Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.gamespot.com>GameSpot</a> has posted an <a href=http://www.gamespot.com/x360/rpg/theelderscrollsivoblivion/preview_6124431.html>interview</a> with <b>Todd Howard</b> about the suddenly appeared on 2005 radar <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a>. Todd's a fun guy and his interviews are always entertaining:
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<blockquote>We've fully integrated melee, blocking, magic, and stealth combat (bows) into one system. You can easily switch between all three...</blockquote>Isn't that four? Btw, ranged combat is now stealth?
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<blockquote>We think we have a nice gameplay balance and feel between daggers, swords, axes, and larger two-handed weapons</blockquote>What happened to hammers? Let me guess, nobody liked those and they've joined crossbows and ranged weapons?
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<blockquote>The game's quest log is broken up by quest, so you see all your active and completed quests and what you have to accomplish next on that quest. It's much more like the systems that are becoming common in games like Jade Empire or World of Warcraft. You can select any quest, and for the most part, it will highlight on the map exactly where you need to go to accomplish the next step. This mark is also noted on your compass. For instance, someone gives you a quest to go to the fighter's guild. The guild is instantly marked on your compass and the map as your quest target, so you can just walk to it without checking over any directions or maps</blockquote>How about just teleporting there instantly? I think that's a great idea for TES5.
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<a href=http://www.gamespot.com>GameSpot</a> has posted an <a href=http://www.gamespot.com/x360/rpg/theelderscrollsivoblivion/preview_6124431.html>interview</a> with <b>Todd Howard</b> about the suddenly appeared on 2005 radar <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a>. Todd's a fun guy and his interviews are always entertaining:
<br>
<br>
<blockquote>We've fully integrated melee, blocking, magic, and stealth combat (bows) into one system. You can easily switch between all three...</blockquote>Isn't that four? Btw, ranged combat is now stealth?
<br>
<br>
<blockquote>We think we have a nice gameplay balance and feel between daggers, swords, axes, and larger two-handed weapons</blockquote>What happened to hammers? Let me guess, nobody liked those and they've joined crossbows and ranged weapons?
<br>
<br>
<blockquote>The game's quest log is broken up by quest, so you see all your active and completed quests and what you have to accomplish next on that quest. It's much more like the systems that are becoming common in games like Jade Empire or World of Warcraft. You can select any quest, and for the most part, it will highlight on the map exactly where you need to go to accomplish the next step. This mark is also noted on your compass. For instance, someone gives you a quest to go to the fighter's guild. The guild is instantly marked on your compass and the map as your quest target, so you can just walk to it without checking over any directions or maps</blockquote>How about just teleporting there instantly? I think that's a great idea for TES5.
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