Jaesun
Fabulous Ex-Moderator
Tags: BioWare
<p> </p>
<p>EuroGamer <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">have an interview</a> where Ray and Greg actually believe they are not under the influence of a <a href="http://en.wikipedia.org/wiki/Westwood_Studios">soul-sucking</a>, <a href="http://en.wikipedia.org/wiki/Origin_Systems">life-stealing</a> Lich, otherwise known as <a href="http://www.ea.com/">EA</a>:</p>
<p> </p>
<blockquote>
<p>"One thing we commonly see is when fans don't like something we do, they put in the comments, 'Oh those EA guys, they're making BioWare do...' And I always chuckle because we are EA, we're BioWare - we're both, and we still have huge autonomy in terms of what we do," Greg Zeschuk told us.</p>
<p> </p>
<p>"We're not being forced to do anything or told to do anything. We make the decisions. We take input.</p>
<p> </p>
<p>"It's just funny when people say that, because it's not actually remotely true."</p>
</blockquote>
<p> </p>
<p>Right.... I wonder if Richard said the same thing?</p>
<p> </p>
<p>They also reveal that they now actually do nothing, but instead delegate:</p>
<p> </p>
<blockquote>
<p>Today, Greg Zeschuk and Ray Muzyka - both high flyers within EA, not just BioWare - are removed from the rank and file of day-to-day game development. Muzyka bosses the RPG/MMO label at EA, and Zeschuk is focused on the impending launch of Star Wars: The Old Republic. They typically delegate other duties to their experienced team leaders: Casey Hudson for Mass Effect, and Mike Laidlaw for Dragon Age. </p>
</blockquote>
<p> </p>
<p>Some other highlights include what is most important about developing <span style="text-decoration: line-through;">yet another action game with some vague rpg elements</span> Role Playing Games:</p>
<p> </p>
<blockquote>
<p>...at the end of the day, we're making entertainment and art. </p>
</blockquote>
<p> </p>
<p>BioWare is making art.</p>
<p> </p>
<p>And Greg and Ray actually play the games they make:</p>
<p> </p>
<blockquote>
<p>"We still play everything we release, we always have and we always will. We enter a lot of feedback, a lot of bugs," said Muzyka.</p>
</blockquote>
<p> </p>
<p>You can read the <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">entire article here</a>.</p>
<p> </p>
<p>r00fles!</p>
<p> </p>
<p>Spotted at: <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">EuroGamer</a></p>
<p> </p>
<p>EuroGamer <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">have an interview</a> where Ray and Greg actually believe they are not under the influence of a <a href="http://en.wikipedia.org/wiki/Westwood_Studios">soul-sucking</a>, <a href="http://en.wikipedia.org/wiki/Origin_Systems">life-stealing</a> Lich, otherwise known as <a href="http://www.ea.com/">EA</a>:</p>
<p> </p>
<blockquote>
<p>"One thing we commonly see is when fans don't like something we do, they put in the comments, 'Oh those EA guys, they're making BioWare do...' And I always chuckle because we are EA, we're BioWare - we're both, and we still have huge autonomy in terms of what we do," Greg Zeschuk told us.</p>
<p> </p>
<p>"We're not being forced to do anything or told to do anything. We make the decisions. We take input.</p>
<p> </p>
<p>"It's just funny when people say that, because it's not actually remotely true."</p>
</blockquote>
<p> </p>
<p>Right.... I wonder if Richard said the same thing?</p>
<p> </p>
<p>They also reveal that they now actually do nothing, but instead delegate:</p>
<p> </p>
<blockquote>
<p>Today, Greg Zeschuk and Ray Muzyka - both high flyers within EA, not just BioWare - are removed from the rank and file of day-to-day game development. Muzyka bosses the RPG/MMO label at EA, and Zeschuk is focused on the impending launch of Star Wars: The Old Republic. They typically delegate other duties to their experienced team leaders: Casey Hudson for Mass Effect, and Mike Laidlaw for Dragon Age. </p>
</blockquote>
<p> </p>
<p>Some other highlights include what is most important about developing <span style="text-decoration: line-through;">yet another action game with some vague rpg elements</span> Role Playing Games:</p>
<p> </p>
<blockquote>
<p>...at the end of the day, we're making entertainment and art. </p>
</blockquote>
<p> </p>
<p>BioWare is making art.</p>
<p> </p>
<p>And Greg and Ray actually play the games they make:</p>
<p> </p>
<blockquote>
<p>"We still play everything we release, we always have and we always will. We enter a lot of feedback, a lot of bugs," said Muzyka.</p>
</blockquote>
<p> </p>
<p>You can read the <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">entire article here</a>.</p>
<p> </p>
<p>r00fles!</p>
<p> </p>
<p>Spotted at: <a href="http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do">EuroGamer</a></p>