Tags: Avernum: Escape from the Pit; Spiderweb Software
<p>A condition that's probably going to get worse over the years. In the meantime <a href="http://jeff-vogel.blogspot.com/2011/12/avernum-escape-from-pit-is-out.html" target="_blank">he blogs</a> about <strong>Avernum: Escape from the Pits</strong>.</p>
<blockquote>
<p><span>Since 1995, my work has gotten a lot tighter, more controlled, and generally less eccentric. This has been both good and bad. It's also unavoidable. I'm older and more experienced now, and that sort of fresh, unfocused enthusiasm is just not available to me anymore. I still write good games (or, at least, games that sell), but my changing tastes and increasing age have made me unable to do some things and more able to do certain new things.</span><br /><br /><span>For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, that's it. If you hate my new games, then there is nothing I can do about that.</span><br /><br /><span>But, if you don't like the new stuff, I suggest trying Avernum. It's old-school, and it's really neat. I hope you like it.</span></p>
</blockquote>
<p>A condition that's probably going to get worse over the years. In the meantime <a href="http://jeff-vogel.blogspot.com/2011/12/avernum-escape-from-pit-is-out.html" target="_blank">he blogs</a> about <strong>Avernum: Escape from the Pits</strong>.</p>
<blockquote>
<p><span>Since 1995, my work has gotten a lot tighter, more controlled, and generally less eccentric. This has been both good and bad. It's also unavoidable. I'm older and more experienced now, and that sort of fresh, unfocused enthusiasm is just not available to me anymore. I still write good games (or, at least, games that sell), but my changing tastes and increasing age have made me unable to do some things and more able to do certain new things.</span><br /><br /><span>For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, that's it. If you hate my new games, then there is nothing I can do about that.</span><br /><br /><span>But, if you don't like the new stuff, I suggest trying Avernum. It's old-school, and it's really neat. I hope you like it.</span></p>
</blockquote>