed an issue with the game locking-up when opening player inventory.<br /> - Fixed length of cinemascope bars displayed during cinematics.<br /> - Fixed some performance issues with a few Nvidia GPU (see Notes). <br /><br /> Notes:<br /> - If you experience in game framerate drops or stuttering, please give a try to the "Enable Rendering Fix" option in the Video settings.<br /> - This patch will remain the very last Arx Fatalis update released by Arkane Studios. However, the whole source code of the game is now available for download, which means that numerous fan made updates/mods may be found around the Internet. Arkane Studios won't provide any kind of answer or support regarding community developed content.</p>
</blockquote>
<p><em>Thanks to Ausir.</em></p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://bethblog.com/index.php/2011/01/14/arx-fatalis-source-code-patch-released/">Bethblog</a></p>
 

SCO

Arcane
In My Safe Space
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Messages
16,320
Shadorwun: Hong Kong
It's the LGPL even. Though, ofcourse, the game resources is not included.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
OH cool! I'm still playing through it again after so many years. I hope this fixes some of the bugs I keep getting. Memory CTDs, collisions issues, and now this new one that causes the game to lockup when loading a save from certain levels. THAT bug almost cost me a new keyboard from all the rage but luckily I had another save.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I dunno if you can keep the saves. They don't mention it, so you probably can.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Sweet! It would be cool to remake UW 1&2 in this engine.
 

Unkillable Cat

LEST WE FORGET
Patron
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
icameburger.jpg
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
It would be cool to remake UW 1&2 in this engine.
What, you STILL didnt get enough bugs ? Face it, Arkane coding division was made of idiots who didnt think ahead, and their game had problems on hardware that came out 3 years later. What does that tell you ? Good engine is the one that still works now as good as it did under DOS, not this abomination
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Oh thank the fucking gods. I couldn't play this game despite loving it since it kept corrupting the fucking save games.

"Arkane Studios won't provide any kind of answer or support regarding community developed content."

Sounds familiar.. oh right, like the fucking time you released this buggy POS game, ARKANE!

:x
 

Phelot

Arcane
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Messages
17,908
SCO said:
I dunno if you can keep the saves. They don't mention it, so you probably can.

Good point... I'm definitely gonna find out first.
 

Elzair

Cipher
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Apr 7, 2009
Messages
2,254
A while back, there was an attempt to make an open source recreation of UW2. It was called Labyrinth of Worlds. Of course it, along with most amateur/oss projects, was abandoned and has not been updated in over seven years. However, while the engine was pretty bare-bones, the developers had already managed to create an enormous amount of art assets for the project. Here are some screenshots.

ss1.jpg


ss2.jpg


ss3.jpg


ss4.jpg


ss5.jpg


ss7.png


However, all of the 3D models are in some .GRN format, which is apparently the format of the Granny 3D Renderer. The addition of these art assets to an already established engine would lighten the workload considerably. Does anyone know how to convert GRN files to a more open format?
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Heh, that chest items bit is a good idea.. *steals idea for his work*
 

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
A quick glance at the code yields that it is functional, but very rigid, and very sparse with the comments. Very cool, nonetheless.
 

Petrell

Educated
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Dec 31, 2009
Messages
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Location
In the northern wastes
Elzair said:
A while back, there was an attempt to make an open source recreation of UW2. It was called Labyrinth of Worlds. Of course it, along with most amateur/oss projects, was abandoned and has not been updated in over seven years. However, while the engine was pretty bare-bones, the developers had already managed to create an enormous amount of art assets for the project. Here are some screenshots.

There have been two other attempts since. Underworld Adventures was an attempt to recreate Ultima Underworld 1 but it too was discontinued three years ago. The most resent attempt is Abysmal Engine. It's also most ambitious as it aims to create new engine to run System Shock and both Ultima Underworlds. Last commit was 90 days ago so project may or may not be dead yet.
 

Zed

Codex Staff
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Staff Member
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Messages
17,068
Codex USB, 2014
Arx Fatalis. Just like Deus Ex, every time I hear it I wanna replay it. With this patch I just might HAVE to.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,969
Location
Flowery Land
Hmm, sounds like an intresting game. DLing demo!


Hmm, buck off via steam or DRM free via GoG... Guess I can give someone a CD with the EXE if I go GoG.
 

hicksman

Liturgist
Joined
Jan 11, 2006
Messages
164
This is so fucking awesome of them to do this. I just got Arx from gog over the xmas sale and there were so many graphics glitches I couldn't play it.

Installed the patch this afternoon and they're all gone. Saves work ok for me.

very. very cool.
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
Ausir said:
Didn't expect ZeniMax to let them release the source code.

I dunno, I think they probably wouldve released the Arena/Daggerfall source if they didn't use so much middleware.
 

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