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Interview Wasteland 2 Interview with Chris Avellone and Brian Fargo at No Mutants Allowed

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Brian Fargo; Chris Avellone; Wasteland 2

NMA's Brother None has interviewed Chris Avellone and Brian Fargo on all things Wasteland 2. One particularly interesting tidbit concerns the engine they plan on using for the game:

Are you looking to license the Onyx engine from them? Has inXile decided on an engine?

BF: We have narrowed it down to 2 engines (not Onyx) and are now running art tests to make sure it can accomplish the look we want. The other important factor is it needs to be set up so that we don't need high level programmers and artists to get the assets in. There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes. This is critical.

Chris, share some memories of Wasteland. What influence did it have on you when working on Fallout 2, and later on New Vegas and its DLC?

CFA: Wasteland was the 1st post-nuclear RPG I ever played, and as much as its influence was felt on Fallout, it definitely affected future design decisions. In Old World Blues, in particular, when the goal of the DLC was to reach back into history and answer questions unexplained, I wanted to make sure we were saluting Fallout's roots as well, which is the reason for some of the content: (Giant) Robot Scorpions, Proton weapons, and more. Only a few of the fans saw the homage for what it was, but getting that nod in there and supporting our history was important to me.

Chris, can you tell us what this means for your own Kickstarter plans? Do you still want to go forward with it, and does this delay it in any way?

CFA: I still want to go forward with future Kickstarter plans. There are a lot of games I'd love to make, and this isn't an obstacle, this is a boost toward that goal in a number of respects, not just from a gaming standpoint but from a game development standpoint:

1. I want to support this publishing model. This feels like a better way to deliver to fans (myself included) who I feel get sidelined by the publisher model that doesn't allow for adventure games, turn-based iso RPGs, or even get a Shadowrun game rolling because of the return on investment. I miss those genres and worlds, I grew up with them, and I want to play those games so much so I'd pay (at least) 5x the cost of a triple A game to do it. Furthermore, I support Kick It Forward, and I want to encourage other companies to use this publishing model as well.

2. I want to learn from Brian. He positioned himself very well with Kickstarter, and he made a lot of smart decisions on how to approach Wasteland 2 and interface with fans. Working with Brian has been great, and when the time comes to announce a project of our own, I'd love to have Brian's help with it, he’s been really pro-active in this whole process.

3. Selfishly, I also wanted to work on Wasteland 2. :)

You can find the full interview here.
 

Shannow

Waster of Time
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Chris, can you tell us what this means for your own Kickstarter plans? Do you still want to go forward with it, and does this delay it in any way?
CFA: I still want to go forward with future Kickstarter plans. There are a lot of games I'd love to make, and this isn't an obstacle, this is a boost toward that goal in a number of respects, not just from a gaming standpoint but from a game development standpoint:

1. I want to support this publishing model. This feels like a better way to deliver to fans (myself included) who I feel get sidelined by the publisher model that doesn't allow for adventure games, turn-based iso RPGs, or even get a Shadowrun game rolling because of the return on investment. I miss those genres and worlds, I grew up with them, and I want to play those games so much so I'd pay (at least) 5x the cost of a triple A game to do it. Furthermore, I support Kick It Forward, and I want to encourage other companies to use this publishing model as well.

2. I want to learn from Brian. He positioned himself very well with Kickstarter, and he made a lot of smart decisions on how to approach Wasteland 2 and interface with fans. Working with Brian has been great, and when the time comes to announce a project of our own, I'd love to have Brian's help with it, he’s been really pro-active in this whole process.

3. Selfishly, I also wanted to work on Wasteland 2. :)
:thumbsup:
 

Stelcio

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Same questions, same answers, different sites.

Nice to read it again, though.
 

Brother None

inXile Entertainment
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Same questions, same answers, different sites.

It was short and rote coz I submitted it hours after news breaking on MCA/Obsidian involvement being an option. But then a bunch of sites got better interviews through before mine was done. It happens :/
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Congratz on the interview, sadly not much new info except for the engines being trimmed down to two possibilities. We need a Shadowrun one, there is a bit of a lack of info on that one going on.
 

Brother None

inXile Entertainment
Developer
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CFA? Has NMA given Chris a new acronym?

Wasn't us. That's how he filled out his answers himself.

Feel free to speculate what the F stands for. I have no idea.

EDIT: actually I do know, but the truth isn't as amusing as what you guys will no doubt come up with.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I cannot tell you how much I would love it if he actually started referring to himself as "Chris Fucking Avellone" (bitch).
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Christopher Frederic Avellone sounds awesome. Like a hero in Arcanum. Slaps bitches. Kicks moles. And throws exploding books at idiots.
 

Azalin

Arcane
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Tags: Brian Fargo; Chris Avellone; Wasteland 2

NMA's Brother None has interviewed Chris Avellone and Brian Fargo on all things Wasteland 2. One particularly interesting tidbit concerns the engine they plan on using for the game:

Chris, can you tell us what this means for your own Kickstarter plans? Do you still want to go forward with it, and does this delay it in any way?
CFA: I still want to go forward with future Kickstarter plans. There are a lot of games I'd love to make, and this isn't an obstacle, this is a boost toward that goal in a number of respects, not just from a gaming standpoint but from a game development standpoint:​

Frankly I find that a bit hard to believe,if he is going to be working on Wasteland 2 for the next 18 months how is he going to organise or work on an Obsidian kickstarter?The day haw only 24 hours after all,not even God-Emperor MCA can work on that many projects at the same time
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brian Fargo; Chris Avellone; Wasteland 2

NMA's Brother None has interviewed Chris Avellone and Brian Fargo on all things Wasteland 2. One particularly interesting tidbit concerns the engine they plan on using for the game:

Chris, can you tell us what this means for your own Kickstarter plans? Do you still want to go forward with it, and does this delay it in any way?
CFA: I still want to go forward with future Kickstarter plans. There are a lot of games I'd love to make, and this isn't an obstacle, this is a boost toward that goal in a number of respects, not just from a gaming standpoint but from a game development standpoint:​

Frankly I find that a bit hard to believe,if he is going to be working on Wasteland 2 for the next 18 months how is he going to organise or work on an Obsidian kickstarter?The day haw only 24 hours after all,not even God-Emperor MCA can work on so many projects at the same time

Answer: He won't be working on Wasteland 2 for 18 months, at least not full time. The game's design phase will only be six months.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
And he is not a lead designer, it won't take up much time to contribute to W2.
 

Sul

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brbr?
Chris Fapped-To-By-The-Codex Avellone
Not even death may part us!:love:


2ur8lxi.jpg
 

jewboy

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Oumuamua
Isn't that MCA in the third row from the front behind the guy with the red shirt? He doesn't look fat to me. I don't think he was ever fat. Not a single female in that picture.
 

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