Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: BioWare; Dragon Age
<b>Marcy Darcy Pajak</b>, Bio's Assistant Producer, has made some <a href=http://forums.bioware.com//viewpost.html?topic=399222&post=3306329&forum=84&highlight=>comments</a> about how hard it is to play a wizard in DnD games (it's a rocket science if you listen to Darcy), and dropped a few hints about the <a href=http://www.bioware.com/games/dragon_age/>Dragon Age</a> magic system
<br>
<br>
<blockquote>Spell casting in D&D is very complicated. The management of a wizards spell book is a key skill a PNP player needs. They only have so many spells they can cast each day and if they pick the wrong spells they're useless.
<br>
<br>
First they need to decide how to balance their spell book between protection spells, enhancement, healing, attacking, and task-preforming. Then each spicific spell has certain components needed. (eye of neut, gems, etc.) Then, in a tatical situation, the speed of casting a spell plays an important factor. This is a lot for a casual play to do, and if they get it wrong, their gameplay experance suffers.
<br>
<br>
After all that they finaly cast their spell, only to find out their target made a "saving throw" and the spell didn't work anyway.(It's no wonder few people played NWN as a pure spell caster).
<br>
<br>
On the development side, making sure each of the hundreds of spells does what the rules say is not easy.
<br>
<br>
In Dragon Age the spell caster still has a wide range of choices for spells, but instead of managing a spell book, they'll be managing power. They can cast lower level spells more often, but still have to reserve some power for a big monster.
<br>
<br>
The exact nature of spells in Dragon Age is still being balanced, so I cannot go into anything more spicific.</blockquote>
<br>
I actually cried when I thought of stupid bastards who really wanted to play as a wizard but couldn't because it was so damn hard.
<br>
<br>
<br>
<br>
<b>Marcy Darcy Pajak</b>, Bio's Assistant Producer, has made some <a href=http://forums.bioware.com//viewpost.html?topic=399222&post=3306329&forum=84&highlight=>comments</a> about how hard it is to play a wizard in DnD games (it's a rocket science if you listen to Darcy), and dropped a few hints about the <a href=http://www.bioware.com/games/dragon_age/>Dragon Age</a> magic system
<br>
<br>
<blockquote>Spell casting in D&D is very complicated. The management of a wizards spell book is a key skill a PNP player needs. They only have so many spells they can cast each day and if they pick the wrong spells they're useless.
<br>
<br>
First they need to decide how to balance their spell book between protection spells, enhancement, healing, attacking, and task-preforming. Then each spicific spell has certain components needed. (eye of neut, gems, etc.) Then, in a tatical situation, the speed of casting a spell plays an important factor. This is a lot for a casual play to do, and if they get it wrong, their gameplay experance suffers.
<br>
<br>
After all that they finaly cast their spell, only to find out their target made a "saving throw" and the spell didn't work anyway.(It's no wonder few people played NWN as a pure spell caster).
<br>
<br>
On the development side, making sure each of the hundreds of spells does what the rules say is not easy.
<br>
<br>
In Dragon Age the spell caster still has a wide range of choices for spells, but instead of managing a spell book, they'll be managing power. They can cast lower level spells more often, but still have to reserve some power for a big monster.
<br>
<br>
The exact nature of spells in Dragon Age is still being balanced, so I cannot go into anything more spicific.</blockquote>
<br>
I actually cried when I thought of stupid bastards who really wanted to play as a wizard but couldn't because it was so damn hard.
<br>
<br>
<br>
<br>