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Game News Spiderweb on Steam

Jason

chasing a bee
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baby arm fantasy island
Tags: Avadon: The Black Fortress; Spiderweb Software

<p><strong><a href="http://www.spiderwebsoftware.com/avadon/index.html" target="_blank">Avadon</a></strong> is about to officially become the first Spiderweb title to hit Valve's illustrious <a href="http://store.steampowered.com/app/112100" target="_blank">porn deletion platform</a>. It's also going to be the cheapest in recent memory.</p>
<blockquote>On August 17, 2011, Spiderweb Software (http://www.spiderwebsoftware.com) will bring Avadon: The Black Fortress to Steam at a new low price of 9.99! We celebrate our first partnership with the Steam platform and hope to bring as many newcomers to Spiderweb's 16th full length RPG as possible. As an additional incentive the game will have a 10% discount during the and launch week!</blockquote>
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Hehe, all those fans who bought this game at the original price must be kicking themselves hard.
 

MicoSelva

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ortucis said:
Hehe, all those who bought this game must be kicking themselves hard.
Fixed.

Nah, just kidding. Never played any Spiderweb game further than after character cration, so what do I know.
 

mugarod

Liturgist
Joined
Apr 21, 2007
Messages
230
Project: Eternity
So does this mean that Avadon didnt sell as good as Jeff hoped or Steam automatically sets prices for indie titles at certain point?

Will we ever get AoD for 10$ on steam?
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Good for Jeff. While he will take a cut in the per unit cost, the huge exposure should off-set that.

Now the general moran public will have a chance to play his games and bitch about HOW COMPLICATED THEY ARE. OMG! HALP!
 

mugarod

Liturgist
Joined
Apr 21, 2007
Messages
230
Project: Eternity
I thought rapture allready happened this year. Yay AoD is comming thursday.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
"As simple as it looks, it’s one of those games that’s very easy to fire up for a few minutes, only to be magically transported without supper to 5AM the next day." Rock, Paper, Shotgun

I'm not sure what kind of gamer has Avadon do this to them. It's not the new immersive gritty engaging cinematic roleplaying with viscerality, it's still a spiderweb game except slightly more presentable and with half the substance of his previous games.

So on the other end of the spectrum you can't have idiots saying oh people are just nostalgic for this old school turn based pandering nonsense when this neutered crap makes KoTC and Shattered Land's implementations look like they came from the far future.

WHICH THEY MIGHT AS WELL BE.
 

Azalin

Arcane
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Mar 16, 2011
Messages
7,562
Aren't Bastion and From Dust supposed to come out on the 17th as well?
What is that,the Steam indie day?

Anyway good for Jeff
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,495
herostratus said:
Didn't Jeff write that post about how indies shouldn't price themselves too low?
Yes he said that, like many things, like rpgcodex is a den of people hating all his game despite the many praises for geneforge 5 and avernum 5.
I ve played further avadon, it isnt so bad, the challenge pick up a bit after demo, but really none of the quests choices have any significant differences, a decent game but could have expected better.
 

Metro

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Guess he finally got off his high horse. Now to wait for a 75% off sale! :smug:
 

Angelo85

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Deutschland
ortucis said:
Hehe, all those fans who bought this game at the original price must be kicking themselves hard.

Indeed I am at the moment.
And because I just aquired a shoelace of nerdrage +1, I'll add some additional bitching: This was the first game I bought blindly from Spiderweb Software and well... I wasn't really impressed, to say the least, with this title.
Mainly because of the even further - compared to their other two game series - dumbing down, hand holding and railroad-like linearity.
I was expecting the same old stuff he provided us gamers with through his previous 15 games. Guess I can't into innovation after all.
But you probably have read the Avadon threads and I don't really have to explain the :decline:, sell-out that happened.
 

Tycn

Savant
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Prosper Land
Jaesun said:
Good for Jeff. While he will take a cut in the per unit cost, the huge exposure should off-set that.

Now the general moran public will have a chance to play his games and bitch about HOW COMPLICATED THEY ARE. OMG! HALP!
Further streamlining inbound.
 
Joined
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Glass Fields, Ruins of Old Iran
MicoSelva said:
Nah, just kidding. Never played any Spiderweb game further than after character cration, so what do I know.

While that is more than enough to form a prestigious opinion of a game, I'd advise you to play the tutorial for 10 minutes, then rage-uninstall. That's the only way to be sure you're truly elite.
 
Joined
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The island of misfit mascots
Mortmal said:
herostratus said:
Didn't Jeff write that post about how indies shouldn't price themselves too low?
Yes he said that, like many things, like rpgcodex is a den of people hating all his game despite the many praises for geneforge 5 and avernum 5.
I ve played further avadon, it isnt so bad, the challenge pick up a bit after demo, but really none of the quests choices have any significant differences, a decent game but could have expected better.

I'm one of those who criticsed Avadon while loving the Geneforge series. Vogel kind of missed the point of the criticism. There's a lot to like about Avadon and it does exactly what it says - it is a gem of an attempt to make an old-style turn-based epic rpg, of the style where you went from plot area one to area 2 to area 3 etc. Not saying it's just a dungeon crawl - more like Vogel's go at a Baldurs Gate 2, but with old-school turn-based gameplay. Good stuff for what it is (tm).

My complaint was that for many of us, the latter Geneforge games were approaching greatness in a manner that is completely different to early Bioware - less an attempt to recreate oldschool gameplay, and more an attempt to create something far more ambitious. By that, I mean the factions within factions within factions, sprawling maps where different sides doesn't mean red-shirts v blue-shirts, but often means different objectives on different parts of the world map. Quest-hubs for some factions will be dungeon-crawls for others, and different builds will make some areas utterly impassable, other areas open to 'stealth-disrupt-the-tech-defences+assassinate' tactics, and others as direct combat crawls.

And of course one of the more innovative settings around - and even though he stuck with the one setting for 5 games, it's a bit unfair as a criticism, because the way the world evolves is awesome, with previously 'crazy-evil' factions starting to looking a lot more sympathetic as tech-proliferation starts fucking everything up. I would have thought that certain parts of the Codex 'general discussion' fauna would have enjoyed the take on slavery as well - it starts off in early games as a near-straightup 'oppressed serviles' rebelling against their shaper masters (with a few prophetic signs of the free serviles not being able to effectively farm without damaging the land with ill-handled shaping tech...) but by later games the 'heroic rebels' trope is completely subverted, where the hardline shapers' fears about free serviles actually have substance to them (and there are several ways that a successful rebellion can have rather dark consequences depending on what the player does). Plenty of goodies for roleplayers and white-supremacist slavery-apologists alike!

My problem with Avadon is just (a) it's so much less ambitious than the latter Geneforge games, and (b) it isn't playing to Vogel's strengths. Vogel is a great setting designer, good with macro themes, great at factional design and C+C and good at setting up cities and dungeons. He has NEVER been a great writer - I'm talking the difference between the 'grand plans' (which Vogel has always done well), and the actual dialogue and characters (which don't suck, but you'd never consider playing the game for those alone). Avadon places a lot less focus on the former (more linear, classic fantasy setting, more straight-forward choices both in their complexity and the amount of greyness), and a lot more emphasis on the latter.

I'd still say that it's worth buying for turn-based crpg - come on, it isn't like we're spoiled for choice, and simply by not sucking, that pretty much makes Avadon game of the year material. And for $10 you'd be crazy not to give it a try unless you completely hated the demo (keeping in mind that Vogel's demos are always the least challenging parts of the game). I just think the guy is capable of better things when he goes with his own approach to world-creation, rather than trying to emulate a turn-based version of early Bioware.
 

Hobo Elf

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Feb 17, 2009
Messages
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Location
Platypus Planet
Eh, might buy Avadon now. Based on the demo the game isn't really worth the price it is right now on Spiderwebs own site.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
villain of the story said:
But what if he rage-plays the game further? "THIS GAME IS SO BAD I JUST CANT STOP TO SEE HOW MUCH WORSE IT WILL GET". What would that make him?
skyway.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,495
Oh it certainly has very good point and certainly worth it at 10$ , first the siginificant graphics upgrade ,its not any close to to mainstream games , wont satisfy any of the new generation of gamers, but the art style of the new artist is very good, the character portraits are panel are very stylish.You know mostly what you are looking at except some itmes on the ground.Tiles are pretty and environments are nice , even better than avernum 5.
But as you said its linear as bioware games, i prefered a vast freeroaming area with factions,wich change the story drastically, it was probably too much work for him.
The handholding is not welcome, i dont call that innovation, its not even doing the right job,many things are unexplained, first your notice you have melee abilities on your shadowdancer skill tree, you would assume its strengh based , as the tooltip next to strengh says it affects melee attack, but if you browse spiderweb forums, you learned than such abilities are dexterity based!!! way to screw completely your character design, good job!
I never screw up my character in avernum and geneforge but masterfully succeeded here.it doesnt even matter as you still succceed easily most encounters....So whats the point of making a character if nothing matters? Youa re forced to invest skill point in abilities you wont use, whatever you do your character is a jack of all trade, you want your ninja dude spec more into melee ? you can tyou have to put point into lot of other stuff to acccess the whirlwind ability.
Thats not my only grief with the game, the skill tree should be thrown to the recycle bin, as i said before you dont know wich stat affect wich abilities and those abilities have a such large cool down you are are barely using them in the fights, the tactical choices often sum up at just using the basic attacks 99% of the time. We are starved of turn based rpgs but we definitively dont have much tactical options there, its reminds me of 4E D&D to tell the truth, boring!
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,692
Angelo85 said:
ortucis said:
Hehe, all those fans who bought this game at the original price must be kicking themselves hard.

Indeed I am at the moment.
And because I just aquired a shoelace of nerdrage +1, I'll add some additional bitching: This was the first game I bought blindly from Spiderweb Software and well... I wasn't really impressed, to say the least, with this title.
Were you my fan, but the Avadon demo turned you off? Well, here's a challenge. We have a one year no questions asked money-back guarantee. Buy the game. Give it a few hours on Hard or Torment difficulty. (I suggest until the boss fight with Zhossa Mindtaker.)

Still disappointed? Then I don't want your money. You get it back. My lips to God's ear.
Hop to it. Wonder how many people have taken him up on that and if that has anything to do with the price reduction...
 

Angelo85

Arcane
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Good point with the money-back-guarantee, Roguey.
Personally, I don't think I will demand my money baack. Afterall I played through the whole game after buying it. I'm just a bit pissed that I paid so much money in comparison to the Steam deal. I did get to play ealier than others but still such a massive price drop in such a short time doesn't feel right to me.

And I bet you my old nana that not many people made good on that money-back offer in the past.

/start general rant

It has something to do with marketing psychology (I think we all know this 'money-back-guarantee' from somewhat shady and sometimes even hilarious product advertisements on late night TV)

Mainly people are too afraid, embarrassed and/or lazy. Even if we should decide that a product isn't such a great deal, our conscience still has to be convinced to actually demand our money back.
After all you have bought something and used it afterwards.
Or in the case membership-type of things you might pick up on the item in question again.

Psychologically admitting to yourself that you made a mistake by purchasing something you don't really wanted, or made a bad deal is - for most people - harder than just living with what you purchased.

I am not talking about physical products alone. Think for example of a membership at a gym. You decided to 'buff up' one day, go maybe a couple of times and then never return to the gym.
Even while deep inside you know, you'll never set foot inside that gym again something else inside your head tells you that maybe next month you will start again with your work-out routine. No, next week you will for sure!
Fast forward one week: you sit on the couch watching TV with the bowl of potatoe chips on your lap.
And still you are a member of that gym. Because next week you will surely get around to do it!

And also there are this kind of companies that let you jump through so many loops that the sheer amount of work involved in order to actually get your money back is too much to make it - at the least psychologically - worth your while. This is not saying that I believe this is the case with Spiderweb, just a general observation. With forms upon forms to fill out, stating why you didn't like a particular product or even scheduling telephone interviews and procedures of similar 'psychologically terrorizing' nature.

/end general rant
 

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