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- Jun 18, 2002
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Tags: The Year in Review
<p><a href="http://www.rpgcodex.net/content.php?id=219">Once again we look back at the year that was</a>:</p>
<p> </p>
<p style="padding-left: 30px;">If 2009 was <a href="../../content.php?id=198">the year stuff didn't happen</a>, then 2010 is perhaps as good as it gets to the year stuff did happen. Sort-of. The year opened with a bang as BioWare released <a href="../../content.php?id=204">Mass Effect 2</a>, the sequel to their previous <a href="../../content.php?id=141">space romance simulator Mass Effect</a>. It was a design goal right from the start for you to be able to continue with your Mass Effect save games into Mass Effect 2. What remained to be seen was how BioWare would overcome the problem of finishing the first game with an awesome character capable of kicking ass and chewing space-gum - and yet still allow you to level-up your stats in the sequel. The answer of course, was an ingenious and revolutionary system that...</p>
<p> </p>
<p>Until next year.</p>
<p><a href="http://www.rpgcodex.net/content.php?id=219">Once again we look back at the year that was</a>:</p>
<p> </p>
<p style="padding-left: 30px;">If 2009 was <a href="../../content.php?id=198">the year stuff didn't happen</a>, then 2010 is perhaps as good as it gets to the year stuff did happen. Sort-of. The year opened with a bang as BioWare released <a href="../../content.php?id=204">Mass Effect 2</a>, the sequel to their previous <a href="../../content.php?id=141">space romance simulator Mass Effect</a>. It was a design goal right from the start for you to be able to continue with your Mass Effect save games into Mass Effect 2. What remained to be seen was how BioWare would overcome the problem of finishing the first game with an awesome character capable of kicking ass and chewing space-gum - and yet still allow you to level-up your stats in the sequel. The answer of course, was an ingenious and revolutionary system that...</p>
<p> </p>
<p>Until next year.</p>