Tags: Star Wars: Knights of the Old Republic 2: The Sith Lords
There's <A href="http://pc.ign.com/articles/586/586154p1.html">a review</A> of <A href="http://www.kotor2.com/">Knights of the Old Republic 2</a> over at <A href="http://pc.ign.com">IGN</a>. It got a big <b>8.7/10</b> score, if you care about that kind of thing. Anyway, on with the lightsaber stuff:
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<blockquote>Though the game starts out at an agonizingly slow pace, once you get past the first few hours, things start to pick up. I'm still ticked off that it takes so long to get your lightsaber. I had played the Xbox version already and it still took me a good 12 hours to get the lightsaber in the PC version. I respect that holding it back makes it more meaningful and dramatic once you do get it, but it's not like the developers bother to add anything dramatic around its acquisition. Once you manage to find the parts you need, a character on your ship just makes it for you. Talk about an anti-climax.</blockquote>
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I still don't get how holding it back makes it more meaningful when you get it. <A href="http://www.interplay.com/fallout2">Fallout 2</a> withheld guns from you for quite a while, and was anyone really impressed with getting a 10MM pistol in <i>The Den</i> as opposed to starting with one?
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Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>
There's <A href="http://pc.ign.com/articles/586/586154p1.html">a review</A> of <A href="http://www.kotor2.com/">Knights of the Old Republic 2</a> over at <A href="http://pc.ign.com">IGN</a>. It got a big <b>8.7/10</b> score, if you care about that kind of thing. Anyway, on with the lightsaber stuff:
<br>
<br>
<blockquote>Though the game starts out at an agonizingly slow pace, once you get past the first few hours, things start to pick up. I'm still ticked off that it takes so long to get your lightsaber. I had played the Xbox version already and it still took me a good 12 hours to get the lightsaber in the PC version. I respect that holding it back makes it more meaningful and dramatic once you do get it, but it's not like the developers bother to add anything dramatic around its acquisition. Once you manage to find the parts you need, a character on your ship just makes it for you. Talk about an anti-climax.</blockquote>
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I still don't get how holding it back makes it more meaningful when you get it. <A href="http://www.interplay.com/fallout2">Fallout 2</a> withheld guns from you for quite a while, and was anyone really impressed with getting a 10MM pistol in <i>The Den</i> as opposed to starting with one?
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Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>