Spazmo
Erudite
Tags: Nival Interactive; Silent Storm
In their <a href=http://www.gamespot.com/gamespot/features/all/bestof2004/index.html>2004 Game of the Year feature</a>, <a href="http://www.gamespot.com/pc">Gamespot PC</a> have named Nival Interactive's Silent Storm as their <a href=http://www.gamespot.com/gamespot/features/all/bestof2004/day3w_20.html>Best Game No One Played</a>, an award reserved for great games that don't sell like they ought to.<blockquote>What makes the commercial failure of Silent Storm so disheartening isn't so much the fact that it's a great game--although it certainly is that--but rather that it likely represents the dying gasp of a style of gameplay that many PC gaming grognards remember fondly. Anyone who played PC games in the early '90s likely has fond memories of X-COM, one of the many classic titles that MicroProse put out. In it, you commanded small squads of soldiers in turn-based tactical combat battles that mixed destructible buildings and true line-of-sight modeling with a creepy alien-invasion storyline to create a game that caused many an all-night gaming session--"Just one more mission!" was a popular refrain for its many addicts. Unfortunately, the tactical combat featured in X-COM never quite took off, and in the end, the real-time strategy of games like Syndicate became the gold standard for tactical combat games.</blockquote>I'd lament the lackluster sales with everyone else, but... *cough* I haven't actually bought it myself.
In their <a href=http://www.gamespot.com/gamespot/features/all/bestof2004/index.html>2004 Game of the Year feature</a>, <a href="http://www.gamespot.com/pc">Gamespot PC</a> have named Nival Interactive's Silent Storm as their <a href=http://www.gamespot.com/gamespot/features/all/bestof2004/day3w_20.html>Best Game No One Played</a>, an award reserved for great games that don't sell like they ought to.<blockquote>What makes the commercial failure of Silent Storm so disheartening isn't so much the fact that it's a great game--although it certainly is that--but rather that it likely represents the dying gasp of a style of gameplay that many PC gaming grognards remember fondly. Anyone who played PC games in the early '90s likely has fond memories of X-COM, one of the many classic titles that MicroProse put out. In it, you commanded small squads of soldiers in turn-based tactical combat battles that mixed destructible buildings and true line-of-sight modeling with a creepy alien-invasion storyline to create a game that caused many an all-night gaming session--"Just one more mission!" was a popular refrain for its many addicts. Unfortunately, the tactical combat featured in X-COM never quite took off, and in the end, the real-time strategy of games like Syndicate became the gold standard for tactical combat games.</blockquote>I'd lament the lackluster sales with everyone else, but... *cough* I haven't actually bought it myself.