rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
majority of witcher 3 quests were just you following your batman vision witcher sense red trail around
really great design
really great design
Hm. What would you say, which of Arcanum side-quests are among the best?
I seem to have trouble remembering almost any (Stillwater Giant or those Gnomish experiments on ogres come to mind), even tho I did each and every one, but thats probably cause they merged with the main quest in my memory.
majority of witcher 3 quests were just you following yourbatman visionwitcher sense red trail around
really great design
Stillwater Giant, Gnome Conspiracy, the Tarantian Fortune Teller, the Royal Succession and the Ancient Gods quests all come to the top of my mind. Although they are not all equal and some do indeed blend in with the main quest.If you have no mention of Arcanum in an article about great side-quests you can fuck off.
Hm. What would you say, which of Arcanum side-quests are among the best?
I seem to have trouble remembering almost any (Stillwater Giant or those Gnomish experiments on ogres come to mind), even tho I did each and every one, but thats probably cause they merged with the main quest in my memory.
I just played the game for the first time last month, and I did not do all these sidequests. The Tarant Fortune Teller was cool, and I really liked the story about guns slaughtering noble knights. But I didn't find the Gnomish Conspiracy or the Ancient Gods quest. That leads into one thing our guys didn't touch on. How much of the game is actually untouched on an average playthrough and how much do side quests affect the average playthrough?Stillwater Giant, Gnome Conspiracy, the Tarantian Fortune Teller, the Royal Succession and the Ancient Gods quests all come to the top of my mind. Although they are not all equal and some do indeed blend in with the main quest.If you have no mention of Arcanum in an article about great side-quests you can fuck off.
Hm. What would you say, which of Arcanum side-quests are among the best?
I seem to have trouble remembering almost any (Stillwater Giant or those Gnomish experiments on ogres come to mind), even tho I did each and every one, but thats probably cause they merged with the main quest in my memory.
This is some absurd reductionism. It's like saying all you do in a real-strategy game is clicking on things.In Deus Ex, all you do is sneak around, open things and shoot terrorists. It is still one of the greatest games of all time.
And yet, if it would go on for over 100 hours, you would feel the same drag as with Witcher 3.
Even then, it's quite funny - and telling - that the three things you boiled Deus Ex down to (stealth, lockpicking and ranged combat that isn't a complete joke) are non-existent in The Witcher 3.
Arcanum didn't have quests that stand out that much.
I just played the game for the first time last month, and I did not do all these sidequests. The Tarant Fortune Teller was cool, and I really liked the story about guns slaughtering noble knights. But I didn't find the Gnomish Conspiracy or the Ancient Gods quest. That leads into one thing our guys didn't touch on. How much of the game is actually untouched on an average playthrough and how much do side quests affect the average playthrough?Stillwater Giant, Gnome Conspiracy, the Tarantian Fortune Teller, the Royal Succession and the Ancient Gods quests all come to the top of my mind. Although they are not all equal and some do indeed blend in with the main quest.If you have no mention of Arcanum in an article about great side-quests you can fuck off.
Hm. What would you say, which of Arcanum side-quests are among the best?
I seem to have trouble remembering almost any (Stillwater Giant or those Gnomish experiments on ogres come to mind), even tho I did each and every one, but thats probably cause they merged with the main quest in my memory.
It did change the player's view on the whole game.After that quest i was never the same,going around exterminating gnomes and destroying the world. It is strange to be the last being left in the world.Arcanum didn't have quests that stand out that much.
The half-ogre island stuff was very memorable with a pretty unsettling and cool finish. Easily one of my favourite sidequests across games. Strong evocative conclusion while leaving you wanting more, nice.
The ring in the sewer .I just played the game for the first time last month, and I did not do all these sidequests. The Tarant Fortune Teller was cool, and I really liked the story about guns slaughtering noble knights. But I didn't find the Gnomish Conspiracy or the Ancient Gods quest. That leads into one thing our guys didn't touch on. How much of the game is actually untouched on an average playthrough and how much do side quests affect the average playthrough?Stillwater Giant, Gnome Conspiracy, the Tarantian Fortune Teller, the Royal Succession and the Ancient Gods quests all come to the top of my mind. Although they are not all equal and some do indeed blend in with the main quest.If you have no mention of Arcanum in an article about great side-quests you can fuck off.
Hm. What would you say, which of Arcanum side-quests are among the best?
I seem to have trouble remembering almost any (Stillwater Giant or those Gnomish experiments on ogres come to mind), even tho I did each and every one, but thats probably cause they merged with the main quest in my memory.
That's also what gives Arcanum such a great replay value. Not only is it an amazing RPG with tons of choices that affect the ending slides, but you can also miss a lot of its quests. On another playthrough with a different character, you therefore have the chance to discover new things you haven't seen the first time around.
In a lot of modern games, quest givers are obviously marked, or even directly approach you to push a task on you. In Arcanum, you might talk to some normal dude on the street and suddenly receive a quest. Nice!
I liked the White Owl side-quest. I thought it was a joke until I found those foods to buy.Grimoire: Heralds of the Winged Exemplar
The Sky Barge and hermit crab side quests easily top this list. The Sky Barge, for its clever execution and combat encounters. While the hermit crab for its sheer whimsy and charm, writing and reactivity within the gameworld.
The investigative ones are great, yes.No TSW
Clunky MMO mechanics aside, I thought ours were better than most - including a few of the games on that list.
No TSW
Clunky MMO mechanics aside, I thought ours were better than most - including a few of the games on that list.
No TSW
Clunky MMO mechanics aside, I thought ours were better than most - including a few of the games on that list.
No TSW
Clunky MMO mechanics aside, I thought ours were better than most - including a few of the games on that list.
You guys wasted a great setting with great writing on an MMO, simple as that. Maybe it was financially better decision to do an MMO, but in the pages of history, no one will give a fuck.