Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
The first <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR II</a> review is <a href=http://xbox.ign.com/articles/569/569096p1.html>finally here</a>, courtesy of <a href=http://xbox.ign.com>IGN</a>. 4 pages filled with hype, stupidity (they still think it's a turn-based game), and some details here and there. The score is <b>9.3/10</b>. It could have been higher, but the graphics that were da bomb yesterday aren't trendy enough today. Go figure.
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<blockquote>The combat system has not been changed from the original. It's still a brilliant mixture of real-time and turn-based action. While you can pause the game and queue the actions of your three-person exploration team, you can also choose your actions on the fly. Though everything happens in real-time, behind the scenes everything is still determined by rounds. So you will see your Jedi standing still for a second before delivering an action, because their turn hasn't happened. It's a smart system that utilizes the best of real-time and turn-based role-playing games. The interface is easy, the menu systems fantastic -- just like the original.
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There are a few new wrinkles added to combat that make things a little more interesting. It's going to take some time before you receive your Lightsaber (it took me 17 hours to acquire mine), but once you have the handy energy sword you begin learning Lightsaber Forms. Think of these almost like martial arts styles. You can switch to any of the forms you've learned at any time, even outside of combat. Each form has its benefits and drawbacks. Shin-Cho works well when you are surrounded, while Juyo is an overly aggressive form good for one-on-one battles (but leaves you more open to Force attacks). It's surprising to see how vulnerable certain forms make you in the wrong situation and how powerful they can be when chosen wisely.</blockquote>
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I hope that those lightsaber styles are implemented as good as they sound. KOTOR's combat was way too boring and dull.
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Thanks, <b>kumquatq3</b>
The first <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR II</a> review is <a href=http://xbox.ign.com/articles/569/569096p1.html>finally here</a>, courtesy of <a href=http://xbox.ign.com>IGN</a>. 4 pages filled with hype, stupidity (they still think it's a turn-based game), and some details here and there. The score is <b>9.3/10</b>. It could have been higher, but the graphics that were da bomb yesterday aren't trendy enough today. Go figure.
<br>
<br>
<blockquote>The combat system has not been changed from the original. It's still a brilliant mixture of real-time and turn-based action. While you can pause the game and queue the actions of your three-person exploration team, you can also choose your actions on the fly. Though everything happens in real-time, behind the scenes everything is still determined by rounds. So you will see your Jedi standing still for a second before delivering an action, because their turn hasn't happened. It's a smart system that utilizes the best of real-time and turn-based role-playing games. The interface is easy, the menu systems fantastic -- just like the original.
<br>
<br>
There are a few new wrinkles added to combat that make things a little more interesting. It's going to take some time before you receive your Lightsaber (it took me 17 hours to acquire mine), but once you have the handy energy sword you begin learning Lightsaber Forms. Think of these almost like martial arts styles. You can switch to any of the forms you've learned at any time, even outside of combat. Each form has its benefits and drawbacks. Shin-Cho works well when you are surrounded, while Juyo is an overly aggressive form good for one-on-one battles (but leaves you more open to Force attacks). It's surprising to see how vulnerable certain forms make you in the wrong situation and how powerful they can be when chosen wisely.</blockquote>
<br>
I hope that those lightsaber styles are implemented as good as they sound. KOTOR's combat was way too boring and dull.
<br>
<br>
<br>
Thanks, <b>kumquatq3</b>