hussar said:
you make no sense. there's absolutely nothing wrong with this example, having such obvious thing like the fighter's guild marked on your map is a good thing. it's better that way. reminds me of bg2 and how it revealed the city's map and major buildings from the get go. that was so much better than in bg1.
If it only marks the location of a certain point of interest (like the fighers guild) on the map when you first hear about it, well that's great, but the way I understand it, there will be a current 'active' quest and the location of the next step of the active quest will be highlighted with a big X, with the compass pointing to it.
For me, this takes away a part of the fun. I like micromanaging my character. It would be terrible if I had to pick from 3 classes - like fighter, mage, thief (plenty of crap games do this).
I like arranging things in my inventory and deciding what I should carry around and what I should store away or sell. If a game does inventory management for me, its that much less stuff for me to DO in the game (hello Bard's Tale).
I also like having different ammo types for bows and crossbows, or rocket launchers and pistols. I hated having the same ammo type for everything in Deus Ex II.
If the location I need to go to next is constantly pointed out to me, the "find other interesting stuff while searching for next quest step" part of the game is gone. The computer is playing the game for me.
As more and more parts of a game are automated - character creation, inventory management, moron indicators in speech and now on the map, there is less GAME to play. There is that much less of a sense of accomplishment for figuring something out for yourself. And if I don't feel that I have accomplished something, the game has not been enjoable. (Note: I know I have not accomplished anything by playing a game, leave me to my escapism please.)
Some people might like the computer playing their game for them, I suspect they also like spreadsheets. I would suggest they pick up Master of Orion III.
In conclusion, I would like to see more riddles integrated into RPGs, solving the door riddles in the Exile series was quite rewarding for a 14yr old me.