Eyeball said:There is much to be said about the magic system of Arx Fatalis, however, simply because it's the best magic system ever seen in a CPRG
Eyeball said:Try playing a mage and getting past the aforementioned "one-shotting demon boss in small room." You will know, then, why having to both memorise and draw sequences of figures with the mouse while simultaneously jumping and running over and around obstacles to avoid getting your ass raped by the demon is challenging and FUN.
And I don't believe it was "too sensitive." It just took practice. Come the end of the game, I was able to spam the spells I'd used the most during the game at the enemies with barely a pause - which makes sense, even from an RPG point of view. You GET BETTER at casting magic towards the end of the game, but due to player practise rather than just having slightly higher skill level in Cast Magic Missile.
Being able to draw the runes under pressure is the real skill challenge in this game, such as in the demon boss fight. If you find it too difficult, practise more.
SCO said:Incredible butthurt.
Tolknaz said:As a whole, sure the voice acting was a disappointment. It was brought down by a few really wooden sounding actors, including the guy who did the main character. All of it certainly didn't suck though, goblins were pretty amusing and Stephen Russell did a respectable job too. If anything the voice acting:Eyeball said:A third minor irritation is that the voice acting sucks dick, but as it's a French game later translated, that's excusable.
1. Lacked coherent vision.
2. Had too few actors.
3. Certain actors did indeed suck.
Tolknaz said:Action in arpg: oh the horror!
My personal favourite was the troll. While the normal "big dumb troll" voice wasn't bad, the dialogue of the unimportant generic trolls included the phrase "roar."Unkillable Cat said:Tolknaz said:As a whole, sure the voice acting was a disappointment. It was brought down by a few really wooden sounding actors, including the guy who did the main character. All of it certainly didn't suck though, goblins were pretty amusing and Stephen Russell did a respectable job too. If anything the voice acting:Eyeball said:A third minor irritation is that the voice acting sucks dick, but as it's a French game later translated, that's excusable.
1. Lacked coherent vision.
2. Had too few actors.
3. Certain actors did indeed suck.
The guy who spoke for the Captain of the Guard (Morgan?) gets my vote as one of the most horrific crimes against voices ever.
But I recalled the Sisters coming out alright. Especially once I realised what language they were speaking...
Trolling at its finestEyeball said:My personal favourite was the troll. While the normal "big dumb troll" voice wasn't bad, the dialogue of the unimportant generic trolls included the phrase "roar."
Not "graaaaargh!" or any other kind of phonetic sound, but saying the word "roar."
Tolknaz said:2. The drawing itself was way too sensitive. Given the relatively low number of runes you could draw (including the hidden ones) it should have been a bit more forgiving (maybe even dependant on stats again).