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Review KotOR2 grooves IGN

Volourn

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"just figured you were doing the same thing i did with bloodlines, since most of your posts that ive seen have complained about the bugs and technical issues only, without much (if any) comment on the actual game itself, such as story or npcs."

Eh. No problem. Bugs wer ethe big issue though in fairness to me. Hard to experience a game when it's a battle to get it to work. Now, I seem to have to gotten it somewhat udner control though it's still buggy. The game is still not overly impresssive. Not worst game ever; but nothing spectacular.

P.S. I did mention some points about the actual game in an earlier post in this thread.
:P
 

NeverwinterKnight

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Volourn said:
Eh. No problem. Bugs wer ethe big issue though in fairness to me. Hard to experience a game when it's a battle to get it to work. Now, I seem to have to gotten it somewhat udner control though it's still buggy. The game is still not overly impresssive. Not worst game ever; but nothing spectacular.

P.S. I did mention some points about the actual game in an earlier post in this thread.
:P

how far along are you? i personally found peragus pretty dull and boring, but thought it picked up a lot after that.
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Volourn

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Just reached Telos. Read my 'early review' thread in GD. It's there in all its craziness. <>
 

Sol Invictus

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Catalyst 4.12 is for suckers. Get the latest 5.x release. It should run fine without any hitches. Unless you're using a powerful card I'd recommend disabling Anti-Aliasing, though.

I've gotten off Peragus and so far, the game's pretty damn good. I felt that Peragus was... long, but all of the dialogue makes up for it. The HK was especially amusing. If there's one thing that really stands out, it's the voice acting - it is really impressive.

Suffice to say I'm not far into the storyline, but Kreia's existentialism took me by surprise.
 

Volourn

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"Catalyst 4.12 is for suckers. Get the latest 5.x release."

No. 5x sucks. 4.11 actually makes the game playable though still buggy.
 

Saint_Proverbius

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Exitium said:
Catalyst 4.12 is for suckers. Get the latest 5.x release. It should run fine without any hitches. Unless you're using a powerful card I'd recommend disabling Anti-Aliasing, though.

I'm using 4.12 cats on an ATI Radeon 9600, with anti-aliasing and anisotropic filtering, and playing it in a window. The first time I ran it, I was getting hiccups every so often where it would freeze for a second or so and then keep going. It hasn't done that since the first few hours I played it.

As for the game...

The story is better than the first one. The dialogue is also much better, and a lot more subtle and polished. I especially like the dialogues where I get to talk to that old bitch and Atton. I hated talking to Bastilla and Carth in KotOR, but I do enjoy navigating the trees for the followers in KotOR2 - even though I don't like Kriela much. Both those characters seem to fill the same roles as Bastilla and Carth did in KotOR, but they are much better written and no where near as annoying. I'll probably want to kill Kreila at some point, but that's more because of who she is as opposed to how she is.

My biggest complaint right now are that the game seems to force me to play characters other than my character. I don't really like that.

I've run across a few bugs. The most common would be the pathfinding bug when I want to go get a chest or some remains somewhere and my character won't do it. So, I have to keep positioning my character around that until I can click on it and the character will actually go get it. Really, though, they're no where near as bad as Volourn makes it out to be.
 

Volourn

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"Bullcrap. I'm using the latest 5.2 drivers and the game runs fine. No bugs, no slowdowns."

Good for you. 4..1 is still much better.


"Both those characters seem to fill the same roles as Bastilla and Carth did in KotOR"

That's the problem. They're basically rip off from the first game. *yawn* At least be original.

"Really, though, they're no where near as bad as Volourn makes it out to be."

They're overrated. And, they're boring. I wanna play KOTOR2; not KOTOR1. I'll stick with the robot.

And, like I said, overlal the dialogue is good. In fact dialogue is one of the main reasons I still play the game. Of course, I'm surprised no one has mentioned the fact that KOTOR2 has a mjor problem just like KOTOR has - you can repeatedly try to use skills in dialogue which repeats a lot again.
 

Sol Invictus

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I'm using one of the 5.x drivers (there's no reported difference between 5.1 and 5.2) and the game hasn't given be any hiccups at all, though I did have to disable Anti-Aliasing (AF is still at 2x, as it always is) or the main screen would slow down. I don't know how it would perform within the game, but it's probably due to the high resolution model and the smoke on the main screen rather than anything else.

The game's much better than the first, I agree. The dialogue's much more well written and the characters seem a lot more realistic in their interactions and responses than they ever did in the first game. They don't even provide 'canned responses', most of the time. Everything you say seems to have a slightly different response, even if it is only paraphrased. I can tell a lot of work went into the game's dialogue writing and VO casting. Talking to Bastila and Carth always felt canned, and thus unnatural, because they'd always end up leaving the conversation with some stupid comment about how we should get moving. The NPCs in KOTOR2 don't seem to do that, and I haven't encountered any of those silly "You notice Carth is uneasy, perhaps you should talk to him" messages that interrupted your gameplay in the first game.

Most of the dialogue in KOTOR2 happens in opportune moments, and characters tell you if they think you should talk to another character, just to see how he's doing. I think it's great that they did it that way. It's nice that characters mention things after certain sequences happen, or when you have to bypass a location (for instance the fuel tubes in the mining station). Atton was acting like a pussy, so I told him to trust me. They don't just follow along mindlessly -- at least the dialogue makes them feel really natural.

I've also noticed that you can talk to NPCs anytime you want, and depending on where you are, they have different things to say. Hints, or clues as to what you should do next, if you're ever stuck.

I like Kreia, because of he existentialist philosophy. She's cold as ice to everybody else but you, though - and it's wonderful to see characters interact with each other that way. Telling Atton to lay off on the insults and give the old lady a break was nice, too, because it gave me a few light side points. He was being a jerk.

I've ran across the chest pathfinding bug as well. It's irritating, but it's not a big deal.

And, like I said, overlal the dialogue is good. In fact dialogue is one of the main reasons I still play the game. Of course, I'm surprised no one has mentioned the fact that KOTOR2 has a mjor problem just like KOTOR has - you can repeatedly try to use skills in dialogue which repeats a lot again.
Not true. Depending on what you say, you will gain or lose affection with a character, and you CAN'T undo that unless you reload the game. The first time is important. You can loop the dialogue over and over if you want, but you cant undo the original reaction you gave them.
 

Volourn

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"Talking to Bastila and Carth always felt canned, and thus unnatural, because they'd always end up leaving the conversation with some stupid comment about how we should get moving."

Eh? They do it *all* the time in KOTOR2? Atton, and Kreia are always telling me to shut up and move on.


"Most of the dialogue in KOTOR2 happens in opportune moments, and characters tell you if they think you should talk to another character"

That's worse than KOTOR1, and not to mention with Kreia and Stton it doesn't make sense for their character. They hate each other so why the hell would they care about "how the other one is doing". Lame.


"I haven't encountered any of those silly "You notice Carth is uneasy, perhaps you should talk to him" messages that interrupted your gameplay in the first game."

This makes sense 'cause at least it's your character perceivng it; and not others. Heck, I got stupid dark side points in this game just because I told Atton that Kreia was a tough lady and she can take care of hrself. R00fles! I didn't know paying someone a fair, and accurate compliment was 'dark side' material. R00fles!


"I can tell a lot of work went into the game's dialogue writing and VO casting."

I have no problems with the VO. It's top notch. As for th dilaogue; like I said it's overall good; but at times its convoluted. Kreia tries way too hard to sound smart that she comes across as fake.


"Telling Atton to lay off on the insults and give the old lady a break was nice, too, because it gave me a few light side points. He was being a jerk."

Eh. She's just as guilty. I hope you tried talking to her to make her to be nicer to him too. <>


"Not true. Depending on what you say, you will gain or lose affection with a character, and you CAN'T undo that unless you reload the game. The first time is important. You can loop the dialogue over and over if you want, but you cant undo the original reaction you gave them."

Balony. I did it with the robot on the ship. I also did it with Kreia when I first met her. Nice try; though.
 

Sol Invictus

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Volourn said:
Eh? They do it *all* the time in KOTOR2? Atton, and Kreia are always telling me to shut up and move on.
Yeah, but they have different ways of saying it, and when they initiate dialogue they don't make it sound like it's your fault. They say "Why are we stopping?" when you get a vision or something.

That's worse than KOTOR1, and not to mention with Kreia and Stton it doesn't make sense for their character. They hate each other so why the hell would they care about "how the other one is doing". Lame.
How is that lame? The characters in KOTOR2 are obviously not two-dimensional card board cutouts like the ones in KOTOR (whom I couldn't even tell if they felt anything for each other.) People in real life are often rude to each other but that doesn't mean they hate each others guts. Hell, I made Atton feel guilty for saying bad things about Kreia, and I told Kreia that Atton wasn't so bad - she called him a fool, but her jadedness and hard personality makes her that way. They just have different ways of showing their emotions, like real people. Instead of telling you to go and see how he's doing, she tells you to go and make sure he doesn't fuck up. I think these characters have a LOT more depth than anything KOTOR ever did.

This makes sense 'cause at least it's your character perceivng it; and not others. Heck, I got stupid dark side points in this game just because I told Atton that Kreia was a tough lady and she can take care of hrself. R00fles! I didn't know paying someone a fair, and accurate compliment was 'dark side' material. R00fles!
You got dark side points because you were playing an asshole. She was clearly in pain - she had her hand chopped off, and Atton could see that she was in pain, but she was hiding it from you. The fact that you can't see that, or that you choose not to see it, means you're an asshole. You could at least go and check on her. When you say she can 'take care of herself', you're being selfish, and it's like you don't give a shit about what happens to Kreia. It wasn't a fair and accurate compliment - it was a lie. Kreia was in pain, but she was hiding it. Atton says so himself. You just come off as a heartless bitch.

Eh. She's just as guilty. I hope you tried talking to her to make her to be nicer to him too. <>
I did, but it's hard to reason with old people.

Balony. I did it with the robot on the ship. I also did it with Kreia when I first met her. Nice try; though.
I bet you didn't really gain or lose any points for it, though, did you? You could be an asshole and make her hate you and then gain her affection back, but that still leaves you at +/- 0, which does not help character progression at all.

edit: about the conversation with Atton about Kreia's condition - even I could see that telling him she can take care of herself was a 'heartless response', because he was clearly egging you on to go see how she's doing. I mean, god, she's in pain. You'd have to be autistic not to realize the scope of the emotions in play during that conversation.

Let's just say your son gets beat into a pulp and your wife tells you to go see him, and tou tell her, "He's a tough kid, he'll get through it by himself" and refuse to go see him, you're just being a dick, not a caring father. Similar situation here.
 

Volourn

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"Yeah, but they have different ways of saying it, and when they initiate dialogue they don't make it sound like it's your fault. They say "Why are we stopping?" when you get a vision or something."

WTF? You on crack? There always whining about me slowing down thier progress. "Why don' you hurry', "We have to get out of here; don't be slow'. Yawn. :roll:


"How is that lame? The characters in KOTOR2 are obviously not two-dimensional card board cutouts like the ones in KOTOR (whom I couldn't even tell if they felt anything for each other.) People in real life are often rude to each other but that doesn't mean they hate each others guts."

Oh please. One second Kreia is wishing that Atton was dead for no desernible reason; and the next she suggests for you to check up on him. It's on thing not be one dimensional; it's another to be a psyhco.


"They just have different ways of showing their emotions, like real people."

That's right. Real people *always* say they want someone dead, harmed, or left behind 99% of the time; but for some random crap; for the last 1% ask another to check up in them. I dunno about you; usually when someone insults someone they like/love it's because they are mad; not just because. Whatever.


"You got dark side points because you were playing an asshole. She was clearly in pain - she had her hand chopped off, and Atton could see that she was in pain, but she was hiding it from you. The fact that you can't see that, or that you choose not to see it, means you're an asshole. You could at least go and check on her. When you say she can 'take care of herself', you're being selfish, and it's like you don't give a shit about what happens to Kreia. It wasn't a fair and accurate compliment - it was a lie. Kreia was in pain, but she was hiding it. Atton says so himself. You just come off as a heartless bitch."

That's your (and obvious Obsidian's) stupid opinion. I was respecting her wishes. Obviously, Kreia is a proud old geezer and din't want to share her feelings. I respected that. What's funny is that when you do check up on her she completely denies being in pain (except a little discomfort) and tells you to stop bugging her about it. And, you lose 'influence points' with her. Whatever. I try to respect someone's wishes; and I'm the 'heartless bitch'. Hahaha. What a lameo game. And, what a lameo you are for slurping it up like a little whore.


"I did, but it's hard to reason with old people."

LOL Too true. You got the same reaction I did, there. :D


"I bet you didn't really gain or lose any points for it, though, did you? You could be an asshole and make her hate you and then gain her affection back, but that still leaves you at +/- 0, which does not help character progression at all."

Nope. All positive influence there.


"edit: about the conversation with Atton about Kreia's condition - even I could see that telling him she can take care of herself was a 'heartless response', because he was clearly egging you on to go see how she's doing. I mean, god, she's in pain. You'd have to be autistic not to realize the scope of the emotions in play during that conversation."

Again, as above, it's not about being austistic or heartless; it's about respecting her wishes. She's a non Jedi Jedi, and she's proud. I was repsetcing her. Since when is rpesetc darkside or ehartless. I was using my heart in respecting her. Lame.


"Let's just say your son gets beat into a pulp and your wife tells you to go see him, and tou tell her, "He's a tough kid, he'll get through it by himself" and refuse to go see him, you're just being a dick, not a caring father. Similar situation here."

That's right. Comapre some lame lass RL kid to an obviously powerful proud Non Jedi Jedi. Whatever. If that's the best you cna do to defend the lame actions so be it.
 

errorcode

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seeing Volourn argue about emotional subtlety is how i'd imagine seeing Wilt Chamberlain argue about monogomy.
 

Volourn

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"seeing Volourn argue about emotional subtlety is how i'd imagine seeing Wilt Chamberlain argue about monogomy."

I apologize for besmirching your perfect game. And, no, KOTOR2 is not subtle. Afterall, you ar ejust told that you are THE LAST JEDI even though there are either force using dinks or FULL FLEDGE JEDIS that people actually know about. And, no matter how much you tell them THAT YOU ARE NO LONGER A JEDI they still go about telling you how you are THE LAST JEDI!

R00fles!
 

errorcode

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it has nothing to do with KOTOR2 at all Volourn, it's just that i'm under the impression that you wouldn't recognize emotional subtley in any thing. I'm not baggin' on you, i just think you wouldn't spot an emotionally subtle moment if it walked up to you and assaulted you with an eighteen inch dildo.
 

Vault Dweller

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Volourn said:
Afterall, you ar ejust told that you are THE LAST JEDI even though there are either force using dinks or FULL FLEDGE JEDIS that people actually know about.
Yep, that part was very lame. Anything that was supposed to mesmerize retarded teenage audience - OMG! U r teh last Jedi! U has a magic link! U r very important - was very, very lame. How the fuck could you be the last Jedi when there are JEDI MASTERS (one per planet in the best traditions of Bio design - find 4 itamz, 4 maps, 4 or was it 5? Jedi Masters) you will be asked to find shortly. The last Jedi indeed. This calls for some R00fles! :lol:
 

Volourn

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"it has nothing to do with KOTOR2 at all Volourn, it's just that i'm under the impression that you wouldn't recognize emotional subtley in any thing. I'm not baggin' on you, i just think you wouldn't spot an emotionally subtle moment if it walked up to you and assaulted you with an eighteen inch dildo."

Then, oh great one, where is the subtly in the game? The closest thing to subtley is the Handmaiden, Atris (in some ways), and possibly Kreia. Everything esle lacks subtlety.


"How the fuck could you be the last Jedi when there are JEDI MASTERS (one per planet in the best traditions of Bio design"

Hate to break it to you; bub; but BIo didn't deisgn this game. Blame Obsidian or are you only gonan give 'em credit for the parts you like? And, yes, I noticed that too. I had to laugh at how they made NON EXISTENT JEDI MASTERS = Items. :lol:
 

Vault Dweller

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Hate to break to you, bub, but "in the best traditions of Bio" doesn't imply that I blame Bio in any way for the shortcomings of the game.
 

Volourn

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"Hate to break to you, bub, but "in the best traditions of Bio" doesn't imply that I blame Bio in any way for the shortcomings of the game."

Nonsense, bub. It surely does. It implies that if it wasn't for BIO; Obsidian would never had made the decision to go for the 'collect x items quests'. As for tradition, that's hialrious since that 'tradition' consists of 2 games and one expansions. WOW! What tradition. A true BIo tradiiton would be something like Rt w/pause or wannabe funny npcs like Minsc.

Take that, bub.
 

Vault Dweller

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Volourn said:
It implies that if it wasn't for BIO; Obsidian would never had made the decision to go for the 'collect x items quests'.
It doesn't. I'm sure that Obsidian is influenced by Bio to some degree, but I doubt that they are forced to do lame things like that. Unless it's a part of the "know-how" thing that came with the license:

Feargus: Any tips for us? I mean, you guys are so successful, you must have a secret or something.
Bio: It's simple. Do the "find 4 items" thing. Morons can't get enough of it.
Feargus: [Influence: Success] Wow, it IS simple. Pure genius. It completely replaces the storyline AND creates the pseudo non-linearity effectz. Thanks, guys!
 

Volourn

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LOL That would be hilarious if it was true. :lol:

P.S. The game is getting better. one of the rare games to do that. They should have scratched the Peragus setting. Utter crap that.

P.S.S The Not Last Non Jedi Jedi thing is still retarded, and will always be retarded.
 

Volourn

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"That's what I told you."

You told me a lot of things. Most of it false. Everyone can be right once, and awhile.


:D


P.S. I said it was better. I didn't say it was 'da bomb' like you and others have implied.
 

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