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Game News Internet DRAMA alert! JA3D RT vs TB

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Jagged Alliance 3D; MISTLand

As you all know, <b>JA3D</b>, a RT game that, according to one of the developers, was supposed to attract new players to the franchise and test cool new features (like RT) for the real JA3, is now officially TB. What most of you don't know is that there is an internet drama going on right now on many Russian forums, and that the horror that our readers have witnessed today - two retarded posts - is only the beginning! The Russians are finally coming!
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Anyway, I've received an email with a rough translation of the drama. The damn thing is too long and really stupid, so I'll post only the whining of the developers (napalm) and the most prominent idiots:
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<blockquote><b>Napalm</b>:
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Yes, I really think that RT is more interesing than TB at least that's how we developed it. Everyone who played it was very excited! ... It's sad that a lot of work was wasted and many cool RT features won't be used and that would make a poor game.
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<u>I prefer to make instead of TB a non-linear RT with multiple startings and endings than a linear mission-based TB</u>.
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(Many people tried to clarify that bs and to understand why he can't make a non-linear TB game, but no clear answer was received. It looks like they didn't have much, other then some retarded RT ideas, and now they are blaming the lack of content on the switch - VD)
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<b>The idiots</b>:
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I hoped that it will be original and ambitios project, but they screwed that with TB. Can you at least make JA3 RT? I will go kill capitalists on their forums.
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...
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TB will kill all orginality of the game
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...
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Let's use Fallout Tactics as example. It had good implementation of RT and TB. I started playing in TB, switched to RT and liked dynamic battles and never switched back to TB.</blockquote>
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So, that's pretty much the story. Throw in some threats to kill Richard Therrien, end their own stupid lives, more napalm's whining about waste of great RT ideas that NOBODY FUCKING ASKED FOR, and you'll get the idea.
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Txiasaeia

Novice
Joined
Jul 15, 2004
Messages
35
"I prefer to make instead of TB a non-linear RT with multiple startings and endings than a linear mission-based TB."

I prefer to play instead of game with devs who listen to fans than whiny people who beat up the capitalist.
 
Joined
Nov 5, 2002
Messages
2,443
Location
The Lone Star State
The game hadn't even been mentioned here in, like, months, right? I don't think there was some massive Codex lobbying of Strategy First going on, maybe they just wanted to, I dunno, be consistent with the first 2 (successful) games? Nobody put a gun to these guys' heads to scoop up a franchise they had contributed zilch towards and then monkey with it.

Let's use Fallout Tactics as example. It had good implementation of RT and TB. I started playing in TB, switched to RT and liked dynamic battles and never switched back to TB.

Fallout Tactics had a pretty bad implementation of RT & TB. Either pick off guys while the AI sits there and shoots at you with 0% hit chance in TB (and hits everyone except who they're aiming at thanks to the burst fire bug), or run around blowing off all your AP's in half a second in RT before anyone can react and pray they all die so you don't have to mysteriously "recharge" AP's. Fun!
 

Jinxed

Liturgist
Joined
Aug 5, 2002
Messages
901
Location
Special Encounter
I've seen what a flood of clueless russian posters are capable of. Mostly nothing, they are like annoying bugs. 99% of them are incapable of making a coherent sentence much less a whole post.

The only thing that's vunerable to this type of infastation are internet polls, and if they're anonymous then you're screwed.

We've heared all this nonesense before. "Original" real time, new rules or their implementation. That's just press talk and it sort of puts the average IQ of internet users of a country into perspective.

What bugged me about FO: Tactics' real time was that unlike TB in FO and FO 2, the AI directly involved in a shootout was the only one which seemed to react. Unlike a lot of TB games where the whole map reacted in one way or another.
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Actually, Strategy First didn't even know that MISTLand is making the game RT. They learned about it only when the Russian publisher announced it. How fucked up is that?
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
Yeah that's fucked up, but isn't this the same developer who's just admitted that they're going to make the game shitty out of spite?
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
RPG Codex: The bastion of RPG Conservatism
Striving to kill all originality in gaming since 2002
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
MISTLand are clearly true professionals.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Txiasaeia said:
"I prefer to make instead of TB a non-linear RT with multiple startings and endings than a linear mission-based TB."

I prefer to play instead of game with devs who listen to fans than whiny people who beat up the capitalist.

I prefer to are playing games making by developers whose logic making am good.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
If you don't like TB, how did you manage to slough through the first two Jagged Alliance games which happened to be exceptionally focused on TB gameplay?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
Ok, so, the developer can't make a turn based non linear game? WTF does TB combat have to do with linearity? And they think they'll ATTRACT people to a series that has made itself based in part on being turn based? Wow. Strategy First, drop the ruskies.
 

MarFish

Liturgist
Joined
Dec 7, 2004
Messages
266
TB is dead. Get over it. It doesn't really matter what JA3 is because it will suck anyway and if it's TB, people will make excuses about how it's not TB that ruined the game and the rest of the world will say "it sucked because of TB" and nothing will have changed except another crappy TB game selling badly.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
MiST English forums, click for some very funny shit
http://mistforum.com/viewforum.php?f=12

One of the developers:
What defines the spirit? Surely it is not just a combat system.
Real-time is not an "innovation"
It is for franchise
if you think that UFO:aftermath was bad due to its realtime system - you're wrong
Well, as far as i know - The Fall is NOT a tactical game - its closer to RPG. So there's nothing wrong with combat system... it was meant to be easy enough
TB is just one of two possible styles of combat system - don't forget about those who doesn't like TB combat... they too have a right to live in JA...
Death is better than the fate of the likes of X-Com and Fallout.
and what is so bad about them?
X-com - died (Dreamland chronicles)
Fallout 3 - will be in development soon at Bethesda. oh, i guess you think - "It won't be Fallout", "Bethesda doesn't have 1/100th the talent BiS/Interplay did", "I hope they lose the license"
If you don't want a new JA/Fallout/Xcom - (death is better) - then why even bother to post such messages?
The problem with rt/tb hybrids? Look at X-Com Apocalypse and Fallout Tactics. It ended up being a shitty implementation of both styles, neither of them being refined and thought through.
oh, get out of here! Xcom 3 had nice implementation of both styles - i played it both styles. TB combat was just the same as in previous games, Rt combat was a bit hard to get used to it - but it came in handy during "defend your base" missions. No complains from me.
The same goes for FT - TB combat was a bit better than in Fallout 1-2 - so there is nothing odd - it sucked in Fallout 1-2 (yes, i think that TB combat in Fallout 1-2 - sucked a lot) - it almost not sucked in FT. RT combat - was fun (all levels were made for RT anyway)
So as you can see it is just a matter of "taste
I guess you missed those awful X-Com spinoffs, eh?
Wrong again.
I loved XCom Intercepter
I have had a lot of fun playing XCom Enforcer
I have eagerly awaited release of XCom Alliance
Because i am REAL fan of XCOM and I play many genres not just TB, I like Space simulators and good Shooters too.
Because Jagged Alliance was defined by turn-based combat?
But why not to try RT?
I'm speechless.
 

space captain

Liturgist
Joined
Jun 18, 2004
Messages
343
Location
U. S. of Fuckin' A. ...and dont forget it or we'l
Wake up people - have any of you ever played a game by MISTland??

THEY FUCKING SUCK MONKEY DICK - THEY ARE WORTHLESS PEICES OF SHIT

it doesnt matter what moronic excuses or justifications they spout, THEY CANT MAKE A GOOD GAME IN THE FIRST PLACE

i doubt they could even make a good Pong game

so all of the talk about JA, RT, TB, blah blah - is meaningless
 

NeutralMilkHotel

Liturgist
Joined
Dec 14, 2004
Messages
389
Vault Dweller said:
MiST English forums, click for some very funny shit
http://mistforum.com/viewforum.php?f=12

Death is better than the fate of the likes of X-Com and Fallout.

I don't get why people say that. The death of the series is better than it being made and the possibility of it being good? Or maybe if they screw it up it hurts their memories of Fallout? Boo-hoo, go play Fallout again (This isn't directed at you VD, if it was you who said that over there then nevermind this post, I don't feel like arguing about it).
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Its not like Strategy First was ever going to pay MiST, so they should just let them make their shitty game and cash in off the morons.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
space captain said:
Wake up people - have any of you ever played a game by MISTland??

THEY FUCKING SUCK MONKEY DICK - THEY ARE WORTHLESS PEICES OF SHIT
I pointed that out to him, but the guy clearly doesn't know the difference between a great game and a turd in a box (yes, some of those posts are mine...I just gave up after a while, the guy is just too dumb).

Whatever the case, SF should do us all a favor and pull the plug on their deal w/ MistLand. Even if MistLand was capable of making a great game they aren't going to do that for JA3D or JA3.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
NeutralMilkHotel said:
I don't get why people say that. The death of the series is better than it being made and the possibility of it being good? Or maybe if they screw it up it hurts their memories of Fallout? Boo-hoo, go play Fallout again (This isn't directed at you VD, if it was you who said that over there then nevermind this post, I don't feel like arguing about it).

It was me who said it, and the reason should be bloody obvious by now.
 

NeutralMilkHotel

Liturgist
Joined
Dec 14, 2004
Messages
389
Deacdo said:
NeutralMilkHotel said:
I don't get why people say that. The death of the series is better than it being made and the possibility of it being good? Or maybe if they screw it up it hurts their memories of Fallout? Boo-hoo, go play Fallout again (This isn't directed at you VD, if it was you who said that over there then nevermind this post, I don't feel like arguing about it).

It was me who said it, and the reason should be bloody obvious by now.

Perhaps you could enlighten this ignorant soul as to why it's so obvious (that the series would be better of dead at this point in time, rather than it being made and the possibility of it being good)?
 

z3r'0'

Liturgist
Joined
Jun 8, 2004
Messages
211
Location
the namib desert
Retards, just fuckin' retards ... That is all.

Mistland will probably just fuck up the game, and then we'll have another dead franchise. dead. Dead. DEAD.

Why can't developers ever learn, that its never a good idea, to change core gameplay mehanics already proven successful.
Why not make an altogether new and different game, instead of raping a legacy.

It. Boggles. The. Mind.

Tbc: Fuck You Mistland!
-- a pissed-off gamer.
 

Abelard

Novice
Joined
May 7, 2005
Messages
1
Location
Russia
z3r'0' said:
Mistland will probably just fuck up the game, and then we'll have another dead franchise. dead. Dead. DEAD.
I knew it right from the moment I found out that JA3D was to be developed by Mistland. They have developed several games before, and they all sucked, and judging by developers' posts there's no hope of the company getting any better. They will surely develop another crappy, unplayable title. Not that I was a big fan of JA anyway, just sad to see another good game series end :(. I even tend to agree that it would be better not to have any sequels at all, than to have a sequel developed by a company like this.
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
NeutralMilkHotel said:
Deacdo said:
NeutralMilkHotel said:
I don't get why people say that. The death of the series is better than it being made and the possibility of it being good? Or maybe if they screw it up it hurts their memories of Fallout? Boo-hoo, go play Fallout again (This isn't directed at you VD, if it was you who said that over there then nevermind this post, I don't feel like arguing about it).

It was me who said it, and the reason should be bloody obvious by now.

Perhaps you could enlighten this ignorant soul as to why it's so obvious (that the series would be better of dead at this point in time, rather than it being made and the possibility of it being good)?
Because, yeah it's fun to go back and play FO for the umpteenth time, but we want something new. We want to see what happens to the WL over time, how technologies evolves, the scars you left on the world and such.

Bethesda, if we're lucky, will make a mediocre game at, best, and at worst: A horrible mangled, piece of shit. It also pisses me and a fair amount of others, that Bethesda is bascially screwing over the fans of the series who have been waiting 7 years for a proper sequel, i.e. isometric, turn-based combat, no fucking "gimmicks" (goggles, etc.).
 

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