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Game News Arx Fatalis Patch and Source Code Released

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,969
Location
Flowery Land
I thought that was the excuse for Morrowind and that they lost the source for the first 2.

Also, the fact that I redownloaded the demo from steam twice and it won't start because it's missing a file says I'm going with GoG if I like the demo when I get it from cnet (which is alreddy projecting a much quicker DL than steam).
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
The key to having a glitch-free Arx Fatalis experience is to refrain from using quicksave and quickload.

And, I'm surprised anyone gives a shit about a game with shit combat and shit magic. Might as well use another engine entirely.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
The important thing is the source.

Wine has two bugs i've seen: one is the general mouse fuckup that is supposed to be fixed on wine 1.4.
The other is a hang (not sure if it isn't missing registry entries it isn't) that occurs when you load the game for the second time, or try to configure the options. I suspect something to do with the ini file.

Source is a mutex nightmare ofcourse.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
denizsi said:
And, I'm surprised anyone gives a shit about a game with shit combat and shit magic. Might as well use another engine entirely.
While the hack-and-slash is indeed sort of uninspired, the magic system is the best I've ever seen in an RPG. Go hang your head in shame.

Does this fix the enormous memory leak problems the non-Gog game has? I tried replaying this a few years back and it was simply unplayable on my newer PC. Shame, as it is an extremely worthwhile sequel to the UU games.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
The best, you say. I draw MS paint pictures for magic except I don't see the paint itself and it's the best thing evah lololol!

It's only very simplistically compartmentalised instead of giving you a "click to insta-cast" and there isn't even anything interesting about it. It's a shitty MS Paint gimmick that only gets in the way and that's about it, there is no depth whatsoever. It even feels like a console game. The number of spells you can prepare is fixed while it could be tied in to magic skill(s) to give some meaning to system.

Every time some people here cites that meaningless shitty gimmick spell casting of AF as good, even as the best, I wonder what the hell they are doing in the Codex and why they don't like shitty mini-games in console games. It's basically the same shit. You play a meaningless mini-game.

FFS.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
denizsi said:
The best, you say. I draw MS paint pictures for magic except I don't see the paint itself and it's the best thing evah lololol!

It's only very simplistically compartmentalised instead of giving you a "click to insta-cast" and there isn't even anything interesting about it. It's a shitty MS Paint gimmick that only gets in the way and that's about it, there is no depth whatsoever. It even feels like a console game. The number of spells you can prepare is fixed while it could be tied in to magic skill(s) to give some meaning to system.

Every time some people here cites that meaningless shitty gimmick spell casting of AF as good, even as the best, I wonder what the hell they are doing in the Codex and why they don't like shitty mini-games in console games. It's basically the same shit. You play a meaningless mini-game.

FFS.

Is anyone reading this shit? I like good ragean but reading this guy is like eating glass, no style to it. Give it some élan man, you sound uninspired

Anyway, anyone care to give me the rundown on Arx Fatalis? I bought the game back in the game, played it a bit, but dropped it. Never picked it up again. This is weird, because I usually like those kind of games
 

Antihero

Liturgist
Joined
May 8, 2010
Messages
859
SCO said:
It's the LGPL even. Though, ofcourse, the game resources is not included.

Excepting the third-party stuff, GPLv3 modified with some tighter liability and indemnification clauses, and something that makes me wonder if you need to completely change the name if you use these sources, and yet preserve all trademarks... guess mentioning that it's an unofficial Arx Fatalis patch or modification might be good enough.

Elzair said:
A while back, there was an attempt to make an open source recreation of UW2. It was called Labyrinth of Worlds...

However, all of the 3D models are in some .GRN format, which is apparently the format of the Granny 3D Renderer. The addition of these art assets to an already established engine would lighten the workload considerably. Does anyone know how to convert GRN files to a more open format?
NWN2 used the same format, at least some version of it. I think there's been some progress adding new animations to it, but it was a pretty annoying, closed animation format last I knew. There might also have been some 3ds max 8 or 9 plugins for it until Obsidian took them down - could be floating around on the Vault or somewhere. (Supposedly didn't work in newer max versions, either.) Edit: using that information to get them into yet another engine... no idea, but good luck.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Serious_Business said:
denizsi said:
The best, you say. I draw MS paint pictures for magic except I don't see the paint itself and it's the best thing evah lololol!

It's only very simplistically compartmentalised instead of giving you a "click to insta-cast" and there isn't even anything interesting about it. It's a shitty MS Paint gimmick that only gets in the way and that's about it, there is no depth whatsoever. It even feels like a console game. The number of spells you can prepare is fixed while it could be tied in to magic skill(s) to give some meaning to system.

Every time some people here cites that meaningless shitty gimmick spell casting of AF as good, even as the best, I wonder what the hell they are doing in the Codex and why they don't like shitty mini-games in console games. It's basically the same shit. You play a meaningless mini-game.

FFS.

Is anyone reading this shit? I like good ragean but reading this guy is like eating glass, no style to it. Give it some élan man, you sound uninspired

Anyway, anyone care to give me the rundown on Arx Fatalis? I bought the game back in the game, played it a bit, but dropped it. Never picked it up again. This is weird, because I usually like those kind of games

Ultima underworld, but not as surprising or versatile as that game. It's a dungeon crawl (obvs) but real time (again obvs). Movement is kinda clumsy (the "fly" spell made me rage - and it's use to get somewhere also made me rage hard. Suffice to say, i was bumping into stalagmites to get a little height.). There are no "quests" per-se but there are surprisingly deep tasks and fine item interactivity (cooking food, forging some things). You will return to already visited places, but it is not a chore.

Magic is done by making mouse gestures of runes. They can get quite complex. You can memorize 3 spells ahead of time. It feels like cheating. Like denizsi says, there is no influence of the stats in the number of memorizations (yet AHAHAHAH). There are some hard enemies.

Food is needed, and quite limited. I don't recall if there is re-spawn. Some good setpieces, but the game gave me the impression of being not-quite-as-detailed as it could have been. Maybe crunched.

There are two different endings, and it's not immediatly apparent what you get if you don't know how to trigger it.

I want to play it again and am rageing at the lockup that wine is giving. I will prevail.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Lightknight said:
It would be cool to remake UW 1&2 in this engine.
What, you STILL didnt get enough bugs ? Face it, Arkane coding division was made of idiots who didnt think ahead, and their game had problems on hardware that came out 3 years later. What does that tell you ? Good engine is the one that still works now as good as it did under DOS, not this abomination

At least Arx Fatalis is playable which is more than I can say for the Underworlds.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
SCO -- no respawning enemies in it, experience itself is limited but there's plenty to hit the max level 10 even if you miss the side-quests and don't kill every enemy (tho you probably will, as otherwise they'll kill you).

The game has a lot of utility spells which I love -- the vision spell for instance was a fuggin' godsend and the haste spell makes backtracking a breeze.

Only on this last play did I realize you can actually forge weapons in the smith's shop -- before I had seen the sword-blanks and thought "it would be cool if I could make some" and hadn't realized that there's a reason why you can operate the bellows.

Heads up for anyone getting into it -- game is best played as a mage, but take 14 in STR to make the beginning easy and every armor usable.

the full crypt remains one of the coolest dungeons I've ever gone through -- and the dwarven mines was pretty fun as well, especially when I ran out of torches ;(
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Has anyone managed to kill the strong demon bitch without cheating? That one you summoned.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Allow me to copy-paste a review I wrote for another site.

"Any RPG fan worth his salt will remember Ultima Underworld 1 and 2 from the early nineties.
The UU games were essentially first-person dungeon crawlers with a uniquely interactive and living gameworld -

Everything could be picked up, turned around and moved, you'd come across many different factions in the dungeon depths to befriend or massacre, the gameworld was expansive with tons of nooks and crannies to explore and the classless game system and large number of skills made it possible to diversify into many different kinds of character.
Sadly, Looking Glass Studios went belly-up sometime in the late nineties, effectively killing the franchise.

Then, 8 years after UU2 was released, Arkane Studios released Arx Fatalis, the spiritual successor to the Underworld series and I must say they managed to capture both the atmosphere and gameplay of the originals wonderfully.

While UU 1 and 2 were set in a standard fantasy world where the storyline just happened to make all the action take place in enclosed spaces, the world of Arx Fatalis is a frozen wasteland with an extinguished sun, forcing the humans, dwarves, trolls, goblins and rat-people to take refuge in huge many-leveled underground fortresses. This sets the stage for the linear but highly sophisticated dungeon crawling storyine. The game begins with you customising your main character, choosing a face, starting stats and skills, using an effective classless character development system.
You then materialise, mysteriously, in a blue magical flash in the goblin controlled part of the city of Arx. You are, of course, amnesiac, as it's against the laws of RPG gaming to have a non-amnesiac main character. Your task is to find a way out of Goblinland and then discover your true identity and purpose for being in Arx.

The story is nothing special and full of cliches, apart from a bit of interesting mid-game intrigue, but the goals are clearly defined and the story keeps the game moving smoothly - And the gameworld is very interesting, interactive and full of homages to the Ultima Underworld series. Many inventory items can be combined to form new ones, use a knife on a stick to form stakes to stick into vampires, use rope on a stick to make a fishing rod, use water on flour to make yeast to bake into bread over fires. The immersion into the game world is excllent.

Like in UU1, each level of Arx has a specific theme, lvl 1 belonging to goblins, lvl 2 being home to the human settlement, lvl 3 being the troll mines and so on and exploring it is really, really fun. The gameworld is very interactive, most things you find can be picked up and moved around, there are lots of little nooks and crannies to explore, a couple of well-written quests and several different ways of solving them, usually by stealth, diplomacy or violence.
Veterans of Ultima Underworld will feel right at home here as there are a few puzzles that are strongly inspired by UU puzzles - I found myself instantly realising the solution to one lever-based puzzle because the exact same puzzle was used in UU2. Great nostalgia.

Graphics are good and character design is excellent. Goblins look dimwitted and devious, trolls rugged and tough and zombies sufficiently smelly. The ambient sounds of running water and faraway echoes add to the feeling of exploring a vast complex of caves and catacombs and is very well done in general.
arxfpc_002-large.jpg


The combat is OK - You draw your weapon, a coloured gem at the bottom of the screen depicts the power of your attacks, another homage to UU, you attack with the left mouse button and...that's pretty much it. Hit enemy, try not to get hit through sidestrafing and backpedaling. Pretty much like Oblivion, not too much to say here.
ldlwqhsbha.jpg


There is much to be said about the magic system of Arx Fatalis, however, simply because it's the best magic system ever seen in a CPRG. Like in Ultima Underworld, magical spells consist of 2-5 magic words or "runes" strung together to form a sentence. Stringing together the runes for "create" and "fire" will ignite torches and campfires, "negate fire" extinguishes them, "create fire projectile" creates a fireball, "improve vision" grants night vision and so on. You string the runes together by holding ctrl and then drawing the magical symbols with your mouse, tracing magic sparks with your finger. You can experiment with drawing runes as well, as there are a few hidden spells not listed in the game manual which can be figured out by guessing the right sequence of runes.
An few examples of offensive spells can be seen here:

Link: http://www.youtube.com/watch?v=LueGiUasvFk

Magic is very powerful and is what makes Arx Fatalis a truly great game. Walking down a corridor when a charging monster suddenly appears, you frantically try to remember the rune combination for fireball and struggle to draw the runes correctly. This leads to very exciting and involved gameplay. One of the best boss fights I've seen in a video game is when you're locked in a small room with a demon capable of killing you in one hit. Sidestrafing, ducking and jumping over obstacles to avoid getting killed while trying to keep focused on drawing magic runes is awesome and challenging.

The awesomeity of the magic system does expose one of the two big flaws of Arx Fatalis: The unbalanced character development. It's a hallmark of a truly good RPG that it should be possible to complete it as a diplomat, magician, thief or straight out fighter. In Arx, playing as a magician is by far the easiest, playing a fighter is hard as hell and playing as a thief is unplayable - Investing too many skillpoints in thieving related skills like stealth and lockpicking may land you in a situation where you simply don't pack enough punch to kill the stronger monsters and backstabbing is underpowered, considering how many skillpoints you need to dump in stealth to make it worthwhile and completely worthless in boss fights.

Being a straight fighter only using magic for healing and powering up is hard too, as the game takes a steep jump in difficulty around mid-game once heavily armoured devil worshippers begin appearing who can take 3000+ hits and can kill you in two. It's simply easier to just blow them the fuck away with lightning bolts than letting them get close enough to hit.

Arx Fatalis is therefore not that well balanced and lacks replayability for that reason. But hey, when magic is so much fun, why would you want to play anything but a mage?

The other big problem with Arx is that it's fairly short. Maybe 15 hours or so of total gameplay, less on your second run. The gameworld, while very atmospheric and well designed, simply isn't that big. For a game built on as solid basics as Arx, it would be nice to have a longer game to experience them in.

A third minor irritation is that the voice acting sucks dick, but as it's a French game later translated, that's excusable.

Arx Fatalis is a fantastic update of the Ultima Underworld games and is criminally underrated by RPG lovers - Provided you play as a magic user. If you opt out of using magic, what you have is a pretty average dungeon crawler with shitty voice acting, great looking environments and a linear storyline.

Final score: 8.5/10 if playing a sorcerer, 6/10 if trying to tough it out as a warrior.

Get it from here for a paltry six dollars: http://www.gog.com/en/gamecard/arx_fatalis
With that price tag, you simply can't pass it up."

To summarise, it is fucking badass. Get it.

What was wrong with UU, anyway? I beat the first one when I was like 12, and that was in the days before convenient walkthroughs weren't as easy to find as now. I love UU.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
i want vampire masquerade sourcecode- that game has a poor UI
 
Last edited:

The Wizard

Educated
Joined
Apr 1, 2009
Messages
606
Location
Germany
InspectorRumpole said:
Sitra Achara said:
:salute:

Now for ToEE's source code...

Holy crap that would be awesome.

A proper ToEE, hell yes. Make it happen!
i'd ejaculate buckets of sperm for _months_.

maybe years, if people started to actually do stuff with it.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
SCO said:
Has anyone managed to kill the strong demon bitch without cheating? That one you summoned.

you mean the mega mega mega aam vitae terra? (megax3 demon summon)
 

WarHamster

Augur
Patron
Joined
May 9, 2008
Messages
113
Eyeball said:
Being a straight fighter only using magic for healing and powering up is hard too, as the game takes a steep jump in difficulty around mid-game once heavily armoured devil worshippers begin appearing who can take 3000+ hits and can kill you in two.
True that. And it's more than a steep jump in difficulty, it's a giant leap. Fighting the Ylside warriors without magic is doable, but very, very hard and frustrating (be sure to pack gallons of healing potions). It'll basically be comparable to hitting your head to a brick wall. It's hard to imagine how such a massive balancing problem got past their testing -- if it was intentional, those guys at Arkane are eeevul.

Eyeball said:
To summarise, it is fucking badass. Get it.

I love UU.
:incline:
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Mikayel said:
SCO said:
Has anyone managed to kill the strong demon bitch without cheating? That one you summoned.

you mean the mega mega mega aam vitae terra? (megax3 demon summon)

Yeah. I saw on ytube some guy cheating behind a locked door.
 

Tolknaz

Augur
Patron
Joined
Dec 21, 2008
Messages
479
Location
Estonia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Eyeball said:
A third minor irritation is that the voice acting sucks dick, but as it's a French game later translated, that's excusable.
As a whole, sure the voice acting was a disappointment. It was brought down by a few really wooden sounding actors, including the guy who did the main character. All of it certainly didn't suck though, goblins were pretty amusing and Stephen Russell did a respectable job too. If anything the voice acting:
1. Lacked coherent vision.
2. Had too few actors.
3. Certain actors did indeed suck.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
Tolknaz said:
Eyeball said:
A third minor irritation is that the voice acting sucks dick, but as it's a French game later translated, that's excusable.
As a whole, sure the voice acting was a disappointment. It was brought down by a few really wooden sounding actors, including the guy who did the main character. All of it certainly didn't suck though, goblins were pretty amusing and Stephen Russell did a respectable job too. If anything the voice acting:
1. Lacked coherent vision.
2. Had too few actors.
3. Certain actors did indeed suck.

I'm pretty sure the main characters voice was stephen russell, and i like it, it was somber and void, like it should be when the character has amnesia and you want him to have a voice.
 

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